Jedi Archive
Thread: Critique about this setup..
tgrif11 wrote:
Heyas,
please Critique this setup I have came into:
MLS / Defender 0040 / Enhancer 3402 / Healer 4040
looked interesting forthe traditionl MLS/Mdef guy like me.
would appreciate comments.
I'd do defender 4040 for the defense rather than sap. Sap is not awful, but it depends on your being around for a longish fight for it to have much effect. The less defense you have, the less likely you are to be around for a long fight....
If you were MLS/ME with 4040 healer, it would work better since you'd have a better root, a better snare, high speed, and stasis to all help you make sap work better and extend the fight.
tgrif11 wrote:
Heyas,
please Critique this setup I have came into:
MLS / Defender 0040 / Enhancer 3402 / Healer 4040
looked interesting forthe traditionl MLS/Mdef guy like me.
would appreciate comments.
You are a force hog, and your pvp will suffer from the lack of innate armour, but you will also have sap, which is nice....as long as your force lasts.
not sure on this but I believe armor break will relieve you of aura and force armor, the inate armor in defender however stays intact. Could someone confirm for me?
tgrif11 wrote:
Heyas,
please Critique this setup I have came into:
MLS / Defender 0040 / Enhancer 3402 / Healer 4040
looked interesting forthe traditionl MLS/Mdef guy like me.
would appreciate comments.
think Armor break dont affect Aura but does effect innate armor in a similar way to force armor. not sure about that though.
about the healer 4040 template: was praticulary interested in knowing it's effectivness against BHs.. anyone tried this?
Drakkosith wrote:
not sure on this but I believe armor break will relieve you of aura and force armor, the inate armor in defender however stays intact. Could someone confirm for me?
tgrif11 wrote:
Heyas,please Critique this setup I have came into:MLS / Defender 0040 / Enhancer 3402 / Healer 4040looked interesting for the traditionl MLS/Mdef guy like me.would appreciate comments.
Armor Break breaks any type of Jedi Innate armor, no matter if it is from mods in Initiate and Defender or from the Force Armor buff.
Force Aura cannot be armor broken.
The only attack that will remove Force Armor and / or Force Aura completely is Force Breach.
Summing up:
Innate Jedi Armor: can be armor broken
Force Armor: can be armor broken, can be breached
Force Aura: can be breached
To the original poster: Its a matter of personal style. The 12 less Innate Armor from the Defender tree translate into 3% to 4% more damage taken. The 200 less melee defense will mean you will get hit for more damage per hit before mitigations, but the extra damage depends on the damage range of the weapon used - you will notice it with an Advanced Laser Rifle shooting at you, you will hardly notice it with a Lightsaber swinging at you.
tgrif11 wrote:
think Armor break dont affect Aura but does effect innate armor in a similar way to force armor. not sure about that though.
about the healer 4040 template: was praticulary interested in knowing it's effectivness against BHs.. anyone tried this?
Sap is an acquired taste. I love sap, and won't drop it for anything. Here's my typical CM/BH encounter:
BH: Paralyze / Fire / Disease / Poison / Ranged Attack
ME: (paralyze goes away) SAP / Shock / AB / Dizzy / KD / Power Attack / DB / Tiphat
tgrif11 wrote:
so is the xx4x Healer line vital enough to drop a defender line , say , for it ?
Seeing upcoming changes to healing action costs, Force Sap seems to be better than Defender 4xxx and worse than Defender xx4x, provided you already have Enhancer x4xx.