Jedi Archive
Thread: My Vision For Force Healer.....
Message Edited by TIOGUFF on 09-06-2005 05:18 PM
How Force Healer Relates to Other Professions and VIce Versa:
If you have Mastered Force Healer and have:
1. Mastered Force Powers you will Receive a +10% healing Effiecency Bonus and +2% Healing Speed Bonus
2. Mastered Force Enhancer you will Receive a +10% healing Effiecency Bonus and +2% Healing Speed Bonus
3. Mastered Force Defender you will Receive a -20% healing Effiecency Bonus and -2% Healing Speed Bonus
4. Mastered Lightsaber you will Receive a +0% healing Effiecency Bonus and +0% Healing Speed Bonus
This idea is similar to weapon pups. Why should you be able to have every type of enhancement or have one or more overpowering ones? Eg, Damage dealing, speed, accuracy, etc. The same should apply for character templates. You should not be able to make an unbeatable template. This idea (or similar ones) should go for non-jedi and jedi templates alike.This helps balance the game further.
Message Edited by TIOGUFF on 09-06-2005 05:27 PM
looks pretty decent except for the enhancement tree too powerfull for too little force cost and that just shouldnt be in healer maybe throw in some type of health/action/mind buffs
like
Enhancement 1 +10% or so mind2 +10% or so action 3 +10% or so health rejen 4 +10% or so health
Master Healer definitely needs an AE Heal. Not sure about granting it to 4000 Healer since every man and his dog picks that up.
I like the idea of complimentary professions benefiting the healing speed/eff, really focuses that person on deciding whether they want to be a true support profession (which is just as handy in a fight) or a god-mode "jack of all trades" player.
Free bump for some Healer luvvin'!
Durzel wrote:
Some great ideas there.
Master Healer definitely needs an AE Heal. Not sure about granting it to 4000 Healer since every man and his dog picks that up.
I like the idea of complimentary professions benefiting the healing speed/eff, really focuses that person on deciding whether they want to be a true support profession (which is just as handy in a fight) or a god-mode "jack of all trades" player.
Free bump for some Healer luvvin'!
When no one has master healer, that indicates a strong imbalance.
I'm not saying it should be everyone's profession, but for people like me who enjoy being a healer, it would be nice if having master healer had some benifit.
Total hael, as it stands now is pretty much useless. WIth health cappd around 4k, the 1500 heals are quite large. If you're healing yourself for 3k damage with a total heal at 600 force cost, you're in DEEP trouble. If someone gets you down to 20% health you're dead anyway.