Jedi Archive
Thread: Hey hey! Here's a idea, Balance the healing thing without nerfs!
Checito wrote:
I know, my title is so radical i might have to be killed over it!
Yea yea, sorry, im a bit grumpy in the morning. You know wake up, scroll over to jedi forums for any interesting news or stories. And someone wants to nerf my proffessian. Yeeees i am a BH, but jedi should not have the right to make tons of other Non-bh proffessians suffer because a few of you have trouble. Now i'm not saying to the system needs change, but i am saying there are jedi who deal with it and beat CM BH'ers.
Now my magical solution, Drumrole please, put jedi healing of 4xxx on the lvl of Cm 4xxx.
Bam! Balance. The only people who would cry about that are well worthless, this hurts no-body!
Now... Why cant we try this?
LoL This is NOT the first time this has been stated in these forums. Most Jedi are not asking for better heals (read: heal more). We are asking for our mind costs to be reduced and to lower the 6 second cooldown to something more appropriate and on level with other healing skills. As it stands, a CM or Doc can pretty much just stand there and heal off our damage because of the relatively low mind costs, the ability to use a variety of different heals, and the quick timers.
We don't want nerfs. We want balance. Should or heals be as good as a M. Doc? Probably not, but since they are the means to our survival, they should at least be better than what we have currently.
Just my 2 creds.
Mythrindir wrote:
4000 healer>4000 cm in my hunble opinion. CM gets MORE heals, but you can't forget jedi can heal while KD'd....When "you cannot knockdown recovery while knocked down" this makes a big big difference. Also they have infusion, and (if im not mistaken) as good a range on their heal as bacta toss.
I disagree. If a 4000 CM is getting pounded, they can spam three heals within 5-8 seconds and be at full health. A Jedi cannot do this with 4000 heal. Sure they can hit infusion and force heal, but that's maybe 1500-2000 healed plus a larger delay. If the jedi wanted to heal again right away, they have to wait six seconds between heals, while a CM waits maybe 2-3. Anyone can heal while KD if they use instant stims, so it is not a huge bonus for Jedi.
Also, I think the ranged on a Jedi's heal is closer to 15m, not the 30-35m of a CM
I guess it depends on the way you look at it. The speed of a CM heals far outweights Jedi heals. Plus, if they have a medbot and high healing efficiency, a CM's heal will match, or do greater healing than a Jedi. We don't get attachments and mods that help our healing. Just a set amount and a long delay.
Edit: Typo
Message Edited by icutyou on 09-11-2005 10:49 AM
Message Edited by Noskaj on 09-11-2005 10:50 AM
icutyou wrote:
Mythrindir wrote:
4000 healer>4000 cm in my hunble opinion. CM gets MORE heals, but you can't forget jedi can heal while KD'd....When "you cannot knockdown recovery while knocked down" this makes a big big difference. Also they have infusion, and (if im not mistaken) as good a range on their heal as bacta toss.
I disagree. If a 4000 CM is getting pounded, they can spam three heals within 5-8 seconds and be at pull health. A Jedi cannot do this with 4000 heal. Sure they can hit infusion and force heal, but that's maybe 1500-2000 healed plus a larger delay. If the jedi wanted to heal again right away, they have to wait six seconds between heals, while a CM waits maybe 2-3. Anyone can heal while KD if they use instant stims, so it is not a huge bonus for Jedi.
Also, I think the ranged on a Jedi's heal is closer to 15m, not the 30-35m of a CM
I guess it depends on the way you look at it. The speed of a CM heals far outweights Jedi heals. Plus, if they have a medbot and high healing efficiency, a CM's heal will match, or do greater healing than a Jedi. We don't get attachments and mods that help our healing. Just a set amount and a long delay.
and at the same time they've lost a third of their mind. how long is that fight going to last? Spray agro's anything near by...and instant stims...lets see. Can be used once every 60 seconds. KD is on a thirty second timer. Your stomach will be full of ruby after about 7 (give or take) CM may be great for staying up when they take a ton of damage but they can't maintain it for long.
IMO, even to the slight delay we had Pre-CU would be balanced.
Drazharr wrote:
Your basic idea boils down to speeding up Jedi healing.
Yes, I'm all in favor of this. Our healing should be put back to where it was before the healing nerf - then things would be balanced.