Jedi Archive
Thread: Does anyone have this temp?
no but i was thinking bout that first temp u mentioned, i settled on:
mls, enh24x3, healing41xx, defxx4x, powersx4xx
or something like that hehe give or take a few points
masselin wrote:
i work wonders with powers 0400, healer 4100, ls 0402, enh 4403, defender 0240 and novice scout.
Why do some even bother with x1xx healer?Those 8 pts u just spent could've been put into your LS tech tree to become 0404 = more block,dmg on saber throw & more regen+force since you obtained a tier 4 box.
Same with another poster in this thread.I think they had 2xxx somethin in enhancer with 8 pts in that heal wounds part
Make more sense to fill up 4xxx enhancer line to obtain more Force speed,improved supression to root your enemy=BH,FR2 if you like to fool around & also have the benefits of having another tier 4 under your belt.......
Oh well,just my 2 credits.You don't get wounds at all really like we did pre-cu and their are always Docs around to eventually heal you once you come across an AFK buffer or friend with the skills
SnakeLives wrote:Looking for some adviceMls, enhancer 4/4/0/4, healer 4/1/0/0, Powers 0/4/0/0 orMls, enhancer 4/4/0/0 or 0/4/0/4 with defender 0/0/4/0 and powers 0/4/0/0, healer 4/0/0/0
I am considering the first listed template since I have lost hope on master force wielder and is time for me to change my template. Either that or I will pick up master enhancer.
RogueLeader05 wrote:
masselin wrote:
i work wonders with powers 0400, healer 4100, ls 0402, enh 4403, defender 0240 and novice scout.
Why do some even bother with x1xx healer?Those 8 pts u just spent could've been put into your LS tech tree to become 0404 = more block,dmg on saber throw & more regen+force since you obtained a tier 4 box.
Same with another poster in this thread.I think they had 2xxx somethin in enhancer with 8 pts in that heal wounds part
Make more sense to fill up 4xxx enhancer line to obtain more Force speed,improved supression to root your enemy=BH,FR2 if you like to fool around & also have the benefits of having another tier 4 under your belt.......
Oh well,just my 2 credits.You don't get wounds at all really like we did pre-cu and their are always Docs around to eventually heal you once you come across an AFK buffer or friend with the skills
I agree that healer 0/1/0/0 is simply not worth the 8sp it costs atm. Wounds play such anominal role in
combat now and those 8sp would be much better spent elsewhere. I would highly recommend Enhancer
3/0/0/0 for force speed 2. Unless you have access to Doc speed buffs at all times that +20 works wonders
especially if you are not MLS or if you are a powers jedi.
Personally Imp. Force Run is not worth losing basic FR for unless you just don't ever want to PvP.
Against BH basic force run is extremely effective in preventing kiting which seems to be the way most BH
operate (the successful ones @ least.)
I also find saber tech 4 very useful in PvP as Imp. Saber Throw actually more powerful than my master
level force lightning and, unlike lightning, can be used while moving unlike the unbelievably slow warm-up
time for lightning. (which sux since I can almost never use mysecond most powerful force wielder attack
(next to choke) Vs BH since they are constantly running backwards and when I get them kd'd I'm not
wasting the opportunity by using lightning...but i digress.
Rev
SnakeLives wrote:Looking for some adviceMls, enhancer 4/4/0/4, healer 4/1/0/0, Powers 0/4/0/0 orMls, enhancer 4/4/0/0 or 0/4/0/4 with defender 0/0/4/0 and powers 0/4/0/0, healer 4/0/0/0
With the retarded amount of Jedi running around everywhere, I can almost guarantee that there isn't a temp that remains unmolested.
I have Healx1xx and I have it for fun. Plus I never have problems with wounds. Sure thing wounds are less important that preCU time. But when you farm krayts/kimos/npcs for hours you will have some 50-60 wounds ... I think it's a good thing beeing able to be 100% healed all the time without having to look for a doc. btw the docs gain nothing healing you ...
On the contrry I met new friends just healing them ...
Opith
Its my template, and it has the best of everything going atm
RogueLeader05 wrote:
masselin wrote:
i work wonders with powers 0400, healer 4100, ls 0402, enh 4403, defender 0240 and novice scout.
Why do some even bother with x1xx healer?Those 8 pts u just spent could've been put into your LS tech tree to become 0404 = more block,dmg on saber throw & more regen+force since you obtained a tier 4 box.......
i do a lot of pve like death watch bunker in the middle of nowhere... the wound healing comes in very handy not just for myself but for my groups... i could easily fill up ls xxx4 and def x4xx by dropping novice scout as well but i don't feel like grinding and i have been very successful with the temp i have which is only around 232 jedi skillpoints.
you don't have to have a maxed out template to be extremely effective... choosing your fights carefully and using food and spicesefficiently makesall thedifference. i was an effective pvperlong before i became a jedi. i built a premium lightsaber after months of pre-cu krayt hunting and my template includes cloak, adv. infusion, adv. heal, wound heal, armor break, adv power attack, saber throw, saber knockdown, force speed, force run 2, force root, force suppression, adv force armor, channel, drain force and force aura. when my force armor is running my innate armor is 8200. i have won all of my duels against my friends and have never been defeated by a bounty hunter.
in the end it's the food, spice and other buffs that make all the difference in the world. pick your fights and come prepared and you will rarely meet your match.