Jedi Archive

Thread: Why not just make pearls/crystals another grind?

optikill
Tue Sep 13, 2005 5:20 pm
#1

Its sounds almost cruel enough to work. Instead of the luck of the draw system we have now, why not just make pearls/crystals an actual grind. IMO it makes more sense than having a jedi thats tuned hundreds of crystals in the past tune a garbage crystal over and over again. Has the jedi learned nothing from making numerous sabers? I know I sure as h*ll dont wanna do another grind but atleast with a system not based on luck we might achieve some balance with the increased jedi population.

example: First crystal tuned = 1dmg -0.5 fc .01 speed. Then just increase the numbers for every crystal tuned afterwards until you are a master crystal/pearl tuner.This will not effect old vets with the nice sabers (unless they wanna make new ones) and it makes it more possible for new jedi to gain more power. What the increase in tune quality would be is of coarse be up to the devs, and im sure it would be low. Say 1200 tunes to make youmaster tuner, and then implement the max dmg of the tune based on the quality of the crystal ie, a master tuner cannot pass a cap for a "good pearl" but in time will be able to make the best tune that pearl can offer. Thus making the desire for premiums and flawless as it is now. Im sure this has been thought of before and maybe posted in these forums, this is just an idea I had today thatI feel fits into this grind driven game. Im not a dev but I dont think this would take alot of work, dont even make a new tree, just add a /track command so people could keep track of where they are in the grind, similar to the pvp status commmand.Just an idea.
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