Jedi Archive

Thread: Nerfs

BountyHunterReb
Thu Mar 18, 2004 4:09 pm
#1

For swg crew:


Ok i know people have been complaining about the panic shot nerf. Well they deserve to complain! SWG game crew wat the hell do u guys think when u meet! hmm i know lets **edit** up every proffession one by one! first ch so i droped that, now smuggler! I even cant get a mowhawk now cuz of a id nerf! It seems like every patch is completely useless. My computer is running out of ram because of these **edit**ing patches that make this game worse and worse! I hope for once u guys will do sumthing good to this game with wookiee armor and publish 8. im seriously getting sik of this.



Click, Click, Boom! Another jedi dead!
Marhaott - Shadowfire
BountyHunterReb
Thu Mar 18, 2004 5:56 pm
#2

hmm i thought people would have stuff to say about this



Click, Click, Boom! Another jedi dead!
Marhaott - Shadowfire
JawaJoey2
Thu Mar 18, 2004 7:12 pm
#3

Just because you said "panic shot" doesn't mean this belongs in the smuggler forum. I can't speak for the rest of the people here but I'm fine without hearing people whine about the devs and nerfs.






{[]|[[[[[|||||)(|)[[][//################################
BountyHunterReb
Thu Mar 18, 2004 7:46 pm
#4

im a smuggler so i posted with the smuggler proffession and also panic shot was the last thing the devs screwd up




Click, Click, Boom! Another jedi dead!
Marhaott - Shadowfire
BountyHunterReb
Thu Mar 18, 2004 8:15 pm
#5

sorry dont pay attention to this post i dont know wat came over me if u read my post under pistoleer ull c i have changed my attitued towards the devs, i just ahd like a defining moment or sumthin like that



Click, Click, Boom! Another jedi dead!
Marhaott - Shadowfire
Shrendyc
Fri Mar 19, 2004 7:11 am
#6

I think it's that this is nothing we have not heard before, said ourselves, etc...


We're all a little tired of getting the nerf bat in each publish.



"Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction. "
Stifinbobifin
Wed May 19, 2004 5:08 pm
#7


i was on my way to post about changing the rifleman when i found that very long, very green post with the history of snipers.


i've been hearing that the devs are going to nerf rifleman, and i want to go rifleman, but i dont think it'll be useful if by the time i get there we're suddenly just guys with really really long weak pistols instead of rifles.


everyone seems to agree that it would help to increase the range of the rifleman, but everyone also agrees it wont happen because its unfair. there are lots of other good ideas also, like concealment and camoflauge.


I think the rifleman would be a very great profession if we had extended range (128m sounded like agood range), but we shouldn't be able to headshot a person at point blank while theyre shooting at us with a pistol. Riflemen should be able to conceal themselves from radar and tab targeting, but not being seen and manually targeted.


If the devs nerf riflemen, it'll become (like i said before) a class of guys with really really long guns that do nothing.

The problem with nerfing in this game is that they overcompensate.


wouldnt it be better if each class had a reasonable range and didn't work as well outside that range?

pistols: point blank - 30/40m

carbines: 30 - 50m

rifles: 100 - 128m


those are pretty made up distances, but you get the idea


we dont need to nerf riflemen, we just need to put them (and the other professions) at thier own range, and keep them there.

because if riflemen get nerfed, then something else will be too strong and that'll have to be nerfed and so on and so forthuntil we all do50 damage max and have to nerf the brawlers.



PLEASE DON'T NERF ME MISTER DEVELOPER! I DIDN'T MEAN IT!



Esro Nefy
Starsider
Bored Bored Bored Bored BORED
Grizod
Wed May 19, 2004 6:11 pm
#8




lol well im a pistoleer with a realy short gun that does nothing and it takes the same XPs to master Pistoleer as it does Rifleman so i say fix it . Eveyone is a Rifleman and a CM becouse the dumb skills is broke and they know if they Master it they will be better then your AVG skill so take the nurf like a man . Theres been many Nurfs sence i been playing I got nurfed 3 times with other skills .There shouldnt Be any skill that makes them Unstopable.

until we all do50 damage max NOW THAT SOUNDS LIKE A PLAN



wouldnt it be better if each class had a reasonable range and didn't work as well outside that range?

pistols: point blank - 30/40m

carbines: 30 - 50m

rifles: 100 - 128mTHIS SOUNDS GOOD ALSO BUT WHAT WOULD YOU DO WHEN A PISTOLEERRUNS UP ON YOU AND YOU CANT HIT HIM BECOUSE HES OUT OF YOUR RANGE.YOU WOULD CRY.IF YOU PVP YOU KNOW THAT EVERYONE IS A RIFLEMAN AND A CM.IF IT STAYS LIKE THAT WHO IN THERE RIGHT MIND WOULD USE ANYOTHER SKILLS SO IF THEY DONT FIX IT THEN THEY SHOULD DELETE ALL THE OTHER SKILLS.


THAY JUST NEED TO NURF IT THAT WILL FIX IT

Message Edited by Grizod on 05-19-2004 09:27 PM

Stifinbobifin
Wed May 19, 2004 6:23 pm
#9

thats the thing, youve been nerfed three times and now you do nothing.


i don't want riflemen to be unstoppable, i want them to be strong when used correctly, and weak when not


every profession gets all these tons of skills and attacks so they can be used at least semi-strategically.


youre a pistoleer? you should be kicking ass up close, but you shouldn't befrom long range.


i dont disagree with nerfs(nurfs) i just disagree with them only reading the line that says "so and so is too powerful" and then making that overall really weak


nerfs are good, they keep the game balanced...but not when they completely overcompensate and make the strongest the weakest. then they just make it unbalanced in the other direction.





Esro Nefy
Starsider
Bored Bored Bored Bored BORED
HighRoller3K
Wed May 19, 2004 6:50 pm
#10

From what I have read, the combat rebalance (is that still coming in publish 9?) is going to change everything, so the point could well be moot.



Annomander Rake...
(SCYLLA)
Protteus
Wed May 19, 2004 7:32 pm
#11

Grammar and punctuation are your friend.



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-=Protteus Zarkof=-
Jedi Knizight
"No Mercy for the Weak"
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>
Waste93
Wed May 19, 2004 9:04 pm
#12






Grizod wrote:




wouldnt it be better if each class had a reasonable range and didn't work as well outside that range?


pistols: point blank - 30/40m

carbines: 30 - 50m

rifles: 100 - 128mTHIS SOUNDS GOOD ALSO BUT WHAT WOULD YOU DO WHEN A PISTOLEERRUNS UP ON YOU AND YOU CANT HIT HIM BECOUSE HES OUT OF YOUR RANGE.YOU WOULD CRY.IF YOU PVP YOU KNOW THAT EVERYONE IS A RIFLEMAN AND A CM.IF IT STAYS LIKE THAT WHO IN THERE RIGHT MIND WOULD USE ANYOTHER SKILLS SO IF THEY DONT FIX IT THEN THEY SHOULD DELETE ALL THE OTHER SKILLS.


THAY JUST NEED TO NURF IT THAT WILL FIX IT





There is a simple concept that is often overlooked when people make statements like the one above. Lets say the Rifleman becaomes as stated. We can reasonably assume that the Pistoleer that gets close (using the above example) would be wounded. Probably around half. At that point it's mentioned that the Pistoleer would wipe to floor with the Rifleman. One problem with that.


We have professions, not classes. All the Rifleman has to do is switch to a close range weapon. Could be a Pistoleer, or a melee profession. So it still doesn't work. You would have the Rifleman/Pistoleer with a major advantage since he has wounded the Pistoleer/Non-Rifleman.


As for why people have chosen Rifleman it's simple. Changes to Medics (stimpacks), buffs (Docs and Chefs), and the increase in armor (Armorsmiths) have made the Rifleman a more appealing choice. Even though there have been no major changes to Rifleman. It's changes to other professions. These changes have made the Mind pool a much more important target than it was in the past. That will hopefully change in the combat rebalance.


Why do people choose CM? Similar reasons. Longer distance (above the 64m supposed max), damage that is not reduced for PvP, and the CM ignores armor and any defensive bonuses the player may have. They can also target Mind.





Colonel Waste - The Wookiee Crusader
BudBandit
Sun Jan 23, 2005 8:44 pm
#13


The only reason I can disagree with ya Insurgy is this....Jedi are pvpers, anyone that becomes one has accepted it and should know its a PvP profession. Jedi = forced pvp ,and thats a bad term because its not forced. Everyone goingJedi choose to PvP. So the FRS would make sense as such to make advanced skills in a PvP function as the FRS.

Message Edited by BudBandit on 10-20-2005 07:44 PM

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