Jedi Archive
Thread: How Heal States Should Work... (Jedi Correspondant Please Read)
How HealStates Should work: Heal states should heal anything that hinders the following, movement of speed, movement of attacking or regneration rates..
Obviously this will never be done, but just an idea for ways to make people pick up important tree'sas of now the most important tree in healer is 4xxx which has improved force heal which heals you for 1500... Another important tree worth having is xx4x for force sap this causes the action and mind regeneration to be decreased...
Flamers can flame because thats what they know best, like i said this will never be done probably so... dont take it like life or death..
HEAL STATES
Definition of a State:A)a condition or stage in the physical being of something or someone, B) a condition of abnormal tension
Current State Types: Blindness: this state decreases accuracy...
Dizzyness: this decreases accuracy...
Stun: this state decreases mind and action regen...
What heal states should heal:
Stun
: a state that decreases mind and action regen.. Can be healedDizzyness
: a state that decreases accuracy... Can be healedBlindness
: a state that decreases accuracy... Can be healedIntimidation:
a state that decreases damage output... Can be healedStates that cannot be healed:
Hemorrhage
: Offensive Ranged medical ability causes a reduction in the action regeneration of the target... (this should be considered a state because this decreases the regeneration of action, it is simular to stun)Traumatize
: Offensive ranged medical ability that causes a reduction in the mind regneration of the target... (this should be considered a state because it causes the reduction in mind regeneration, it is simular to stun)Shock:
Offensive Ranged medical ability that causes a reduction in the target's ability to resist state effects... (this should also beconsidered a state because it causes more states to be placed upon a jedi or regular player)Electrolyte Drain:
Offensive ranged medical ability that causes a reduction in movement to the speed of a target.. ( This should be considered a state because it hinders movement, this is considered a state because it puts a conidition on a targets physical being)Thyroid Rupture:
Offensive Ranged medical ability that causes a reduction in the attack speed of the target... ( This should be considered a state because it hinders attack speed movement, this is considered a state because it puts a conidition on a targets physical being)Restraining Shot:
Hinders movement speed ( This should be considered a state because it hinders movement, this is considered a state because it puts a conidition on a targets physical being)Overwhelming Shot:
This causes the reduction in the target's ability to resist state effects.. (this should also beconsidered a state because it causes more states to be placed upon a jedi or regular player)Binding Strike:
This ranged attack reduces an opponent's action regeneration rate... (this should be considered a state because this decreases the regeneration of action, it is simular to stun)Crippling Attack:
This is a melee attack that hinders movement rate.. ( This should be considered a state because it hinders attack speed movement, this is considered a state because it puts a conidition on a targets physical being)Supression Fire:
Hinders movement speed ( This should be considered a state because it hinders movement, this is considered a state because it puts a conidition on a targets physical being)Cripiling Shot:
Hinders movement speed ( This should be considered a state because it hinders movement, this is considered a state because it puts a conidition on a targets physical being)Knee-Cap Shot:
Hinders movement speed ( This should be considered a state because it hinders movement, this is considered a state because it puts a conidition on a targets physical being)Thanks for reading folks...Message Edited by cipon on 10-25-2005 08:33 PM
force shock and force sap didnt make your list.
i would say this, it would be nice if more states could be removed but who would listen to us?.
cipon wrote:
Ok LOL. will never happen unless u use foods or drink to counter the CM states as they r a draining of such things like electrolytes which in the real world u need gatorade or something for. so even if u do that U will eventually not be able to counter becuase u will be full on food and drink.
Message Edited by cipon on 10-25-2005 08:33 PM
heh, yea
i've never been killed by a bh since cu was put in, except for 1 time when i was afk... The thing is now, BH's are more annoying with all these snares and crap, I simply go behind a building and let them follow and snare or root them... then i kill them and they tell me "That i am G4y because i ran behind a house to impare their visson of me..." I really dont care if i loose exp, more concerned bout loosing pvp raiting to these horrible ..
forgot bout force sap etc. btw