Jedi Archive

Thread: Skills to make Master Healer more Desireable?

HantTeath
Tue Sep 13, 2005 4:37 pm
#1

Pre-CU, M-Healer was very useful, as most people knew.


Then came the CU.


As we all know, anything beyond 2 branches (4x4x or 4xx4) in Healer now is merely a waste of SP which can be spent in other Disiplines. However, what I feel Healer needs to be more Useful and Desireable, is skills that could possibly be used to "Revive" or "Area Heal"


As you know, as Master Doctor or Master CM can Revive people. That's cool, but a Master Healer can't do anything to help a fallen Group Member. Why not have a skill that allows a Master Healer to revive a Group member, so the Healer would perform more of a support role, like Doc or CM. After all, it's bad enough Doc's can outheal a Jedi, and are also quicker at doing so, and seeing as Healers can be just as much a Support as Doctors or CM's, it would be only fair that they would have some skills similar to Doc or CM.


Area Heals. CM's support role is far greater than a Master Healer, due to their ability to heal within 10m using Bacta spray. Why not give Master Healer's the ability to perform an area Heal, so that they are just as usefull as having a CM in the group.


In terms of Force costs, i'll leave that to some of the more experienced members


Ideas? Suggestions?


/flame on



Harnt Te'rath :: Aussie Light Jedi Elder :: Old School TKM
A
ussie Bastage :: Engineer Extraordinaire :: 'Lil Blue Rodian

MDBangs
Tue Sep 13, 2005 4:46 pm
#2

I think MH would be a lot better if they brought back heal other, every jedi being able to heal someone else for 1500 with 4000 seems kind of pointless.
Malack203
Tue Sep 13, 2005 4:54 pm
#3

There definitely needs to be more heals, maybe not as strong, but maybe a ranged one like CM? that way you have seperate timers so you can alternate between heals, like docs and CMs



Malack Trask - Elder Dark Jedi
HantTeath
Tue Sep 13, 2005 4:56 pm
#4

Yeah, similar to Doc's having their Bacta Jab and the more improved Bacta Shot, a lesser Heal with lower Healing power, lower Force cost and maybe half the Timer?



Harnt Te'rath :: Aussie Light Jedi Elder :: Old School TKM
A
ussie Bastage :: Engineer Extraordinaire :: 'Lil Blue Rodian

MDBangs
Tue Sep 13, 2005 4:58 pm
#5

Master healer also needs to use less mind, and heal faster than a 4000 healer. FC on Total heal also needs to be reduced. A MCM uses a lot less mind, has a lot better debuffs, and heals for more. That's what's wrong with MH
HantTeath
Tue Sep 13, 2005 5:05 pm
#6






MDBangs wrote:
Master healer also needs to use less mind, and heal faster than a 4000 healer. FC on Total heal also needs to be reduced. A MCM uses a lot less mind, has a lot better debuffs, and heals for more. That's what's wrong with MH





/agree



Harnt Te'rath :: Aussie Light Jedi Elder :: Old School TKM
A
ussie Bastage :: Engineer Extraordinaire :: 'Lil Blue Rodian

supremejedi52
Tue Sep 13, 2005 5:11 pm
#7

Give them area heals, the ability to heal action and mind, give the master box the ability to rez and heal for 2k damage. Need I say more?



Decetron
Light Jedi
Pooloot - Jedi Assassin/Proffessional "suck at looting"


Ciscero
Tue Sep 13, 2005 5:14 pm
#8

As a Master Force Healer:


Total Heal and Force Heal are on seperate timers. Total Heal is just to costly to use.


Iam more upset that Force Sap was nerfed well below CM debuffs. It was the best Healer power in the line before the nerf.


I would much rather be able to heal the CU states Root, Mez, Stasis etc... than be able to Revive others.


Lastly... this has ALL BEEN SAID BEFORE AND INGORED!!!


Be safe,





Ciscero
(gnn[[[[[[[[[[nn]nW9Xgggggggggggggggggggggggg)
IOI
Founder and Council Member
Starsider Role Player
hamhamthe3rd
Tue Sep 13, 2005 5:16 pm
#9

i dont think jedi should revive players however i do think something is needed. healing action and mind would be cool and make the force healer useful to the group. since heals cost force as well as mind, there wouldnt be too much worry with him healing his own mind since his force also limits him. same goes for action and fighting.


i think these would be powerful enough to be master lvl skills and allow the master healer to survive a lot better.

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