Jedi Archive
Thread: Quoted for Emphasis !!
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Before TOOW I was outdamaged by BH's because of AB resistant armor.
Before TOOW I was outhealed by BH's.
Before TOOW I didn't have armor as good as a BH's.
Before TOOW I had way worse defence because I have no Defender.
But at least I could get away.
After TOOW I will not be able to get away.
But all thats ok, because:
I have XP loss
I have XP debt
I have serious downtime because of Force
Oh joy at the fun times ahead...
Remind me again, am I supposed to be 1.5x a normal template, or have I got that in reverse?
Been asking this myself.
Ech0Witch wrote:
The below was posted by a Chimaera Guild member of mine. Im posting it here as I think it more than adequately sums up the feelings that we have about the Jedi nerf's, and especially the new nerf's coming in to the game via ToOW.
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Before TOOW I was outdamaged by BH's because of AB resistant armor.
Before TOOW I was outhealed by BH's.
Before TOOW I didn't have armor as good as a BH's.
Before TOOW I had way worse defence because I have no Defender.
But at least I could get away.
After TOOW I will not be able to get away.
But all thats ok, because:
I have XP loss
I have XP debt
I have serious downtime because of Force
Oh joy at the fun times ahead...
Remind me again, am I supposed to be 1.5x a normal template, or have I got that in reverse?
sidsiegel wrote:
the people that run this game are mentally retarded
I can imagine you getting cornered in some dark alley with option 1:- Run or option 2:- Bend Over
Guess you take option 2 cos according to you option 1 is "retarded"
sidsiegel wrote:
the people that run this game are mentally retarded
syykodisco wrote:
No comment... Well just a short one.
Just gonna wait and see what happens like I did with the other expansions and the CU. People that are beta testing this expansion should really discuss on the beta forums so that the devs can see the majority complaints (if they ever read the post) and adjust accordingly.
They have, and I can tell you from experience that the developers don't really care. The only reason why they have these betas at all is to do load testing and get the servers stabilized enough to handle the new crap-code they are adding in.
They stopped listening to beta testers after the original game was released.
jugs wrote:
sidsiegel wrote:
the people that run this game are mentally retarded
I can imagine you getting cornered in some dark alley with option 1:- Run or option 2:- Bend Over
Guess you take option 2 cos according to you option 1 is "retarded"
Ech0Witch wrote:
The below was posted by a Chimaera Guild member of mine. Im posting it here as I think it more than adequately sums up the feelings that we have about the Jedi nerf's, and especially the new nerf's coming in to the game via ToOW.
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Before TOOW I was outdamaged by BH's because of AB resistant armor.
Before TOOW I was outhealed by BH's.
Before TOOW I didn't have armor as good as a BH's.
Before TOOW I had way worse defence because I have no Defender.
But at least I could get away.
After TOOW I will not be able to get away.
But all thats ok, because:
I have XP loss
I have XP debt
I have serious downtime because of Force
Oh joy at the fun times ahead...
Remind me again, am I supposed to be 1.5x a normal template, or have I got that in reverse?
Lets see,
Less damage/healing/defence than a standard profession
BH comes for you but you can't us FR to escape if thats what you choose.
You will get rooted/snared to death and looks like there is nothing you can do about it.
you then loose your xp (the only profession to have negative xp)
Whats the point in actually goign through the grind to get a jedi these days ? I have guildies who are grinding for jedi and I'm just gonna tell them not to bother actually grinding jedi skills as it's not worth the trouble afterwards.
another thought that springs to mind is that if jedi are supposedly 1.5 times stronger than a standard profession why does our CL top out at 80 and not 120 ? the straight maths of it just doesn't add up.