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Thread: Old-school pilots, report in
Zyzix564 wrote:
Yea they really need to make missiles better....
No, they work well as it is but its a bit complicated which ones to use and when. Most missels are great in pvp, bombs rock capital ships- no reason to waste a missle swating a fly (normal pve fighters).
Infact they may be to good in the respect you cant target them, cant shoot at them and your menuvurs dont affect wether they hit or not. Chaffs are all fine and good, but i want gameplay that rewards skill, not my ability to load chaffs.
i LOVED XWA all around...SWG has the better graphics. Now if only they could combine the two....
run it in an older OS.
-Marc
ephon wrote:
How do you like the physics, targeting, ect. compared to the old x-wing games?
DOWNSIDES
1. 16 KM Cube of space. This is NOT correct. In XWA we could fly as far as we wanted to...but we still couldn't make atmospheric flight. I hope eventually atmospheric flight (even if it's just the stratosphere) will be doable in JTL.
2. Top Tier Ships handle way too sluggishly. In XWA, I flew a standard YT-1300 half the time, and it felt far, far more responsive than the YT-1300/YKL-37R in JTL. Not to mention they flew a lot more accurately.
3. Combat system. The combat system needs a lot of work. We should be able to at least be able to outmanuever missiles and score hits without draining our capacitors trying. X-Wings have a "convergence point" on their lasers that all four laser bolts will met at a point in front of the snubfighter, in order to improve shooting accuracy. Here in JTL, all blasters shoot STRAIGHT. Which is not right. Another thing is the turret AI. The Turrets are far too accurate. They are usually supposed to be slower in tracking against fast targets. When I was flying in my X-Wing against the Star Ravager, I got taken down instantly after I made my first pass on the Gunboats, even with fancy flying. This is not right. NOT right. The turrets need to have a "targeting delay" where they fire about 0.5 seconds after you passed the point where it would have fired at. This increases the margin of error in the AI targeting system and thus makes it more realistic.
(Note: I was able to take down THREE DREADNAUGHTS in X-Wing Alliance in theMillenium Falcon, in a customized scenario sortie. A Corvette shouldn't have posed this much of a problem.)
4. Overall feel of the game. It feels....somewhat controlled, restricted. Like those restrictor-plate NASCAR races where you can't optimize your game because it's "against the rules". It needs to feel a lot more fast paced!