Jedi Archive
Thread: So holocrons don't recharge force anymore?
I noticed that patch on the 13th was allot more than what it said.
Me thinks allot of stuff just got pushed live from TC and no ones talking.
well if they nerf holocrons, it's no big loss, really.. used wisely, channel can go a long ways.
just don't ever let your force go under half and never let your health go under 2k, and you're plenty good to go.. channel as you fight
WizKid72 wrote:
If bounty hunters are hitting you for 3k, report them. Unless their weapons are pupped with damage pups, they should not hit for more than 1180 points of damage except when you are knocked down. Pupped, they would hit you for 1350 points or thereabouts atmaximum.
Where did you get this information? Max Dmg on an ALR is 1184 plus multipliers on certain special moves, you can hit for well over 1184.
Advanced Sniper Shot anyone? Advanced Critical Shot that goes critical? Advanced Head shot on a weapon with a critical hit slice?
jason67 wrote:
I used to hit for 2k+ damage all the time when I was still a BH, using all legit gear that was crafted by my alt MWS, and no slicing bugs. I always used pups and simply used my skills to the best advantage. If I could catch a Jedi not paying attention or AFK it would be a 1-2 shot kill. Just because they hit higher than most doesn't always mean they are exploiting, they could simply have good gear and know what they are doing.
and he was referring to the upcoming SL buffs, which one of them gives a chance to bypass any and all armor.. tests have shown in beta bh doing over 7k damage.
The misinformation is spreading like wildfire.
Normal holocron, looted on any planet other than Mustafar, refills Force Bar and disappears, has reuse timer of 23 hours.
Special Ability holocron, granted as quest rewards from Mustafar quests & as loot from named unique NPC mobs, has special ability, is reusable with a 30 minute timer.