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Thread: Some minor improvements to make JTL majorly better.
- Armor Repairs - For all ship components, you lose 1 point of maximum armor/hit points for every 10 points of damage you get repaired. This seems pretty good and balanced for the majority of components,but notarmor. Armor takes a serious beating on a regular basis, and unlike other components, that maximum armor it loses each time it's repaired is all it's there for. An engine doesn't lose maximum speed - it stays as good as it ever was until it's just broken - but armor components become effectively worse over time, making them need to be replaced frequently. At the same time, from an in-game perspective, armor isn't complex. It's thick pieces of metal welded onto the hull. I'd make a push to either change the armor loss to 1 point per 100 repaired, or to revamp the way ship armor works so that the armor/hit points stats are independent of its protective value.
- Pilot Turret Control - It would be nice if pilots in two passenger craft could use the turret weapon as a fixed-forward gun when there's no gunner. Sometimes you just can't find someone who wants to ride shotgun, and constantly swapping the weapon around between slots is frustrating and annoying.
- Turret Auto-Stabilization - This isn't WWII and we're not flying in B-17 bombers. Just because the pilot makes a turn doesn't mean the gunner's shot should be ruined. I'd love to see a feature added, maybe even as another ship component, that keeps the turrets pointing where they're pointing, no matter which way the ship is rolling. Obviously, if the turret's orientation drops below the turret's range of motion it stops pointing there, but otherwise the turrets should keep their bearings even when the pilot is doing crazy loops. This technology already exists in modern tanks, it's silly that an advanced spacefaring culture wouldn't have it too.
- Stop Removing My Flight Computer - I don't know if this is a bug or something else, but the silent and random unloading of flight computers and droids needs to be squashed. I can't think of anything in the game that makes me want to scream more than getting into the middle of a heavy dogfight and discovering only when I try to shunt shields that my flight computer magically unplugged itself.
- Autopilot in Multipassenger Ships - Even when no one's sitting at the pilot's chair. The Millennium Falcon didn't come to an abrupt halt when Han and Luke dashed off to man the turrets. It's nice that you can program a hyperspace jump then stand up and walk around, but it would be great if you could keep the ship moving in a straight line and do it too.
- Eliminate the 'You cannot pilot a ship while running' Nonsense - You took it out for shuttleports, why did it stay in for spaceships?
- Don't Punish Decorated Multipassenger Ships With Shrunken Loot Boxes - No one should have to choose between having a ship with furniture and being able to not miss loot. Give the ships a 75 item limit and make the loot boxes remove-only (i.e. you can't put stuff back in) with an independent 75 item limit. If server storage limits are really that big of a concern, force the crew to empty the loot box before they're allowed to land. It sure beats having to stop and empty it out every 20 minutes because the couch is getting in the way.
And there's one other one that is for the ground game, but I'll toss it in here anyway:
- Double Clicking Vehicles Should Enter/Exit, Not Examine - Enough said. Does it really take the game 10 seconds to figure out if the speeder I'm clicking on belongs to me or not?
Thanks for reading.
Message Edited by PikechickLei on 01-20-2005 02:17 PM
Menyor wrote:
about the auto-pilot...this is something that i'm not sure about yet. on one side, it would be nice to cruise around in my yacht while it moving, but on the other hand, it seems like on other mp ships that it could be used to auto-follow on an escort mission and use the turret to do your mission. and i think mp ships should be exactly that...multi-player ships. either way, it wouldn't hurt my feelings.
Pilot Turret Control - No comment.
Turret Auto-Stabilizer - Actually, the space battles in the Star Wars movies (especially the ones in ANH) were based on old WWII air combat movies. Some of the scenes are near-identical to scenes in these old movies. As such, the argument can be made that this IS in fact WWII and we ARE flying in bombers. Sure, it's a little hard to get used to, but there are worse things in life.
Stop Removing my Flight Computer - Yes please. This has gotten to be annoying.
Autopilot in MP Ships - Yes please.
Eliminate the "You cannot pilot a ship while running" Nonsense - Yes please.
Don't Punish Decorated MP Ships - Not sure what you're suggesting here.
Vehicle Entry/Exit - Eh, I guess so.
DarthScin wrote:
Turret Auto-Stabilizer - Actually, the space battles in the Star Wars movies (especially the ones in ANH) were based on old WWII air combat movies. Some of the scenes are near-identical to scenes in these old movies. As such, the argument can be made that this IS in fact WWII and we ARE flying in bombers. Sure, it's a little hard to get used to, but there are worse things in life.
You know what I think? I think that you just have to use different tactics when flying a ship with turrets. Fighter tactics don't work so well with something like that.
Just load up on armor, grab the best shields you can find, and use them as mobile gun platforms.