Jedi Archive

Thread: Decisions, Decisions...

XaverriJade7
Wed Aug 25, 2004 1:18 pm
#1

Depends on what you want to use it for. Fencer has the best defenses, but is relatively weak in PvE. Their Stun damage can be useful in PvP, but most players have good Stun armor. TKM has great special abilities like PowerBoost and Force of Will. Their defenses aren't bad and their power is very good(though limited to Kinetic damage and AP1). If you need more power, look into Swordsman. They have Blast damage and AP2. They can also target the Mind pool better than other melee professions which complements Rifleman. However, their defenses are relatively weak. The good news is that the useless melee defense of Rifleman will stack with that of Swordsman(or any other profession ). If you find yourself low on skill points, you can free up 5 more by dropping Medic 0/0/4/0 for 0/0/3/0. In my experience, Stim Cs work just fine





Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
BlakeNoreht
Wed Aug 25, 2004 7:05 pm
#2

Like he said, it all depends on what you want. I made my template out of my own personal desires... most people would look at it and think i am an idiot, but i find it works fine. Though, maybe not the "BEST" ... its fun and thats what a game is for!


But then again, in PvP, i only use rifles. I /aim x3, then stun them .... then intimidate, then try to dizzy them ... then i let fly my straf shot 2 or mind shot 2 (depending on how prepaired they are).


And in PvE i find that i can handle pretty much anything in the game solo. Because i have the flame thrower in commando, i burn someone and once it sticks, i use my smuggler's feign death and just act dead while they burn to death (i know, i am so sporting)


My Template:

Master Riflemen To kill stuff in PvP and some stuff in PvE

Master Marksmen Needed for commando and gives me +5 more rifle speed (very cruicial in my opinion)

Commando 0440 To kill stuff in PvE... and never in PvP

Teras Kasi 4004 Some defenses and the meditative capabilities

Smuggler 0010 To act dead so mobs sit there looking at me while they burn to death! GWAHAAAA



Good hunting!



:: Phill'p Malvatine ::
Retired Removed Sentator within Republic
Newly Hired Commando for the Rebelion
Misson Statement: Remove Papatine and restore The Republic
Master Doctor | Master Commando
lonerguy82
Thu Aug 26, 2004 12:33 am
#3

well originally I was going to go mfencer/tkm/medic0040/pistoleer1030, but then i tried mrifleman on test center and i loved it ^_^ but im at a loss as to which masteredprofession i should keep in addition to mrifleman tkm, or mfencer?(im dropping pistoleer) thanks for your help!
AtrusAtreides
Sat Aug 28, 2004 7:32 pm
#4

Should I get the Force Armor 2 line in EHNor the Jedi State DF Line in FDF?


Already going to get the Melee DF line in FDF and MLS.


Wondering if the Extrra Jedi toughness mods in the state line would be more practical then picking up Force Armor 2. I would love any suggestions and experiences any of you might have to offer.



Atrus Atreides aJavin Zohar
Galactic Spies of Mystery
Don't Drink and Grind
Halfblood
Sat Aug 28, 2004 7:36 pm
#5

Either way, you will die


If you want my advise, master 2 trees if you dont be prepared to have no force for a while after it runs out or is low.


Gravitas
Wed May 11, 2005 2:54 am
#6

Debating with myself about going either Master Rifles, Master Ranger, Novice Medic or Master Rifles, Master Pistoleer, Scout 4340, Novice Medic.


Pistoleer will give me more specials, sure - but my toolbarsare only so big and trying to navigate through them in combat to get the 'right' one is a pain.


Heading out into the wilds, tracking down prey and dispatching them for their hide/bones/meat does sound inviting, but does Master Ranger give a significant improvment in this over Scout 4340 ?


Are traps actually worthwhile? Can they be used against NPCsas well ascreatures ?


A lot of the time I'm on at different times to the rest of my PA (natural grouping partners), would a Master Ranger's skills be in demand from other groups?


Or would Master Rifles, Master Ranger at least let me bring in good stacks of resources off lower level creatures? say lvl 50 creatures (max lvl on Naboo) for instance if I was grouped with my harvesting Droid?


thanks in advance for any advice,


Zhoed Moque

Tarquinas
JascoSmlee
Wed May 11, 2005 4:20 am
#7






Gravitas wrote:

/snip


Heading out into the wilds, tracking down prey and dispatching them for their hide/bones/meat does sound inviting, but does Master Ranger give a significant improvment in this over Scout 4340 ?


Not nearly enough.


Are traps actually worthwhile? Yes Can they be used against NPCsas well ascreatures ? I wish


A lot of the time I'm on at different times to the rest of my PA (natural grouping partners), would a Master Ranger's skills be in demand from other groups?


TBH most rangers prefer to solo hunt, or hunt only with other rangers.


Or would Master Rifles, Master Ranger at least let me bring in good stacks of resources off lower level creatures? say lvl 50 creatures (max lvl on Naboo) for instance if I was grouped with my harvesting Droid?


Master Rifleman/Master Ranger (CL80) could get level 82 missions on Naboo last time I looked. Still, level 50 gives about 300+ units per harvest. Just don't expect any XP.






Jasco Smlee Antarian Ranger
Nosn Nuub +2 Starfighter Engineer
kNuubian Tech : Rori, Rebel Outpost : /way 3732 -6620
Gravitas
Wed May 11, 2005 5:36 am
#8

Hmm,


I've had another think. I may go Master Rifles, Master Scout, Ranger 0040, Pistols 0003 (stopping shot), Novice medic.


I think this should still give me decent creature harvest bonuses, although to be honest I'm still fairly tempted by Master Rifles Master Ranger.


I've read some pretty encouraging threads on this board as well as some effectively saying "Master Ranger is a waste of points".


Now I've not frequented these boards long enough to know who's talking sense and who's just sounding off so any guidance would be appreciated


thpokc
Wed May 11, 2005 6:21 am
#9

As a long time Master rifles/Master Ranger, I can tell you the template is working very well post CU despite all the bugs. If you review this forum you will see that being a Ranger for a lot of folks is more about the gameplay experience instead of being uber. Harvesting is a great way to earn some XP and even when you don't get the XP from lower level stuff you can make credits by harvesting.


Few other professions like Ranger have so many folks who stay with it and that should tell you something right there.





Cebri Flyingwaver - Master Ranger/Master Rifleman
Once a Ranger, always a Ranger... the spirit will live on
DaveG
Wed May 11, 2005 8:43 am
#10


I'm Master of Ranger and Rifleman, I haven't respec'd to anything else yet.


My experience has been that the best ability of the rifleman, to "cover up" is temprimental in the extreme, and you could spend a very long time trying to "cover up" without success. More so, to use one of the rifleman's most powerful specials, such as "Advanced sniper shot" repeatedly is going to really make it a dry experience for you, as most of your time is going to be spent watching the timers "warm up" and "cool down".


IMHO, it's far too slow, and it just kills the flow of a fight.


Don't take my word for it though, see for yourself.

Message Edited by DaveG on 05-11-2005 04:44 PM



Freelance hunter and pilot - Available for hire.
Correcting the timeline, one Jedi at a time.

Sheriff of Mos Aga'me, 1KM West of Mos Eisely, Tatooine, Farstar. IGN: DaveG
I didn't use buffs or uber armour, so why did the combat revamp have to spoil my game?
John Smedley and SOE: Reap what you sow
Nastzguehl
Wed May 11, 2005 9:09 am
#11



DaveG wrote:
I'm Master of Ranger and Rifleman, I haven't respec'd to anything else yet.
My experience has been that the best ability of the rifleman, to "cover up" is temprimental in the extreme, and you could spend a very long time trying to "cover up" without success. More so, to use one of the rifleman's most powerful specials, such as "Advanced sniper shot" repeatedly is going to really make it a dry experience for you, as most of your time is going to be spent watching the timers "warm up" and "cool down".
IMHO, it's far too slow, and it just kills the flow of a fight.
Don't take my word for it though, see for yourself.

Message Edited by DaveG on 05-11-2005 04:44 PM





If you go prone, don't move and wait 5 sec then cover seems to work everytime at least thats what I have experienced. Same goes for snipershot if I have been prone and waited for 5 seconds without movement it will almost go of everytime with the first shot although snipershot removes cover, i use 2 concealshots and then the snipershot if the mob is still far away enough.



--------------------------------------------------------------------------------------------
Regards Heidebaer Baeren


DaveG
Wed May 11, 2005 9:11 am
#12






Nastzguehl wrote:

If you go prone, don't move and wait 5 sec then cover seems to work everytime at least thats what I have experienced. Same goes for snipershot if I have been prone and waited for 5 seconds without movement it will almost go of everytime with the first shot although snipershot removes cover, i use 2 concealshots and then the snipershot if the mob is still far away enough.



Either you're very lucky, or I'm very unlucky because that's what I have been doing.



Freelance hunter and pilot - Available for hire.
Correcting the timeline, one Jedi at a time.

Sheriff of Mos Aga'me, 1KM West of Mos Eisely, Tatooine, Farstar. IGN: DaveG
I didn't use buffs or uber armour, so why did the combat revamp have to spoil my game?
John Smedley and SOE: Reap what you sow
Nastzguehl
Wed May 11, 2005 9:46 am
#13



DaveG wrote:


Nastzguehl wrote:

If you go prone, don't move and wait 5 sec then cover seems to work everytime at least thats what I have experienced. Same goes for snipershot if I have been prone and waited for 5 seconds without movement it will almost go of everytime with the first shot although snipershot removes cover, i use 2 concealshots and then the snipershot if the mob is still far away enough.

Either you're very lucky, or I'm very unlucky because that's what I have been doing.





I read about it in the rifleman forum and I tested it right away and since then it works, I'm sorry to hear it doesn't work for you



--------------------------------------------------------------------------------------------
Regards Heidebaer Baeren


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