Jedi Archive

Thread: Rate My Template

Halorin0009
Fri Sep 09, 2005 2:16 pm
#1

Hey everyone,


I'm in the process of completing a template for a character concept I have. Basically, Ranne Halorin is a wisecracking smuggler who has a wrix pet that he treats as his best friend (or will when I complete the template). Here's the template:


Master Smuggler

Teras Kasi Artist: 0404

Creature Handler 0044


This template leaves over 4 skill points which I don't have much use for, so I'll probably add Roll Shot for flare. My plan is to have a level 36 pet grouped with me to be my tank as well as to deal out a bit of damage. My main source of damage would be my pistol skills that I have from Smuggler. The reason why I went into Teras Kasi was because Ranne is not the type to wear armor, and he does practice martial arts/Teras Kasi in his spare time. I figure going the defense oriented route in Teras Kasi I could forgo conventional armor. I'm also looking to get some Clothing Attachments that added things like Unarmed Speed and Melee Defense just to make sure for lost points.


The actual pet I'm hoping would be able to use a Blind Attack, a Stun Attack, a Knockdown Attack, have some added health and defense, as well as added aggro.


My question is, how do you feel this build would stack up in PvE? PvP?


Thanks!


-Ranne



The NGE may be staying, but is SWG?
Selusa
Fri Sep 09, 2005 2:53 pm
#2

Jeeeez. That template sucks more then my vacuum sealer!

Not really, honestly I have no clue. I have yet to do TKA since the CU and have never done CH, and am rather clueless as to their new special abilities.

But... I had to poke fun here since asking for a rate just begs for abuse



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Halorin0009
Fri Sep 09, 2005 3:16 pm
#3

Heh. You scared me there for a minute.


I hear it's supposed to be okay, but not the best, and that works for me.



The NGE may be staying, but is SWG?
novakaine
Sat Sep 10, 2005 1:21 am
#4



I would seriously suggest you never PvP with this template, you will be dead in seconds. This will give you what, lvl 77ish and ranged def of 80?

Also to be noted is pets can't tank worth crap.

Message Edited by novakaine on 09-10-2005 01:26 AM



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Halorin0009
Mon Sep 12, 2005 8:44 am
#5


Well, I recently picked up a set of TKA gloves which gives the following:



Melee Defense +20


Unarmed Defense +20


Ranged Defense +5


Unarmed Accuracy +8


Unarmed Speed +20



I think that should make up for some of the TKA boxes I'm missing. Also in PvP, the main focus of my pet would be to use its debuff attacks to make up for the ones I'd be missing out of the Pistoleer line. I'm not saying I'm going to be uber or anything, but I think I'd be able to hold my own decently enough, especially when food and spice are factored in.


PS: Yeah. I would be level 77.

Message Edited by Halorin0009 on 09-12-2005 11:45 AM



The NGE may be staying, but is SWG?
Shidokun
Mon Sep 12, 2005 10:35 am
#6

The TK xxx4 Is worth... Nothing it wont add anything to your Unarmored defence. so go 0440 if thats whats you want, The Advanced combo attack does less damage than the melee hit gained in teh novice braler box, at least it did a month ago. its good for the acc bonus, but its not worth it. Only thing in TK if your not master that i think would be good for you would be the improved COB, if you can even use it while holding a pistol i dont know.

Id say skip TK. go master CH, which is the most awsome, lovely proffession ever and perfekt if you are ranged.

With your last skillpoints Medic 0200 might be an idea, wont heal much without a medic droid near you and Bioengineered and CA, AA healing eff. mods. But you will be able to heal your pet from far away





Then again, you choose ofcourse





I support locking those who supports building NGE ontop of SWG in a dark dark room, deep deep underground
Halorin0009
Mon Sep 12, 2005 11:09 am
#7

My whole thing is is that I don't want to wear armor. Could I get by without armor going that MCH/MSmug/Medic 0200 route?


Thanks!




The NGE may be staying, but is SWG?
Shidokun
Tue Sep 13, 2005 5:46 am
#8

If you plan on not getting hit ofcourse. but best would be CH 0044 as you wanted tho if you dont want armor. As you could have TK 0440, gives you a protection that would be 4000 vs all kind of damage if it was armour.

Dont plan on fighting unarmed though. with that little unarmed damage, the only thing that would give you any chance at all unarmed would be the knuckles of katarn, and those are for TKM only i think





I support locking those who supports building NGE ontop of SWG in a dark dark room, deep deep underground
Halorin0009
Tue Sep 13, 2005 7:37 am
#9

What do you think of this template, then?


Master Smuggler

Master Teras Kasi Artist

Medic 0010

Pistoleer (Either 4000 or 0004, can't decide which would be more useful to me)





The NGE may be staying, but is SWG?
Aendracon
Tue Sep 13, 2005 7:56 am
#10

IMO TK and Pistoleer are rather exclusive by design. Yes, you can use the inate armor from TK, but even COB requires you to be unarmed. So unless you wish to equip/unequip your pistol a lot,the pistoleer tree is a waste. And going MTK just for the inate armor (and maybe the health buff) ... I don´t know. Of course you could scrap the pistoleer and fight unarmed with knuckles of katarn - but all the Smuggler specials are ranged.


I share your enthusiasm - I wanted to fight unarmored from the start, but its just not working. If the movies were like the game, Han would be called a n00b by Luke.




Ryian Coron - Elder Smuggler
"do not assume your customers are morons. odds are they know a lot more about the situation than you do because they live with it every day. listen to them, actually listen, and take what they say into account. you might save some money, morons."
- Fernas
Halorin0009
Tue Sep 13, 2005 8:12 am
#11

Yeah, I understand some of the inconveniences involved with the proposed template. I appreciate the advice. I'm just really going for a concept character here. I don't like to do 'cookie cutter' builds in MMOGs, and I feel I'd get a decent amount of versatility out of the template.


I don't mind switching between my pistol and Unarmed often, though it'd be a hassle on laggy planets. The price I pay, I guess.





The NGE may be staying, but is SWG?
Avethian
Tue Sep 13, 2005 8:41 am
#12







Aendracon wrote:

- I wanted to fight unarmored from the start, but its just not working. If the movies were like the game, Han would be called a n00b by Luke.







Baaahahahahaha!


I'd agreed with most everything said in the discussion so far, and decided not to post anything. But this ^ was too d@#$ funny. And yeah, they are totally right, it just isn't wise to go TK (4tw) for the innate armor, as your smuggler specials would all be relatively useless.



------------------------------------------------------
Avethian Jen-Ti
Master Smuggler - Master Pistoleer - Dice Gambler - Scoundrel
Creator of Bothan Bets, Corellian Seven, Chance It, and Outer Rim Poker
"I cannot teach him, the boy has no pants."
Starsider Since Birth
danno13
Tue Sep 13, 2005 5:16 pm
#13






Aendracon wrote:

I share your enthusiasm - I wanted to fight unarmored from the start, but its just not working. If the movies were like the game, Han would be called a n00b by Luke.






Han: "Flying through hyperspace isn't like dusting crops, boy"


Luke: "shut up n00bi unlocked jedi and got glowstick, ur not even glowy yet!"


Luke: /duel Han


Luke: "c'mon n00b duel"





Caity Soriella
Master Carebear,Eternal n00b, and friend of the Ewoks
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