Jedi Archive
Thread: Swordsman Bounty Hunters/general jedi rant
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RichWookiee
Mon Sep 05, 2005 1:28 pm
#1
Swordsmen are the new Bounty Hunters. While i realize that a Bounty Hunter is just someone who kills people for money, it doesnt seem like a very swordly type job. A Master Bounty Hunter, Swordsman and Doctor template has more defense, more damage, and better heals than a Jedi. On top of this they dont have to worry about their force bar going down. Whetherbalancing like this is an attempt to defer new jedi from the profession or this is the new idea of "balancing" (enabling certain professions to kill almost every jedi, certainly all post-CU jedi), I am unsure. Maybe the FRS will give jedi an opportunity to become stronger, because in Tiggs's pearl/crystal drop update it doesnt look like we're going to get it from pearls any time soon. The main problem with jedi is that there are two kinds:those with high damage and those with low damage.
The BHs are angry because some of the jedi they try to kill are too good like the ones with near perfect sabers. These jedi have weapons that are not balanced. 700 dps as opposed to the average 400 of new jedi is uneven especially since there is no opportunity for new jedi. At least with other professions everyone has the same chance to acquire the best weapons. I understand the argument of these veteran players. It is that since they have been around and devoted time to the game they deserve the high damage weapons that they earned. I agree with this butuntil there is some kind of uniformity in the jedi community as far as light saber damage is concerned,issues involving the jedi player base will continue to go unsolved.
New jedi are angry because they want the chance to do high damage like pre-CU players. They are forced to use low damage sabers that give them almost no chance of defending off an experienced bounty hunter. If the only goal of the Devs was to insure that BH could kill some of the Jedi and not others, then mission complete. But if the only way they can ensure this is by punishing new players and rewarding old ones, then i would call the current BH/Jedi situation a failure. There has to be something soon that will give the low damage Jedi some way to increase their damage potential. I am not saying just to hand them better damage but at least give them the ability to improve. A game without the ability for player improvement is hardly a game at all.
cloudwalker1
Mon Sep 05, 2005 1:39 pm
#2
err its not possible is it for a master BH/Master swords doc 4xxx they would have to lose master swords to get healing which means they lose powerhammer, or have little healing skills to get master swords
RichWookiee
Mon Sep 05, 2005 1:45 pm
#3
i didnt say master swordsman. maybe it was a little confusing i meant a template with master bounty hunter, some kind of swords, and doc. im not a swordsman so i dont know how the exact skill points would work out.
Tsumitsuki
Mon Sep 05, 2005 3:21 pm
#4
Best you could do is MBH/ Swords 0040 / Doc 4000
You'd have
170 melee defence
170 ranged defence
General melee acc +10
General melee speed +5
Two handed weapondef +40
Two handed weapon speed +35
Two handed weapon acc +80
General ranged acc +65
General ranged speed +40
Ok you got advanced armour break and good heals but the real killer is you'd only be level 67 and have 3 sp left.
Tsumitsuki
Mon Sep 05, 2005 3:22 pm
#5
If you go MBH/Mdoc you dont have the SP for armourbreak so no point taking swords. (just worked that out after I posted)
SamousNemo
Mon Sep 05, 2005 3:54 pm
#6
You know you can kite any melee BH class with force supression/run and throw, right?
LandonRyuu
Mon Sep 05, 2005 4:05 pm
#7
An MBH/Mswords template with healing isn't even close to being possible. It requires 227 SP just to get MBH/MSwords.
You don't even have enough SP for more than a second tier skill in Medic.
You don't even have enough SP for more than a second tier skill in Medic.
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