Jedi Archive
Thread: Honestly, did ANYONE complain that SNARES were underpowered?
schrankage wrote:
Why do they pull this stuff out of thin air, instead of working on the things WE say WE WANT THEM TO WORK ON?
NO, I think most of the complaining was about the jedi running 85 meters away and cloaking. So instead of making an actual smart decision to correct it, they went overboard as usual. But on a side note, they did finally fix the armor color crate issues, and it only took em 6 publishes. So with that track record, you can expect to see this fixed around 1/07.
Ackehece wrote:
schrankage wrote:
Why do they pull this stuff out of thin air, instead of working on the things WE say WE WANT THEM TO WORK ON?
well... some of us did complain about a snare not being strong enough but not all snares- just the rifleman snarebecause the snare was less effective then the encumbrance of packing a rifle.
I really don't understand the need for the change to the snare system myself and I think it is not the best idea that they ever had by a long shot
Yea, that's how the game works, each profession has it's own unique attributes, BOUNTY HUNTERS get to hunt Jedi and cause XP loss, Powers Jedi get to run and cloak. DEAL WITH IT.
freedomwarrior wrote:
NO, I think most of the complaining was about the jedi running 85 meters away and cloaking. So instead of making an actual smart decision to correct it, they went overboard as usual. But on a side note, they did finally fix the armor color crate issues, and it only took em 6 publishes. So with that track record, you can expect to see this fixed around 1/07.
Ackehece wrote:
schrankage wrote:
Why do they pull this stuff out of thin air, instead of working on the things WE say WE WANT THEM TO WORK ON?
well... some of us did complain about a snare not being strong enough but not all snares- just the rifleman snarebecause the snare was less effective then the encumbrance of packing a rifle.
I really don't understand the need for the change to the snare system myself and I think it is not the best idea that they ever had by a long shot
Message Edited by schrankage on 10-20-2005 07:05 PM
Ackehece wrote:
schrankage wrote:
Why do they pull this stuff out of thin air, instead of working on the things WE say WE WANT THEM TO WORK ON?
well... some of us did complain about a snare not being strong enough but not all snares- just the rifleman snarebecause the snare was less effective then the encumbrance of packing a rifle.
I really don't understand the need for the change to the snare system myself and I think it is not the best idea that they ever had by a long shot
This is ridiculous. A rifleman corro responds on ur forums about Patch 24 than our own corro....just great....
freedomwarrior wrote:
NO, I think most of the complaining was about the jedi running 85 meters away and cloaking. So instead of making an actual smart decision to correct it, they went overboard as usual. But on a side note, they did finally fix the armor color crate issues, and it only took em 6 publishes. So with that track record, you can expect to see this fixed around 1/07.
Ackehece wrote:
schrankage wrote:
Why do they pull this stuff out of thin air, instead of working on the things WE say WE WANT THEM TO WORK ON?
well... some of us did complain about a snare not being strong enough but not all snares- just the rifleman snarebecause the snare was less effective then the encumbrance of packing a rifle.
I really don't understand the need for the change to the snare system myself and I think it is not the best idea that they ever had by a long shot
Yea but by that time our sabers will be "bugged" into not only looking like cdef rifles, but doing that dmg too...of course, thats only 30 less dps for some post-cu jedi![]()
Leo
schrankage wrote:
Yea, that's how the game works, each profession has it's own unique attributes, BOUNTY HUNTERS get to hunt Jedi and cause XP loss, Powers Jedi get to run and cloak. DEAL WITH IT.
freedomwarrior wrote:
NO, I think most of the complaining was about the jedi running 85 meters away and cloaking. So instead of making an actual smart decision to correct it, they went overboard as usual. But on a side note, they did finally fix the armor color crate issues, and it only took em 6 publishes. So with that track record, you can expect to see this fixed around 1/07.
Ackehece wrote:
schrankage wrote:
Why do they pull this stuff out of thin air, instead of working on the things WE say WE WANT THEM TO WORK ON?
well... some of us did complain about a snare not being strong enough but not all snares- just the rifleman snarebecause the snare was less effective then the encumbrance of packing a rifle.
I really don't understand the need for the change to the snare system myself and I think it is not the best idea that they ever had by a long shot
Message Edited by schrankage on 10-20-2005 07:05 PM
I can understand the reason to put this snare change in, but judging by the players response, wouldn't it be better if they just made the snare effect (the way it does post-pub-24) the squadleader enhancements only, instead of burst run and force run?
I too think the snares thing is more annoyance then anything and I am not a jedi. It seems designed to totally thwart any tank. I am a MBH/MCH and I am not really into hunting jedi what I was into was doing those fun solo npcmissions. Then the devs jacked them up to ridiculous regen rates, and now as a tank I have no chance. I cancelled my accounts and my jedi friends are leaning towards cancelling.
1. The snare change need not have happened.
2. The difficulties are ridiculous all for npcs useing specials thats cute and fun what is not fun is the ridiculous regen and armor they slapped on without even makeing that clear in the patch notes. No those arent AI tweeks they are cheap overpowering.
3. Squad leader/ MBH are hitting for what kind of damage okay your makeing that up right nope saw another player 1 shot incapped today.