Jedi Archive
Thread: The Jedi and the Bio Cloth...
Message Edited by netslayer on 09-18-2005 10:39 PM
Message Edited by Luisen on 09-19-2005 06:32 AM
Oh yes...whole game revolves around jedi, everything has to do with jedi....NOT.
Broken BE clothes affect more than just you, my overly inflated OP jedi. TKAs for example, crafters and non-combat toons with no armor cert for another.
I agree they should be fixed, but sarcastic, ignorant, and self-important posts are usually ignored...not considered.
Raz-
Whatever your smoking send it my way. I love how you think because the BE clothes may or may not work you think it is an attack or neft to the jedi.
Why not just say omg you can blow up my speeder.. how can they nerf jedi like that??
Message Edited by netslayer on 09-18-2005 10:39 PM
Well psg = ranged energy attacks only. And the 8k armor can be armor broke even if its only 25% of the time it still is a killer when it gets broken.
MBH/CM 4000 gets 50 pistol defence 185 Melee Defence and 200 Ranged Defence. So using a Pistol they have 235 Melee and 250 Ranged Defence now if you want to toss in Duelist Stance that is another 250. So not using tapes or clothing they have 485 Melee and 500 Ranged.
Now lets look at just MDef. MDef gets 255 Melee Defence and 235 Ranged Defence. Ok lets not forget Force Aura which adds 500 so now just MDef (with the fs defence lines because if you don't have them well -=shrug=-) has 755 Melee and 735 Ranged Defence..
Also remember that the BH temp takes 247 sp while the MDef temp takes 113 sp.
So in the end CellGod please do your math before posting trash thanks.
Message Edited by Azdraik on 09-18-2005 10:50 PM
Azdraik wrote:
Well psg = ranged energy attacks only. And the 8k armor can be armor broke even if its only 25% of the time it still is a killer when it gets broken.
Master/BH/CM 4000 gets 50 pistol defence 185 Melee Defence and 200 Ranged Defence. So using a Pistol they have 235 Melee and 250 Ranged Defence now if you want to toss in Duelist Stance that is another 250. So not using tapes or clothing they have 485 Melee and 500 Ranged.
Now lets look at just MDef. MDef gets 255 Melee Defence and 235 Ranged Defence. Ok lets not forget Force Aura which adds 500 so now just MDef (with the fs defence lines because if you don't have them well -=shrug=-) has 755 Melee and 735 Ranged Defence..
So in the end CellGod please do your math before posting trash thanks.
Point being, they nerf more than they fix. Items such as the Marbari Belts which were Jedi TKA exclusive... but of course they don't fix the modified speed or force regeneration bugs. The original poster isn't saying its a direct nerf to jedi, but in not fixing pearls, or fixing defensive food/clothing, or fixing saber speed, or fixing force regeneartion is deadly to jedi, which is meant to be the end-game of SWG which comes as no surprise as to have a high priority.
And your logic is flawed, I'm a BH, I just drop the Startle shot as soon as the Aura macro is meant to turn on and end that there. Take the Aura off of Defenders and they are nothing. Not taking into consideration the 75% Armor Break resists.
You can look at the math all you want, but if you take out variable such as buffs, food, buff crystals and the fact that BHs can keep jedi at bay and out of range then you're missing the point.