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Thread: I think this is the best reactor in the game. Can anyone prove me wrong?
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newwb
Sat Jan 01, 2005 11:29 am
#1
I looted this last night from a tier 3 in Endor. It has NOT been REd.Ive never seen or heard of anything better. Sorry that I dont have a screenshot, but i cant figure out how to get it down to the right size to post it on imagedump, if someone tells me how to do it,ill put it up.
Kuat Systems Engineering RCT-Z Reactor
Arnor: 712.5
Hitpoints: 712.5
Mass: 26017.5
Reactor Generation: 41272.5
I almost fainted when I saw those numbers 
IfI were to auction it off, what do you think would be a good starrting price?
Hellscream420
Sat Jan 01, 2005 2:23 pm
#2
I seen a 46k reactor for sale on one of the trade forums, believe it sold for 20mil
Hoko
Sat Jan 01, 2005 2:58 pm
#4
i use a 21k reactor but it doesnt do any good when with all the other uber parts when my ship is full im only at 13k energy so im wsating a whole 8k energy, this would be nice though on one of those huge 500k mass ships where you can load a ton of weapons and things in there. but even those are still broken so oh well
AvaLance
Sat Jan 01, 2005 6:05 pm
#6
Hoko wrote:
i use a 21k reactor but it doesnt do any good when with all the other uber parts when my ship is full im only at 13k energy so im wsating a whole 8k energy, this would be nice though on one of those huge 500k mass ships where you can load a ton of weapons and things in there. but even those are still broken so oh well
The extra energy does help, believe it or not. With reactor overload 4 running, I'm fairly certain that the extra available energy allows for the use of other Overload 4 programs, which aren't usable on lower-level reactors. So it is a benefit.
AvaLance
Sun Jan 02, 2005 1:41 am
#7
newwb wrote:
I looted this last night from a tier 3 in Endor. It has NOT been REd.Ive never seen or heard of anything better. Sorry that I dont have a screenshot, but i cant figure out how to get it down to the right size to post it on imagedump, if someone tells me how to do it,ill put it up.
Kuat Systems Engineering RCT-Z Reactor
Arnor: 712.5
Hitpoints: 712.5
Mass: 26017.5
Reactor Generation: 41272.5
I almost fainted when I saw those numbers
IfI were to auction it off, what do you think would be a good starrting price?
Yeah, that's a fairly uber reactor. As for auctioning, if I were ot put it up on the trade boards, I'd put the minimum bid at 500k and the buyout at 4 million. That's a pretty decent range for it.
Narreem0884
Sun Jan 02, 2005 2:14 am
#9
I don't see how anything other than multiperson ship could need so much reactor energy. Mine's a Mark 2 reactor that does 12.5k. I don't need it to go any higher. It powers my level 7 engine and shields, level 8 blasters, boosters,and droid interface. I don't use missiles. Even then, I can't see going over 20k energy.
slave138
Sun Jan 02, 2005 3:52 am
#10
Narreem0884 wrote:
I don't see how anything other than multiperson ship could need so much reactor energy. Mine's a Mark 2 reactor that does 12.5k. I don't need it to go any higher. It powers my level 7 engine and shields, level 8 blasters, boosters,and droid interface. I don't use missiles. Even then, I can't see going over 20k energy.
Then you aren't using Overload 4 programs. I'm using a 32k reactor in my rihk and 2 of 3 guns are disabled if I try to run Weapons, Engines, and Capacitor Overload 4s. Since my Reactor Overloads don't seem to stick (I add them to my computer and get a confirmation message but they are never listed when I view the computer and won't work when I try to run them), I don't know how much more I need to get all of these to work properly - I don't think it's much because I can run Cap and Engine OL 4 with Weapons OL 3 and not have any problems.
ArdenStarmariner
Sun Jan 02, 2005 1:51 pm
#11
...
Message Edited by ArdenStarmariner on 01-02-2005 03:52 AM
atytula
Sun Jan 02, 2005 4:23 pm
#12
I agree that the extra energy is useful. When a rebel uses "Emergency Shields" which is one of there specials, they are much harder to kill (the regen on there shields goes up by 200% roughly) but the weapons stop working. According to the description, it is because energy is diverted to the shields. So with that extra energy, you could use emergency shields and still shoot. It would be perfect on a MP ship, or even a bomber.
Narreem0884
Mon Jan 03, 2005 12:12 am
#13
You have to use unprogrammed droid command modules to make the programs in your droid stick, otherwise they lose their programming after a certain period of time.
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