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Thread: something to think about

Jenden
Tue Aug 12, 2003 6:00 pm
#1

I know I will get flamed and bitched at for this post but I really don't care, some people need to hear this. I am a DE with blueprints 3 and production 1 (or whatever one it is that gives you the level 2 modules and the weapon/droid crafting station) and I have had NO problem selling droids (and no, I do not lie, mislead, cheat, or in any other way screw my customers). If anything I am constantly out of parts and out of stock. Even when I was a novice DE with no skills I sold ever single droid I made (with the exception of 1 mouse droid I released as a temporary mascot for the espa cantina and 1 mouse droid I forgot to put a module in and couldn't sell). I currently have 230k in the bank with a medium house, 2 factories, and a couple harvesters. I have only had 2 people complain about my droids, and that was only because they either didn't listen to me or expected more. While I do agree our profession needs some serious work and attention, I also think that most of you are either A. not even trying to sell anything any more since YOU think its worthless or B. have absolutely no clue what your doing when it comes to sales and customer service.


Jenden Morn - Droid Engineer and Doctor -Mos Espa, Tarquinas




Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

dcruse2
Tue Aug 12, 2003 11:44 pm
#2

I think i fall under B.


Thats why i employ my brother, He could sell someone a turd wrapped in a snickers bar wrapper for 10K easy.


I make the probots and the R Bots with med mods. I deliver them to him in town, and while hes getting his musician exp playing in the local bar, he sells the R Bots to Medics while they are healing the dancers for exp,


And he sells the Probots and any other misc bots i've made, to people getting wounds healed.


Yes our DE profession is almost totally worthless, but that is only Almost, in the past wekk hes managed to sell on average 10 to 15 droid deeds a day.


However with the Permadeath garbage fixin to hit , even hes a bit worried about his DE "Money Maker" if ya can believe he calls a DE that hehe.


Guess we will just have to see what happens tomorrow to see if DE is getting Permadeathed or not /shrug



Fishy'Dan McGillis


Novice Mt Dew Popcan Maker


Beta 5 Tester


Radiant

Sketh
Tue Aug 12, 2003 11:50 pm
#3

Jenden -


How did you support your grind? How many hoppers do you run?


I sell droids, now, with 8 bubbles filled. I refuse to sell probots - and while I make some pretty snazzy crafting droids and surgical ones (not as good as the masters, but not bad), I still need to run missions.


Your post is somewhat insulting. Most DE's bust their rears trying to make and sell viable product, and get very little exp except for those items which can be ground. Unfortunately, there are only so many advanced chasis that one can use.


You may be selling droids now, I admit. I have a "droid pimp" as he calls himself.... he is a great salesman, and we make a good team. But there are only so many crafting droids that the market can support... eventually, everyone will have one. With no decay (except perma-death), and our combat droids so weak that they no longer sell, we are approaching a brick wall with a quickness.


I also get tired of the rants with no productive solutions. The problem is, thousands of posts with great ideas have been posted. No feed back. We were told that the combat (probot) nerf was temporary... now, it is not only a fact of life, but it is getting worse with the new patch.


So, before you tell us all that we are stupid, crazy, not understanding of our own profession, and horrible sales people, please take a serious look around.




______________________________________

Sketh Rial - Acting CEO CGZ Enterprises - Trade Minister for Riverveil
Master Droid Engineer - Master Artisan - Propagandist - Novice Carboneer
Visit Sketh's House of Droids (Tent) -3814, -1683 Riverveil, Corellia, Chilastra
Droid Owner's Manual - Version 4
Jenden
Wed Aug 13, 2003 1:07 am
#4

Sketh -


first of all, I didn't mean to offend anyone (while I admit I could have and should have used some better terms and phrasing, I'm annoyed at all the bitching and the lack of constructive comments). As far as "supporting my grind", as I mentioned, I have never nor will I ever grind. I find it to be boring, unconstructive, and wasteful. I have sold every droid I made (yes, even the 240 or so mouse droids with med or item storage mods) and that is why I'm not so sure about your comment about saturating the market. I swore that after a few days of selling mouse droids with med and item mods, but low and behold, I still get people wanting them. I underestimated not only the number different people on the server, but also the amount of people with too much money that just want some more droids so they can pull it out and play with it or show it off when they're bored. While I may have a slow day here or there, my sales haven't dipped at all really since I started selling droids, and if anything I just see this trend increasing. Now I admit, I am shooting myself in the foot here by trying to get more DE's to realize what they can do, but I think it would make for a more interesting game.


As far as the probots I actually think they're about right (maybe a little week but not anything that makes them worthless or pathetic) for what kind of resources and time they take. compared to many of the other advanced droids they are quick and painless. They should have never been anywhere near as powerful as they were. These are one of my biggest sellers as they are great for lower level combat oriented characters who need that extra help in combat.


Thats enough of a rant for now, its getting late. We'll see what happens with the patch tomorrow.


Jenden Morn - Droid Engineer - Mos espa, Tarquinas




Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

Imador
Tue Aug 19, 2003 11:19 am
#5

My brother talked to me today about starting to play SWG and stated that he wanted to be a Teras Kasi Artist and would like to do some crafting as well. So I went to the character builder site and proceeded to see what he could do with his skill points. I was kind of taken back by what I found out. He can become a master TKA, master weaponsmith and a master droid Engineer.


This really made me think about how ridiculous some of these people are who complain that the BH profession is too powerful. Here's a character that is 2/3 geek and some people think they should be on par with a master BH.


Now I don't mean to pick on TKA's, so I did the same thing with many other combinations of elite fighter's with secondary skills and it's pretty amazing what the other fighter classes can master in addition to their main fighting profession.


After looking at many combinations it appears that we Bounty Hunters are the only profession that are practically 100 percent fighter and really nothing else. Having said that it's my opinion that a master BH is what should be used as the bar at which all fighting classes are measured. Now I'm not saying that we should be the best in every situation. Obviously a TKA would be better in a close range battle and a commando would rule in battlefields. What I am saying is that someone who is just a master pistoleer should not be on par with a master BH, now maybe if a person uses all their skill points on combat only professions they should be very close to the skills of a master BH.


I'm not calling for the nerf of any class or trying to put any class down, but the devs need to take into consideration that BHers are the only class that's dedicated totally to fighting. Therefore we should be the mark at which the class balancingare done.

Remmington
Wed Aug 20, 2003 4:16 am
#6

I agree completely. Very good points.
Volksjaeger
Tue Aug 26, 2003 10:31 pm
#7

i cant find the post now, but somewhere buried on one of the topics on the main SWG decussion board is a little topic by one of the correspondents that goes along the lines of.


'the amount of time and effort that you bounty hunters take to finish your investigation line...well thats what ALL skills are supposed to be like according to the DEVs'


great so out 'broken' and tedious investigation line is the standard for working skills. i hate to see what happens if they ever 'fix' everything along those lines.




Ameh Isp-Id
Master Smuggler
Starsider
Shadow2k
Tue Aug 26, 2003 11:00 pm
#8

Apparently the LLC is overpowered then...



------XXXXXXXXX------

ShadowKB/Alazztor - Cancelled
Zagam - Cancelled
Serenity - Cancelled

Xucost
Sat Aug 30, 2003 7:29 am
#9

As im sure most of you recall some time ago we where told that the launcher pistol was our primary weapon. Most of us where quite(understably) pissed, we basically had to take smuggler and or pistoleer for some good pistol moved. However assuming the changes on the TC go live, it looks like the flame thrower and acid rifle may be a good primary weapon. Of course the lack of specials will suck, but if we just use it on normal fire we wont be using HAM while still doing good damage. This would allow us to migrate some of our HAM usage stats out for better base or regen stats.


Just a thought, i cant really say if it will work well till it goes lives, but the numbers do look promising.




Intelligent fighting > Commando....which is why Commando > 95% of SWG players.
Chiyonosake
Sat Aug 30, 2003 7:43 am
#10

I do hope that the flamethrower or acid rifle become our primary weapons... as they both have dedicated skill trees.... HOWEVER one of my biggest problems with the launcher pistols is what you just mentioned above, you almost HAVE to dabble in pistoleer, smuggler or BH to do real dammage with it. That to me is totally bogus. It needs its own special attacks, and smuggler, pistoleer, bh pistol attacks should not be usable with it....A commando is a friggin commando you shouldnt have to dabble in any other classes to use COMMANDO weapons effectively.


A couple suggestions for specials...


Opening Salvo -would force your target to a prone position (which they could quickly recover from by hitting the /stand command much like suppressive fire, this way it would not be 'over powered')


Tank Buster, Bunker Buster (or something of that nature) - would launch a single ap1 class rocket at the target (HUGE EXPLOSION but would require a large ham cost to prevent spamming)


Yes? No? Maybe?




Moz'ambique Z'tem - Master Creature Handler/Rebel Bounty Hunter 'Scum'
Staff Sergeant of the Rebel Alliance

"And they shall know us by the trail of the dead..."

"corpse of a crimson razor cat hits (Vollzie'hen) for 162 damage!
(Vollzie'hen) tries to hit corpse of a crimson razor cat but him evades!"
xakia
Sat Aug 30, 2003 9:04 am
#11

I plan on dropping the crafting line in medic in order to get the smuggler line of dirty fighting...seems to me it should be well worth it while using the launcher pistol.



(+) CS:SWG(+) Step into my awp
Bounty Hunting since July 2003
"Jedi, you've ruined your ...no no that can't be right. SOE you've ruined your own lands! You'll not ruin mine!"

RomanaCorvus
Sun Aug 31, 2003 12:18 am
#12

I'm waiting for the test center changes to go live before committing to anything, but....


If our heavy weapons can be used as our primary weapons finally, I'll be dropping pistoleer and keeping commando. If our heavy weapons still aren't good enough to be used as our main weapons, I'll be dropping commando. I refuse to keep spending points on a HYBRID profession that's useless without also spending points on a mere ELITE profession.


I have high hopes at this point, but it all depends on what gets pushed to live.




Current favorite SWG Forums quote:
"I hate u devs u guys really suck the poo." -- oOMaSTaOo
SolrFlare
Tue Oct 07, 2003 2:55 am
#13

So, we may have someone with FS abilities here soon. Great, but how long until we have a Jedi Master? Well lets think about this.


1) The Jedi Skill tree sounds like its 3 connected levels with eithera dark path or light path. That means its the equivilant of Novice, Elite, Elite-Elite that one must progress through to to achieve Jedi Master. Assuming that, like all other Elite professions, the Experience requirements will continue to rise with each skill, the closest thing we can even come close to would be a player mastering 2 elite professions and one novice, and even then the xp requirements would be less. The best example in terms of, takes time to get, that I can think of would be to Master Brawler, Teras Kai Artist, Pistoleer, and the Ranged Support tree of Marksman.


2) Now, assuming you are starting from scratch, and assuming no exploits, how fast do you think the best power gamer could achieve Master Brawler, Teras Kai Artist, Pistoleer, and the Ranged Support tree of Marksman? I'm guessing about a month starting from scratch.


3) Now, lets assume no assistance from other players outside of grouping to take down tougher mobs(I say this because a Jedi is more powerful solo than a group of regular players, thus a Jedi is a group unto himself). How much more time do you think that would add to the best power gamers out there? I'd say about 2 more weeks.


So, we are up to approximately a month and a half for the best power gamer to achieve Master Jedi at this point. Now:


4) How much time do you think it would add if you only had your newbie deaths to work with? The best power gamers will zerg and suicide rush to help speed experience gain times since the cost of death does not impact their ability to gain experience. Limit the player to 3 deaths, I'd add another 2 weeks to a month.


So now we are up to 2 months to 2 and a half months to achieve Master Jedi. Now:


5) How much time do you think it would add, under the above restrictions, if the player was not only a covert PvP player, but that any time they performed any action they would TEF to everyone? The power gamer would now have to spend time hiding himself, isolating himself, and giving up chances at gaining experience in order to insure his survival. Limit the playing area and I'd add at least another 2 weeks.


So, the end result is, for a really good power gamer who devotes the majority of his time to reaching Master Jedi, its going to take a minimum of 2 1/2 to 3 months for him to get there. And all this is assuming no more than 3 mistakes along the way(possibly 5 mistakes depending on how far he makes it) because any more and he has to start all over again.


That means, if someone unlocks their FS slot this month, has a perfect run, and is a really good power gamer, then we should see our first Master Jedi around the end of January, early February. And this is assuming they don't screw up and are a power gamer. For an average gamer its going to take even longer assuming no mistakes.


So Jan/Feb at the earliest if a slot unlocks here soon, and 6 to 9 months at the latest from now. Which means I'd figure around March, assuming screw ups by power gamers or cautious average gamers, as the time we start seeing our first real Jedi Masters....and then the next question is, how long will they be able to stay alive then?




------------
Solr_Flare

Server: Chilastra
Character: Solarius Kerash
Profession: Master Ranger/Pistoleer
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