Jedi Archive
Thread: You aren't going to like this...
ShiftDaParadigm wrote:
Has there been any serious consideration about bringing back perma-death? If so i think it should only be a temporary solution because they should change the badge system back to-- not necessarily the holocron system-- but something that matches it in difficulty. Remember when Jedi were rare? Now anyone could spend a few weeks and be viable Jedi. I don't think that this is realistic. In the movies you didnt see the normal people in the city outnumbered by jedi hah!
So bring back perma-death, dont tell anyone its temporary, then change the damn system
ok the fastest you can grind and get all the badges for jedi is about 50 hours with the village now at 30:1 conversion rate for most xp, and having to wait a minimum of 15 weeks for initiate, in those 15 weeks you would have to grind out 223,500,000 regular weapons xp including combat xp, thats at the best lvl 82 pickets at 31,041pickets total. thats 757 lairs on average, and thats 47 sets of 16 round trips in a full group. now this is the current grind for the new jedi coming to you soon in about 1-3 months, now the hologrinding jedi didnt need half that xp of the new jedi's, also there is no master profession that requires more then 6mil xp from novice so i guess if you did hologrind 37 elite professions of the 26then you would be equal to that of the new jedi in xp, work, and labor. im not saying that money isnt an issue i know it is but as far as even if you had to master every basic and elite profession which is only 26 elites and really 6 novices not counting the space or politician professions, it would be easier then to do the current grind, soe has made things harder for the new jedi wannabies, just like another guy said it dont matter what they do if its possible your still gonna have jedi's everywhere.
noothername wrote:
ok the fastest you can grind and get all the badges for jedi is about 50 hours with the village now at 30:1 conversion rate for most xp, and having to wait a minimum of 15 weeks for initiate, in those 15 weeks you would have to grind out 223,500,000 regular weapons xp including combat xp, thats at the best lvl 82 pickets at 31,041pickets total. thats 757 lairs on average, and thats 47 sets of 16 round trips in a full group. now this is the current grind for the new jedi coming to you soon in about 1-3 months, now the hologrinding jedi didnt need half that xp of the new jedi's, also there is no master profession that requires more then 6mil xp from novice so i guess if you did hologrind 37 elite professions of the 26then you would be equal to that of the new jedi in xp, work, and labor. im not saying that money isnt an issue i know it is but as far as even if you had to master every basic and elite profession which is only 26 elites and really 6 novices not counting the space or politician professions, it would be easier then to do the current grind, soe has made things harder for the new jedi wannabies, just like another guy said it dont matter what they do if its possible your still gonna have jedi's everywhere.
KeeferKman wrote:For argument sake, lets just say it is a lot of work either way. The big difference? Jedi used to be uber. Now, a good Swordsman with a PH and take down any Jedi.
so? if the goal is to be "uber" why not go swordsman with a PH?
im getting sick and tired of the attitude on this forum. you are playing an alpha class in an mmo, where alpha classes _never_ should be available to players in _any_ mmo. so please, each and everyone of you "1337 doodz" and crybabies stf u for a sec and enjoy the game. if you cant quit ffs and let others who do have fun enjoy their game. stop asking for nerfs and perma-death and other stupid crap like that.
flame on