Jedi Archive
Thread: Whats is the point of AI now?
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BOy2K
Tue Oct 11, 2005 3:48 am
#1
if Avoid incap now makes mobs not attack you even if your outdamagingthen what is the point of it?
they added a snare and a stupid force cost so it wasnt used as an escape, now it cant be used as a tanking option.
so erm **edit** is it for now?
they added a snare and a stupid force cost so it wasnt used as an escape, now it cant be used as a tanking option.
so erm **edit** is it for now?
TheNarcis
Tue Oct 11, 2005 3:49 am
#2
Its to prolong your death 
Message Edited by TheNarcis on 10-11-2005 06:50 AM
Grunzer
Tue Oct 11, 2005 3:52 am
#3
BOy2K wrote:
if Avoid incap now makes mobs not attack you even if your outdamagingthen what is the point of it?
they added a snare and a stupid force cost so it wasnt used as an escape, now it cant be used as a tanking option.
so erm **edit** is it for now?
It's for nothing. Just like force run will be. Two skills 100% negated and made completely worthless.
lordchimp
Tue Oct 11, 2005 3:53 am
#4
A force cost sink! Because theforce should be dumped down the sink with _ _ _ _ .
BOy2K
Tue Oct 11, 2005 3:53 am
#5
at least with force run you can run up hills quicker. lol
yes im being sarcastic
yes im being sarcastic
Nezodon
Tue Oct 11, 2005 3:53 am
#6
BOy2K wrote:
if Avoid incap now makes mobs not attack you even if your outdamagingthen what is the point of it?
they added a snare and a stupid force cost so it wasnt used as an escape, now it cant be used as a tanking option.
so erm **edit** is it for now?
Prehap dominate mind is needed to keep agro on you, has anyone tried this yet, i for one hope it works this way because it means the AI is actualy working out the best way to fight the group they are against and force the tanker to work to maintain agro.
As a pve player i look forward to more challenging AI it is something which has been much needed for a while now so pve players can feel more of a challenge and see pve as being a justified substitute for pvp.
KRAKEN666
Tue Oct 11, 2005 3:54 am
#7
its used to the bh can get more target practice on you...then kill you. SOE has effectively killed every decent skill we have in our trees. Why would the developers nerf every skill that is actually useful and not touch the worthless skills? It doesnt make a bit of sense other than driving older players from the game.
Message Edited by KRAKEN666 on 10-11-2005 03:55 AM
BOy2K
Tue Oct 11, 2005 4:03 am
#8
at least with force run you can run up hills quicker. lol
yes im being sarcastic
yes im being sarcastic
BOy2K
Tue Oct 11, 2005 4:05 am
#9
so 1000 force cost isnt enough? you need to add dominate mind as well. (which breaks if outdamaged and maybie if they realise your AI after they hit once)
Nezodon wrote:
Prehap dominate mind is needed to keep agro on you, has anyone tried this yet, i for one hope it works this way because it means the AI is actualy working out the best way to fight the group they are against and force the tanker to work to maintain agro.
As a pve player i look forward to more challenging AI it is something which has been much needed for a while now so pve players can feel more of a challenge and see pve as being a justified substitute for pvp.
KRAKEN666
Tue Oct 11, 2005 4:06 am
#10
dominate mind only works on one animal at a time. so you better use it on animals that group aggro. But I am sure that soe will make it so dominate mind doesnt work till after the ai wears off. So, a waste of two powers and much force.
Message Edited by KRAKEN666 on 10-11-2005 04:08 AM
EmpressWSA
Tue Oct 11, 2005 4:07 am
#11
The only point to AI I can see is PVP. It is TOTALLY worthless for grinding, and for high level content (intent probably). In PVP you can still use it. Mostly I would ignore anyone that had AI on, unless I had a bunch of guys PVPing with me and wanted to make sure the person went down when the AI went off.
I said pre cu that AI would cause the fall of the defender, and now it has.
Styreta
Tue Oct 11, 2005 4:08 am
#12
It gives you time so your party members can get some of the aggro of you/heal you/kill your attackers.
Everything has its uses
BOy2K
Tue Oct 11, 2005 4:10 am
#13
Styreta wrote:
It gives you time so your party members can get some of the aggro of you/heal you/kill your attackers.
Everything has its uses
why would a tank want argo removed?
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