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Thread: Old-school pilots, report in

DaraShaku
Mon Aug 25, 2003 12:32 am
#1

Compared to the X-Wing series? Terrible.


And this is one of the big reasons why I cancelled my account last night, after a 17-month subscription.
ephon
Sat Nov 13, 2004 11:35 am
#2

How do you like the physics, targeting, ect. compared to the old x-wing games?


I remember being able to engage targets allot farther out than in JTL. Missiles are reallyusless here. the old games also had a faster pace to them, that made things more exciting. remember the minefields? and the training yards in x-wing alliance....
Butterbean569
Sat Nov 13, 2004 11:48 am
#3

I think JTL is pretty good in comparison to the Xwing games. The only thing that I can complain about is the collision detection for weapons. At first I thought it was just lag, but after playing up to Tier 4 I've figured out that it's the game itself. It's not *terrible*, but when you see 4 blaster bolts go through the cockpit of a TIE fighter that's disabled 100m in front of you, it's kinda annoying. This happens the most when you are shooting them from the front and have their engines targetted, but it happens when you have no subsystem targetted as well. Just because you have the engines targetted doesn't mean that the blaster bolts shouldn't do any damage if they go through the front of the ship, right...? Being a huge fan of the Xwing/TIE Fighter games, I'm still pretty impressed.



Benj Paladia
Master Smuggler, Master Pistoleer, Ace Rebel Pilot
Colonel in the Rebel Alliance
Always avaliable to slice and sell faction points
Zyzix564
Sat Nov 13, 2004 12:15 pm
#4

Yea they really need to make missiles better....



"Flying against Tycho was probably the most difficult thing I'd ever done, and I had an edge in the Force. What he did, what Wedge did, without being able to use the Force made them far more special than any Jedi. They flew with their heart and brains and their entire being."
- Corran Horn
Road-Kill21
Sat Nov 13, 2004 12:19 pm
#5

TIE Fighter is still in my collection!


Too bad I can't it to run on WinXP



-------------------------------------------------------
Avowyn Star
-Imperial Colonel
-Out of Retirement as of 1 April 2006
-------------------------------------------------------
Gizmarke
Sat Nov 13, 2004 12:23 pm
#6

I loved the old X-Wing and Tie Fighter sims.

The thing that I really love about JtL is how much you can customize your ships. Just that you can give it a name is great.

But you're right, the engagement ranges have really changed and they need to improve the damage on missles.

The other thing that I miss are seeing more of the same kind of freighters. Remember those big A type freighters? That were like two trapezoids and a rectangle in the middle? They used to be everywhere. But they have more of the Shadows of the Empire type Freighter, so I guess its okay.

The only other thing that bugs me is the lack of ship collisions, but i guess thats a good thing in the long run, because they were really annoying in the old sims.

Other than that I can see where they took a lot of influence from with the old sims, and I think they did a pretty good job making JtL and making it fit within SWG.




-Castin Donn
...has mastered the Pilot profession
Theu
Sat Nov 13, 2004 12:26 pm
#7






Zyzix564 wrote:

Yea they really need to make missiles better....







No, they work well as it is but its a bit complicated which ones to use and when. Most missels are great in pvp, bombs rock capital ships- no reason to waste a missle swating a fly (normal pve fighters).


Infact they may be to good in the respect you cant target them, cant shoot at them and your menuvurs dont affect wether they hit or not. Chaffs are all fine and good, but i want gameplay that rewards skill, not my ability to load chaffs.




Theu
Tempest
ASO
ShadowSaber5
Sat Nov 13, 2004 2:15 pm
#8

Fury you hit my opnion right on....

i LOVED XWA all around...SWG has the better graphics. Now if only they could combine the two....



Master Brawler
Master Swordsman
Master Rifleman
Master killer

nut craker sunrunner-------------------------------------------------
You can't be given respect, you have to earn it.
MarcBoarder
Sat Nov 13, 2004 2:22 pm
#9

Hey Aonwyn, you can run old games on XP. Rightclick the .exe file and tell it to
run it in an older OS.


-Marc



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CitizenErased
Sat Nov 13, 2004 3:48 pm
#10

At least in xwa your lasers would hit the ship when they came into contact with it. its very annoying to shoot and see your lasers pass right through. As for leading, its quite difficult sometimes. I will be leading, and shooting in front of, in, and behind the green circle and not hitting the ship. Its sometimes way off from the circle I have to shoot. And sometimes i will try for 5 minutes and not find that spot. I will carefully go over each point on that invisible line that is made between the ship and the circle and not hit the ship. I dont know whether the problem is lag, the game itself, or what, but when this problem comes up it can make destroy misions take way too long for my taste.



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truewildman
Sat Nov 13, 2004 3:50 pm
#11






ephon wrote:

How do you like the physics, targeting, ect. compared to the old x-wing games?






Old x-wing games is considered old-school?!? Thanks for making me feel old.


Well, as a player of flight sims since 1986, I can tell you, I like it. It's spot on for the Star Wars experience.





Boslo
-Elder Smuggler/Elder Commando-
Ra'van Crowe
-Elder Smuggler/Elder BH-
I'on
-Pirate-
"You gotta be a little insane to stay sane."
KatoArabel
Sat Nov 13, 2004 4:18 pm
#12

The upside is the creativity of the JTL expansion and the action.



DOWNSIDES


1. 16 KM Cube of space. This is NOT correct. In XWA we could fly as far as we wanted to...but we still couldn't make atmospheric flight. I hope eventually atmospheric flight (even if it's just the stratosphere) will be doable in JTL.


2. Top Tier Ships handle way too sluggishly. In XWA, I flew a standard YT-1300 half the time, and it felt far, far more responsive than the YT-1300/YKL-37R in JTL. Not to mention they flew a lot more accurately.


3. Combat system. The combat system needs a lot of work. We should be able to at least be able to outmanuever missiles and score hits without draining our capacitors trying. X-Wings have a "convergence point" on their lasers that all four laser bolts will met at a point in front of the snubfighter, in order to improve shooting accuracy. Here in JTL, all blasters shoot STRAIGHT. Which is not right. Another thing is the turret AI. The Turrets are far too accurate. They are usually supposed to be slower in tracking against fast targets. When I was flying in my X-Wing against the Star Ravager, I got taken down instantly after I made my first pass on the Gunboats, even with fancy flying. This is not right. NOT right. The turrets need to have a "targeting delay" where they fire about 0.5 seconds after you passed the point where it would have fired at. This increases the margin of error in the AI targeting system and thus makes it more realistic.

(Note: I was able to take down THREE DREADNAUGHTS in X-Wing Alliance in theMillenium Falcon, in a customized scenario sortie. A Corvette shouldn't have posed this much of a problem.)


4. Overall feel of the game. It feels....somewhat controlled, restricted. Like those restrictor-plate NASCAR races where you can't optimize your game because it's "against the rules". It needs to feel a lot more fast paced!












---------------------------------------------------
"Ever heard a Hutt fart? It ain't pretty."

"After breaking wind every five minutes for about six hours, I decided to stop drinking Sunny Delight." - Me.
Jyeoi
Sun Nov 14, 2004 1:28 am
#13

Well... flight is slightly slugglish compared to X-wing or Tie fighter... graphics better yes... when you lead your target you dunt have to be exactly on the lead indicator (the green cross) some ships like Awings you have tolead injust before..... really depends on feel.... "Feel the FOrce Luke..."



"Fear will keep them in line. In discipline there is strength."

Capt. Jyeoi Yulo,
Stormtrooper Squad Leader, White Legion Commander
-IRG- Co-Leader

Capt. Anein Niena, Twilight 4, -IRG- Twilight Squadron

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