Jedi Archive

Thread: Camping the quest bosses has to stop for TOOW

Anarchicgorilla
Wed Oct 26, 2005 4:15 pm
#1


I have already seen groups of 5-6 camping the quest bosses to out damage and loot players taking the quest.



I post this heare becuase the groups I have seen have been jedi.



Is this really fair play?



Message Edited by Anarchicgorilla on 10-26-2005 06:20 PM



" Wealth is the slave of a wise man. The master of a fool. "
EmpressWSA
Wed Oct 26, 2005 4:17 pm
#2

I just think the quest bosses need to drop NO TRADE items


I managed to get the robe of kursk, but I wasnt camping it. Just came at the right time. If these items were no trade then it would be much better. Now people will just camp so they can sell it. But good thing is you cant afk camp it. Too many spawns there of a high level.


Everitt_Cage
Wed Oct 26, 2005 4:19 pm
#3






EmpressWSA wrote:

I just think the quest bosses need to drop NO TRADE items


I managed to get the robe of kursk, but I wasnt camping it. Just came at the right time. If these items were no trade then it would be much better. Now people will just camp so they can sell it. But good thing is you cant afk camp it. Too many spawns there of a high level.








better solution: you cant attack them unless you have the quest(like BH missions)

Mistwaver
Wed Oct 26, 2005 4:20 pm
#4



Everitt_Cage wrote:



EmpressWSA wrote:

I just think the quest bosses need to drop NO TRADE items

I managed to get the robe of kursk, but I wasnt camping it. Just came at the right time. If these items were no trade then it would be much better. Now people will just camp so they can sell it. But good thing is you cant afk camp it. Too many spawns there of a high level.




better solution: you cant attack them unless you have the quest(like BH missions)


QFE



Reeli Owoo
Jedi Knight
TC Roughnecks
Proud TC-Prime player for over 2 years and counting.

TC-Prime players get pwned daily, multiple times a day.
Weezman
Miz Owoo
Weezman again
Antaro
Wed Oct 26, 2005 4:22 pm
#5

yeah this issue really sucks, i hope they find a solution for this. I like the idea of not being able to attack it unless you have the quest - as well i think it should have been instanced.

UbifaA
Wed Oct 26, 2005 4:26 pm
#6

yeah its BS alright...i agree that they need to be doing the quest to be able to attack.

jihn
Wed Oct 26, 2005 4:31 pm
#7

yep, all the way




sAint jihn

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GeizAndromeda
Wed Oct 26, 2005 4:33 pm
#8

It's not going to stop for a couple of weeks.

Nothing we can do about it.




.:[Geiz Andromeda]:.
Deirymo Inc. (-1883 -3916 Tatooine) 400m from Bestine

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Everitt_Cage
Wed Oct 26, 2005 4:34 pm
#9






GeizAndromeda wrote:
It's not going to stop for a couple of weeks.

Nothing we can do about it.





Its never going 2 stop. Their not doing it for themselves, their doing it to sell and make money from.

Pherigan
Wed Oct 26, 2005 4:54 pm
#10

This happened to me last night, on Valcyn. I waited for an hour for Kursk to respawn and a group of other Jedi showed up and killed him in two seconds and took whatever before i even had a chance to do anything. If you don't kill him or your group doesn't, the quest is for naught. People need to take turns and the timer needs to be reset to 10 mins or so. Waiting an hour is pointless if people are going to camp there.






Garric Vardin, Jedi Padawan.
There are those with guns and those who dig. You dig.

En1Gma
Wed Oct 26, 2005 5:00 pm
#11

they should make the quest boss instanced. It would solve the IGN Jedi/trade griefers.




_________________________________________________________________________________

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_Cicero_
Wed Oct 26, 2005 5:39 pm
#12



You will always have A@@ Holes doing this Kind of thing, and if you a jedi who has done it, yes I am Talking to you.


To those of you who are annoyed by it Report the to CSR, IM sure they will be more than willing to take action against Jedi





Message Edited by _Cicero_ on 10-26-2005 05:39 PM

hamhamthe3rd
Wed Oct 26, 2005 5:44 pm
#13

no trade doesnt stop anything.


anyway i think the best thing to do is to remove mobs of that type. they do not belong in games such as this one, which is none like it. swg is open free space and not instanced zones. these type of mobs can exist in instance zones but not in free open space such as what swg does. there is no mechanism to stop kill stealing and as such, these mobs can only exist to grief others.


all-in-all, i think its poor design decision and i hope they dont make more of them.


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