Jedi Archive
Thread: Camping the quest bosses has to stop for TOOW
I have already seen groups of 5-6 camping the quest bosses to out damage and loot players taking the quest.
I post this heare becuase the groups I have seen have been jedi.
Is this really fair play?
Message Edited by Anarchicgorilla on 10-26-2005 06:20 PM
I just think the quest bosses need to drop NO TRADE items
I managed to get the robe of kursk, but I wasnt camping it. Just came at the right time. If these items were no trade then it would be much better. Now people will just camp so they can sell it. But good thing is you cant afk camp it. Too many spawns there of a high level.
EmpressWSA wrote:
I just think the quest bosses need to drop NO TRADE items
I managed to get the robe of kursk, but I wasnt camping it. Just came at the right time. If these items were no trade then it would be much better. Now people will just camp so they can sell it. But good thing is you cant afk camp it. Too many spawns there of a high level.
Everitt_Cage wrote:
EmpressWSA wrote:
I just think the quest bosses need to drop NO TRADE items
I managed to get the robe of kursk, but I wasnt camping it. Just came at the right time. If these items were no trade then it would be much better. Now people will just camp so they can sell it. But good thing is you cant afk camp it. Too many spawns there of a high level.
better solution: you cant attack them unless you have the quest(like BH missions)
QFE
Nothing we can do about it.
GeizAndromeda wrote:
It's not going to stop for a couple of weeks.
Nothing we can do about it.
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You will always have A@@ Holes doing this Kind of thing, and if you a jedi who has done it, yes I am Talking to you.
To those of you who are annoyed by it Report the to CSR, IM sure they will be more than willing to take action against Jedi
Message Edited by _Cicero_ on 10-26-2005 05:39 PM
no trade doesnt stop anything.
anyway i think the best thing to do is to remove mobs of that type. they do not belong in games such as this one, which is none like it. swg is open free space and not instanced zones. these type of mobs can exist in instance zones but not in free open space such as what swg does. there is no mechanism to stop kill stealing and as such, these mobs can only exist to grief others.
all-in-all, i think its poor design decision and i hope they dont make more of them.