Jedi Archive
Thread: Master Powers temp question
Master Powers just doesn't do the damage that a LS can; if you want to compete in 1v1you'll need armor break so i'd go with 4 in two handed LS.
My templet is very ....different. Master powers/Master defender 0400 LS 1000 enh. The idea is that most of Defender is passive and doesnt take alot of force while on the other hand Powers is a force hog.Because i'm a support role for large battles I need AI, healsusually don't cut it. One of the major draw backs in powers is the slow attacks; unless you have a doc by your side hitting u with speed buffs you're going to need the speed tree in enh.
To give any advice about what skills to take i'd need to know what role you want to play. If you have a poor LS (below 500 max damage) and want to play a support rolethen you should consider dropping LS.
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Eurus Windrider
IA --Original Formula
Message Edited by Windrider01 on 09-04-2005 03:16 AM
OOps my bad to much copy & paste lol
***fixed***
are u crazy. im master powers master enhance and i went from 4040 healing to 3000 heals and 0020 defender. i liked having sap and the full force pool, i dominated the bh/mcm builds daily i found myself not using sap very much in my battles. im noticing opponents miss me more often with the basic aura going and i almost tripled my defense. lol i went from none to some. but its not the big difference i was hoping for. i may trade 0020 defender for 0020 sabers and see if i like it more
dont listen to these guys, master powers is devastating to a non jedi particularly the ranged ones. i only lose to friendly guild duels when i dont worry about using cloak or fr3 or anything.
Dark Jedi = lightsaber + force powers
so
Mine is:
MP
LS 0.4.0.4
Enh 3.4.0.2
Heal 4.0.0.0
I like it this way
You will lose out on some force, stasis (biggy), force resist lines (bugged or/and sux), Fr3, i prefer fr1 (its actually not that fast and cloak will get you to safety better), you loose maditate but no biggy, it does not regen much faster.
You will gain block which is a passive effect (no force), use saber specials, channel one more ranged attack in throw, a "single knockdown" which is great cause adv KD does area and agros everything in range.
You will get all you really need from the enhancer line, throw away the garbage in it, loose a bit but gain much.
I think cloak/stais/fr3 is defencive/retreative overkill. Actually you only need 1 of them to get out of trouble.
i hope it helps
Berdelsan wrote:
i thought about that aswell but i want a saber and i want to block as thats a jedi to me.
Dark Jedi = lightsaber + force powers
so
Mine is:
MP
LS 0.4.0.4
Enh 3.4.0.2
Heal 4.0.0.0
I like it this way
You will lose out on some force, stasis (biggy), force resist lines (bugged or/and sux), Fr3, i prefer fr1 (its actually not that fast and cloak will get you to safety better), you loose maditate but no biggy, it does not regen much faster.
You will gain block which is a passive effect (no force), use saber specials, channel one more ranged attack in throw, a "single knockdown" which is great cause adv KD does area and agros everything in range.
You will get all you really need from the enhancer line, throw away the garbage in it, loose a bit but gain much.
I think cloak/stais/fr3 is defencive/retreative overkill. Actually you only need 1 of them to get out of trouble.
i hope it helps
I agree with this.
I'm MPowers/Enh 3402/Def 0044/Heal 4000 at the moment and I had been toying with the idea of going MPowers/MEnh/Def 0020/Heal 3000 but the inability to toggle the lower speed Force Runs coupled with FR3s 400 (or is it 600?) activation force cost is a bit concern. Also, as has already been said, Stasis + Cloak is probably overkill - if you can root a BH you can normally get far enough away to Cloak, without leaving them sat there for 45 seconds (although it does ensure escape).
MPower is all about kiting, and normal running (especially with a ranged weapon, not a LS) is not fast enough to escape most mobs, and FR3 has 95% damage reduction. Toggling it off and on repeatedly would negate any benefit the double mastery would have on force.
I'm leaning towards dropping Def 0044 and going LS 0404 instead, the rationale being that xxx4 in LS gives basically the same bonuses as Imp Force Valor (exactly the same in fact, and its passive), and Force Armor should be enough to keep me alive with the additional dmg output of a LS on top of choke/lightning, etc.
Just some food for thought there.
Windrider01 wrote:Master Powers just doesn't do the damage that a LS can; if you want to compete in 1v1 you'll need armor break so i'd go with 4 in two handed LS.
My templet is very ....different. Master powers/Master defender 0400 LS 1000 enh. The idea is that most of Defender is passive and doesnt take alot of force while on the other hand Powers is a force hog. Because i'm a support role for large battles I need AI, heals usually don't cut it. One of the major draw backs in powers is the slow attacks; unless you have a doc by your side hitting u with speed buffs you're going to need the speed tree in enh.
To give any advice about what skills to take i'd need to know what role you want to play. If you have a poor LS (below 500 max damage) and want to play a support role then you should consider dropping LS.
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Eurus Windrider
IA --Original Formula
Isn't MPowers/MDef a bit of a paradox?
Don't get me wrong, I'm sure its perfect for group PvP if the opposing side is focusing attacks on you to stop you benefiting the group - but in PvE as MPowers you're gonna be wanting to use the range that it gives you, not stand there and toe-to-toe it with a sabre? I know with 0400 LS you can deal out some decent damage with AB/Power Attack, but ultimately at melee range you are pretty much wasting the benefits of Powers when you could be using MLS instead.
Not to mention of course that without Force Speed and Channel you will have massive downtime after any Force-intensive fight.