Jedi Archive

Thread: SL buffs

Mafiozo
Mon Oct 24, 2005 8:35 pm
#1

when pvping i usually have crit buff up i paint, called and advanced crit shot...is this the way to go or am i missing something?



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TireeG2
Tue Oct 25, 2005 5:20 am
#2

I currently use volley fire more than anything else, you'll see a really nice damage increase. In situations where the entire group is focusing on one target though, and we have someone armor breaking, I'll use steady aim. The only time that I use blaze of glory is on turrets, accuracy and armor piercing don't work there, but criticals do.


In my mind criticals just aren't that worth it, especially when I can do called shot and force a hit more than twice as strong as a crit. Try out volley fire though, should notice a nice damage increase.





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Giant2005
Tue Oct 25, 2005 12:28 pm
#3

sounds good enough to me



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HzGuderian
Tue Oct 25, 2005 1:45 pm
#4

Yea, I tend to have either blaze or volley on during combat, unless there's a specific situation I need defense, action/mind recharge or movement abilities increased instead. I'll paint targets, and use called shot liberally.




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sm1550
Tue Oct 25, 2005 3:15 pm
#5

On those boss mobs that AB won't work upon, does Volley Fire have a decent effect? Also, hmm, forgetting the name at the moment, but the skill that is supposed to reduce cooldown timers...is that worth using so far, or does that seem to make a negligible impact?

TireeG2
Wed Oct 26, 2005 4:41 am
#6

Yeah, volley fire works. Was trying that out at the old research facility yesterday. I could watch my damage numbers jump from like 800 to 950 when I switched from steady aim to volley on those bosses.




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UberNinjaOfDoom
Sun Oct 30, 2005 1:22 am
#7

What SL buffs have you found most useful as a Jedi ? I have not had the pleasure to group up with any SL after the revamp, and would like to get an idea what works well.



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