Jedi Archive

Thread: Hybrid template stealth nerf

SlaserX
Sat Oct 22, 2005 2:11 am
#1

It has become strikingly apparant why Son Gouki quit.


GG SOE, GG



Hokage:
The ORIGINAL Wookiee Jedi... ok, so I was the 7th, sue me.
Khanh
Sat Oct 22, 2005 1:19 pm
#2

Not surprisingly, this thread is getting lost-in-the-sauce with all the other stuff that's going down right now.


So, let's sit back and watch. Anyone have some popcorn? Unless of course, the use of popcorn negates my Force powers, in which case I think I'll pass...


Koshk Ser'shyk

ShaiLyn
Sat Oct 22, 2005 7:00 pm
#3

This kinda kills us nightsister RPers who can no longer wield a melee weapon while using force powers. Nothing more blatantly requires a force sensitive player to buy into the lightsaber tree than this change.








Starsider
Xova Qiin - Nightsister Outcast

Corbantis
Silhouette - Twi'lek Shipwright

Kettemoor
Kiamata - Imperial Pilot

...has mastered the Pilot profession
Daroneji
Sun Oct 23, 2005 9:50 am
#4



This is kinda off topic but for ages now, soe has been adding slient nerfs/changes and maybe tweaks (wouldn't count on it) to stuff whenever they do a publish or patch and haven't given out publish info including them, like pearls drop rates, when theyupped the spawns,theylowered the pearl drop rates to such a degree that's it's not worth it.


A mate of mine spoke to a guy and his group and they had looted 1 pearl in 40 kills.


I think this has been going on since may/june area. This game and the devs is becoming very cloak and dagger now


Message Edited by Daroneji on 10-23-2005 09:51 AM

metrical
Sun Oct 23, 2005 6:48 pm
#5

Since unarmed still works with powers, do unarmed weps too?



<<Toor /|\ Elder Jedi>>
--------------------------------------------------------------------------
/\/\/\/\/\/\/\REGAL IMPERIAL DEFENDERS/\/\/\/\/\/\
--------------------------------------------------------------------------
<<Telemchus /|\ Bounty Hunter>>
Drop winnings off at Hasock's shop, the only one
in Fort Maelstrom, right behind the city hall.

Penguinzx
Sun Oct 23, 2005 7:08 pm
#6






metrical wrote:

Since unarmed still works with powers, do unarmed weps too?





The testing I've seen so far indicates that all TKM weapons are classes by the game as "empty handed" so yes, they still work with powers.



penguinzx
{Master Rifleman/Former MCH/Compulsive Interior Decorator}
Corbantis

purz42
Mon Oct 24, 2005 10:56 am
#7

Wish I would of tried macros before starting the grind to mpwrs... tkm was so much more fun.



Ignatius,


Cancelled due to NGE

Now playing CoV, Freedom server, as Ignatius
PalithiCitiezen
Thu Oct 27, 2005 4:13 am
#8

flame me if you want, but i think this "nerf" was caused by bh/jedi hybrids using high power weapons and the relativ strong dot attacks form master powers and some jedi healing (don't have run the numbers if it is possible to do mbh/mp/ healer3/0/0/0 ,if it is not possible the bh must have wined that jedi can fire back and higher range then 32m)) to kill jedi(so jedi have wined). the attacks from master jedi were supposed to be at the level of the saber attacks(they arn't realy i know but they are still quite powerfull), they have had the powerfull attack of the weapon, the powerfull dot, a good healing and a good defence from duelist stance and almost no trouble to maintain an attack and heal because they only use the force for some dot attacks and the healing, while the attacks just come from action pool. so the regular jedi is supposed to run out of force.

maybe they should have just increased the force cost for the offencive skills while holding a other weapon then the saber and not restrict it at all.

or don't allow jedi hybrids at all but make starting jedi level 80 or near level 80 so they don't have to regrind from level 1 by exp cost as high as they are now and give them a little more power.

the whole problem of this game is that is hard to balance the professions when you mix them all, the summe of the parts is more then the parts alone
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