Jump To Lightspeed Archive

Thread: Well, JTL is ruined for me

Trystim
Thu Nov 04, 2004 6:17 pm
#1

Thanks Devs

Great Game,

too bad once again you mess things up. Example: Rebel tier 2 mission coming out of the abandoned rebel base on dantooine

1) We have to drive 2-5k just to get our missions on an agro planet like dantooine.

2) Being 1-1-1-1 pilot, how are you expected to constantly be ambushed by tier 3 and tier 4 fighters?

3) At this level rebels get a y-wing that's so horribly slow even with the best equipment that you might has well be grounded

4) why do the imperials get all the 'breaks' - example trainers located on bases that you can land on (after all, even the rebels have

to land somewhere), then the imperials get duty areas like outside talus at tier 2 that are lower level.

My point is, we can't always group: Not everyone and their mother accepts new group members to do lower level missions.. nor

is there always someone on to group with. If the imperials don't have to do it, why should the rebels..this blatent sign of

discrimination is just one more nail in the SWG coffin (bad part is, that I was really beginning to enjoy JTL, too bad the dev's don't

have the same goals)




note: I don't care if it can be done, I don't really care to hear from the 'uber power gamers' that can solo everything. for

us casual players, it's nearly impossible and we spend more time sitting at the station repairing than actually flying.

Way to go devs.....



I don't expect you to reply to this, I don't expect you to change it... Shoot, I don't even expect you to consider it..

Maybe it's just the end for SWG and me..... It really sucks too because I was just beginning to like it again

/thumbup



/rantoff



Trystim Niheart

"Greatness is not the gift of majorities; it cannot be thrust upon any man; men cannot give it to another; The place does not make the man, nor the scepter the king. Greatness is from within."
VanBoaru
Thu Nov 04, 2004 6:20 pm
#2

Group. I dunno



-Van'Boaru : Carbineer, Privateer, crafting skills to be decided.
RSQViper
Thu Nov 04, 2004 6:26 pm
#3

Don't get that discouraged. Is this mission a duty mission? You may not even have to worry about the thing yet. As a Privateer I had to go into yavin before I even got to 1-1-1-1, btu I faired well.


I suggest you stick with the Z-95 with good equipment or you get a friend to go with you in 1) his ship with your Z or 2)as your gunner in your Y-Wing.



JTL FAQ [FX] Summ'er Soleil & Sskik Stoksss [MEMS] Corvette
{CorSec, Arca Effex Division [ Swoop Quad-Champion%%%%
Rebel Commando, Carbineer, Alliance Pilot Trandoshan Privateer, Smuggler, Pistoleer
- I support live entertainers!
WereWulfen
Thu Nov 04, 2004 6:38 pm
#4

lol think that will ruin the game for you. try having a group of 16 people with x-wings. got up agains 1 player ace tie pilot and not only have everyone get killed. but gettng killed with one shot before your opponent even get with in targeting range. and that includes missile targeting range. after talking to the guy (wizvac) he says that hes able to do this with the imp droid command and the reward weapons he got during tier 4. if this is true. which im hoping not. then there is absolutly no point in pvp for jtl. since rebels have absolutly not chance in winning in a fight. i cant shoot what you cant target.


thanks for anouther great job at screwing up a good game.
kytsym
Thu Nov 04, 2004 6:40 pm
#5

/my 2 cents


Correct me if i'm wrong, but aren't we living in the 4,5,6 episode periods, hence the Empire/Imperials had all the firepower, had all the breaks and had the perceived ultimate power & might, that itsALWAYS going to be a struggle to defeat them.


What a buzz though when you do beat them. I can't say much about the tier 2 onwards missions, as i'm day 1 into JTL and still in tier 1 of Rebel Pilot, but so far it's been un-real. Sure tier 1 is easy so far, but i'm really looking forward to the challenge of the next levels ( i read so much about)and hopefully one day i'll master.


For me, that's what being a Rebel is all about?? Fighting the impossible fight! The movies showed us they win in the end and maybe SWG and future patches/content/update will let us own the universe, but for me thats the attraction as i know i'm on a hiding to nothing until i can master my professions/skills. Then I canhand those filthy IMPS a hiding!!


For me being an IMP is easy....where's the challenge?? They effectively control the Galaxies we try and survive in, and every chance they get they hand our backside's to us. Have you gone overt lately in ground game?? Thats why i don't yet, even in the movies, Rebel status was always being hidden in fear of Imp's finding out.


This game is all about RP or just playing what u know of the 4,5,6 episodes, the Reb's didn't get a break, they made their own luck!


Make your's today, play & have fun don't let it grief you otherwise maybe this ain't the SW game for you?



/end my 2 cents



- kystym-
-------------------------------------------------

Jedi

Elder Ranger/Scout/Pistoleer
WereWulfen
Thu Nov 04, 2004 6:49 pm
#6


ya nice buzz. only one problem....YOU CANT BEAT THEM IF YOU NEVER AND I REPEAT NEVER GET TO EVEN GET A SHOT OFF. having a fire power edge i can understand. and i understand the thing with there droid commands allowing them to have harder hitting weapons. but RANGE there aintanything that says anything about range. and to have a range that is 300m (for main cannons) than you opponent has for his long range missiles is comeplete bull. i have a well shielded well armored x-wing with great missles and to be blown up with one shot before i can even start tracking him with missiles is ludicris. there is no fun in playing if one imp can destroy 16 rebels flying x-wings without adleast takeing a couple hits. thats not having a slight edge. thats having a deathstar packed into a tie fighter. and makes the game not worth playing.
CreatureHypnotizer
Thu Nov 04, 2004 6:53 pm
#7

You obviously havnt grinded the imperial pilot tree. Ive personally done the inquisition tree, im 4433 currently and most of my missions taken at the emperors retreat, 2000m from moenia. Also most my missions has been in endor, yavin or dath space. The missions have all been crazy hard especially the 4 tier3 missions, and almost impossible to solo.

Ive helped a few people with their storm squadron missions too, and they seem even more crazy.


But that is the way it is supposed to be m8, if you could become master pilot in 2 weeks playing casualy, would it be fun then.


I think you need to rethink why youre playing SWG, and then if you think it is too time conuming, go and play a fps, you can complete in a few days/weeks


Abraham





Visit the GRC mall
4700 -3800 just N of Moenia, Naboo
In Springfield
Were supllying:
High qual resources, Low-price resources, All Imperial Faction Perks(no atst), Skilltapes, Loot kit parts
Swoops, FS resources, Completed loot kits, Misc Loot and All in spaceships too
May the Force be with you
WereWulfen
Thu Nov 04, 2004 6:56 pm
#8

SOLO well that must be nice. tier 4 rebel missions and i mean all the tier 4s there is not solo. you eather group and die. i can get about half way through a mission solo. but by that point im so trashed that i cant finish with out dieing. and ya cant retreat to repair or you fail. so enjoy your SOLO. just more proof to what im saying. its not an edge is here have master and while your at it. keep every rebel you can from mastering with out tring.
Tenthletter
Thu Nov 04, 2004 7:02 pm
#9






Trystim wrote:

Thanks Devs

Great Game,

too bad once again you mess things up. Example: Rebel tier 2 mission coming out of the abandoned rebel base on dantooine

1) We have to drive 2-5k just to get our missions on an agro planet like dantooine.

That is bad, but don't you have a speeder to make aggro a non-factor? Besides, other pilots have it worse, try having to go inside Jabba's Palace to get each mission.


2) Being 1-1-1-1 pilot, how are you expected to constantly be ambushed by tier 3 and tier 4 fighters?

Watch your radar and don't fly so close.You wouldn't run through a pack of Greater Shauputs as a Novice Marksman would you? Same thing holds here.


If your mission waypoints are right next to spawns that are that high level, /bug it...they aren't supposed to go through areas that are that dangerous.


3) At this level rebels get a y-wing that's so horribly slow even with the best equipment that you might has well be grounded

The Y-Wing is a very good ship. You just need to learn how to fly it effectively. Cut your throttle to about 50% on turns and you can keep up with TIEs pretty well. Also, get a gunner if you can, they make you much more powerful.


4) why do the imperials get all the 'breaks' - example trainers located on bases that you can land on (after all, even the rebels have

to land somewhere), then the imperials get duty areas like outside talus at tier 2 that are lower level.

My point is, we can't always group: Not everyone and their mother accepts new group members to do lower level missions.. nor

is there always someone on to group with. If the imperials don't have to do it, why should the rebels..this blatent sign of

discrimination is just one more nail in the SWG coffin (bad part is, that I was really beginning to enjoy JTL, too bad the dev's don't

have the same goals)

Umm...Imps actually have it quite a bit harder than Rebels do. Their ships have nowhere near the Mass ours do, so they aren't as heavily armed or armored. Yes they are a lot faster, but the NPC AI doesn't seem to miss much, so they can't dodge enemy fire very well and are outgunned on almost all of their missions. Do a forum check on "Storm Squadron" and tell me Imps have it easier than Rebels do. Oh, and all of my Rebel Trainers have been in Cities with starports. Every one of them. If through Dant is such a big issue to you, start over in Crimson Phoenix (starts in Mos Espa). 1.1.1.1 doesn't take all that long to get, and you won't have the travel time. That or just suck it up soldier.



note: I don't care if it can be done, I don't really care to hear from the 'uber power gamers' that can solo everything. for

us casual players, it's nearly impossible and we spend more time sitting at the station repairing than actually flying.

Way to go devs.....



I don't expect you to reply to this, I don't expect you to change it... Shoot, I don't even expect you to consider it..

Maybe it's just the end for SWG and me..... It really sucks too because I was just beginning to like it again

/thumbup

You need to drop the defeatest attitude and practice some more. Adjust your tactics. If you keep doing a mission the same way and you keep dying...try a different approach. Grab some wingmates if you can. Use all of your skills (IFF alone is a mission saver, and the Droid skills are very powerful, especially against TIEs). I soloed all the way up to 4.3.3.3. It was hard as heck, but I did it by altering tactics and using what I had available...and most importantly through practice.


/rantoff
Keep at it and you will be fine, JTL has a pretty steep learning curve, but once you get the hang of it, the game is pretty easy, and very fun.







------------------------------------
Arua Krad - 4.3.3.3 Rebel Pilot
Crimson Phoenix Squadron - Scylla



Deria Aurix - 4.4.4.4 Freelance Pilot
R.S.F. - Kauri

DarthMinos
Thu Nov 04, 2004 7:08 pm
#10






Trystim wrote:

Thanks Devs

Great Game,

too bad once again you mess things up. Example: Rebel tier 2 mission coming out of the abandoned rebel base on dantooine

1) We have to drive 2-5k just to get our missions on an agro planet like dantooine.

2) Being 1-1-1-1 pilot, how are you expected to constantly be ambushed by tier 3 and tier 4 fighters?

3) At this level rebels get a y-wing that's so horribly slow even with the best equipment that you might has well be grounded

4) why do the imperials get all the 'breaks' - example trainers located on bases that you can land on (after all, even the rebels have

to land somewhere), then the imperials get duty areas like outside talus at tier 2 that are lower level.

My point is, we can't always group: Not everyone and their mother accepts new group members to do lower level missions.. nor

is there always someone on to group with. If the imperials don't have to do it, why should the rebels..this blatent sign of

discrimination is just one more nail in the SWG coffin (bad part is, that I was really beginning to enjoy JTL, too bad the dev's don't

have the same goals)




note: I don't care if it can be done, I don't really care to hear from the 'uber power gamers' that can solo everything. for

us casual players, it's nearly impossible and we spend more time sitting at the station repairing than actually flying.

Way to go devs.....



I don't expect you to reply to this, I don't expect you to change it... Shoot, I don't even expect you to consider it..

Maybe it's just the end for SWG and me..... It really sucks too because I was just beginning to like it again

/thumbup



/rantoff






Hey, I'm a casual gamer, and I'm not having any of these problems. I only play JTL for maybe an hour a day, and I never have to group. I started out with the Squadron based out of Tatooine, and for Tier 2, I'm at Yavin. Its easy to get to, and I don't have to drive far. I have a Y-Wing as well. I've been looting decent engines that give me a speed of 682. Sorry its not working out for you.



Rieke Mysadwy--Pre-CU Jedi (MLS, MDef, Nov Healer, 3xx2 Enh) & Professional Scoundrel, Leader of CCEF
Davaj Knyghtsyde--Bounty Hunter
Trawwl--Wookiee Commando
Grewaulk--Rodian Structures Trader

Loot and Structures Vendor at: -2634 -9, Caldara Cove on Dantooine
Terrantal
Thu Nov 04, 2004 7:29 pm
#11

Try /eshields... You'll be amazed how powerful your shields suddenly become.



New signature coming soon (I am so lazy)
HeyHolo
Thu Nov 04, 2004 7:53 pm
#12






Trystim wrote:

Thanks Devs

Great Game,

too bad once again you mess things up. Example: Rebel tier 2 mission coming out of the abandoned rebel base on dantooine

1) We have to drive 2-5k just to get our missions on an agro planet like dantooine.

2) Being 1-1-1-1 pilot, how are you expected to constantly be ambushed by tier 3 and tier 4 fighters?

3) At this level rebels get a y-wing that's so horribly slow even with the best equipment that you might has well be grounded

4) why do the imperials get all the 'breaks' - example trainers located on bases that you can land on (after all, even the rebels have

to land somewhere), then the imperials get duty areas like outside talus at tier 2 that are lower level.

My point is, we can't always group: Not everyone and their mother accepts new group members to do lower level missions.. nor

is there always someone on to group with. If the imperials don't have to do it, why should the rebels..this blatent sign of

discrimination is just one more nail in the SWG coffin (bad part is, that I was really beginning to enjoy JTL, too bad the dev's don't

have the same goals)




note: I don't care if it can be done, I don't really care to hear from the 'uber power gamers' that can solo everything. for

us casual players, it's nearly impossible and we spend more time sitting at the station repairing than actually flying.

Way to go devs.....



I don't expect you to reply to this, I don't expect you to change it... Shoot, I don't even expect you to consider it..

Maybe it's just the end for SWG and me..... It really sucks too because I was just beginning to like it again

/thumbup



/rantoff






Are you high, or dumb? Imagine doing all those missions with ships that have like half the mass of yours and can only mount 1 weapon, then come back and talk about you're gimped, yeesh.



Lope CLeski
Master Commando | Master Tera Kasi Artist
-=Cleski Incorporated=-
We make STUFF so you don't have to!

~Valhala~Naboo~ -7347, 5307

lisasdarren
Fri Nov 05, 2004 2:55 am
#13






WereWulfen wrote:


ya nice buzz. only one problem....YOU CANT BEAT THEM IF YOU NEVER AND I REPEAT NEVER GET TO EVEN GET A SHOT OFF. having a fire power edge i can understand. and i understand the thing with there droid commands allowing them to have harder hitting weapons. but RANGE there aintanything that says anything about range. and to have a range that is 300m (for main cannons) than you opponent has for his long range missiles is comeplete bull. i have a well shielded well armored x-wing with great missles and to be blown up with one shot before i can even start tracking him with missiles is ludicris. there is no fun in playing if one imp can destroy 16 rebels flying x-wings without adleast takeing a couple hits. thats not having a slight edge. thats having a deathstar packed into a tie fighter. and makes the game not worth playing.





JTL is about dogfighting, SW space flight is based on WWII dogfighting, not modern fire and forget missiles used from miles away... Missiles are a bonus, but you still need to get in close...


On another note how did he take out 16 of you without any of you getting in range? X-wings aren't that slow... Did you try to surround him to prevent him doing hit and run out of range? Your guns have the same range his do, if you had all saturated the area he was flying in with blaster fire someone would have clipped him. You only needed to get lucky once or twice, he needed to do it 16 times.


Oh and maybe he is a better pilot than your crew? better at dodging fire, targeting etc? After all this game is twitch based.


The reward gun won't last forever and you can get hold of Imperial Droid commands, I am sure you will find Imp pilots willing to sell droid command chips to neutrals, and so find your self a neutral "fence" to supply you with Imperial Droid Command chips.





Trax Treort - Rifleman, Fencer & Imperial Pilot
Page 1 of 2
Previous Next