Jedi Archive

Thread: + 5 force accuracy ca... any difference?

mattskiski
Wed Sep 14, 2005 10:00 am
#1

I'm a master powers, healer 4000, enh 4002, defender 3440.... anyone know first hand what kind of increase in damage, if any, the +5 force accuracy attachment will give me in the powers attacks? Thanks in advance!





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Rappatoowie Spikeyhead - Rebel Jedi Paddie-Whacker
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mattskiski
Wed Sep 14, 2005 10:31 am
#2

......anyone?






Bloat Spikeyhead - Rebel Bounty Hunter

Rappatoowie Spikeyhead - Rebel Jedi Paddie-Whacker
Mahl Nourished - Hungry Weaponsmith

Vendor located at 2531 5586
Ravens Bluff, Dantooine

Drop off at vendor.
emovamalla
Wed Sep 14, 2005 11:00 am
#3

From my experience your % to hit will stay the about same and they dmg increases by about 2-3 dmg per +5. I'm at the 277 (w/o food) cap atm and it is nothing special. If you loot the CA's yourself then I'd use them but I would not spend any more money on them atm.



Foginock ~ 12pt Master Architect ~ 12pt Master WS ~ 12pt Master Artisan
Haciv ~ Master Powers ~ 4440Defender ~ 3002 Enhancer ~ 4000 Healer
Vicah ~ Master BH ~ MasterPistoleer ~ 4000CM


mattskiski
Wed Sep 14, 2005 11:38 am
#4

do you know if it effects ticks on choke? ....this cap you speak of, I don't quite understand which attack it applies to.... I have no lightsaber, just force powers for states and damage....



Bloat Spikeyhead - Rebel Bounty Hunter

Rappatoowie Spikeyhead - Rebel Jedi Paddie-Whacker
Mahl Nourished - Hungry Weaponsmith

Vendor located at 2531 5586
Ravens Bluff, Dantooine

Drop off at vendor.
emovamalla
Wed Sep 14, 2005 11:50 am
#5






mattskiski wrote:

do you know if it effects ticks on choke? ....this cap you speak of, I don't quite understand which attack it applies to.... I have no lightsaber, just force powers for states and damage....






I have not tested it very much w/ choke but I would assume that the initial hit would reflect a little extra dmg. Itoo have no LS skills. I am M-Powers, 3402 Enh, 4040 Def, 4000 Heal.


The "cap" that I refer to, which I am sure can be disputed if there was a hybrid rangedJedi, breaks down like this:


+140 Force Accuracy (from Master Powers)

+75 Gen. Ranged Accuracy (from Master Powers)

+12 Gen. Ranged Accuracy (from FS Combat)

+25 Force Accuracy (from CA's)

+25 Gen Ranged Accuracy (from CA's)

-------------------------------------------------------------------------

+277 Accuracy for Force Attacks


With Jedi only skills, there is NO WAY to possibly get higher than 277 REGISTERED accuracy. You might be able to get +5,932 (or whatever) from more CA's but only +25 of each mod from CA's will work.



Foginock ~ 12pt Master Architect ~ 12pt Master WS ~ 12pt Master Artisan
Haciv ~ Master Powers ~ 4440Defender ~ 3002 Enhancer ~ 4000 Healer
Vicah ~ Master BH ~ MasterPistoleer ~ 4000CM


super_moomoo
Wed Sep 14, 2005 11:53 am
#6

with only force acc +15 right now (speaking of which i should put the others i ahve into clothes and use them but o well) i notice i hit ALOT more. You also miss alot though so some people dont think it really improves acc that much. but against mdef's i notice instead of missing 3/5 times i only miss 2/5 times most of the time. Basicall acc wise ya i do see a difference. Damage wise i never pay attention to



(ggggggggggggggWX9nnn]supermoomoo]nnnWX9gggggggggggggg)
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mattskiski
Wed Sep 14, 2005 11:56 am
#7

...thanks for the great reply! .....now I just hope they won't end up taking my rifle away from me.... it's the only way my mpowers template is viable....


you gotta love rooting/choking/snaring, and kiting bounty hunters. It really throws them off....





Bloat Spikeyhead - Rebel Bounty Hunter

Rappatoowie Spikeyhead - Rebel Jedi Paddie-Whacker
Mahl Nourished - Hungry Weaponsmith

Vendor located at 2531 5586
Ravens Bluff, Dantooine

Drop off at vendor.
sanct_squadleader
Wed Sep 14, 2005 1:01 pm
#8

try to get up to +25 you will notice a good difference, also get +25 general ranged accuracy



================================================================================================================================
FREEZER
Master Swordsman / Master Doctor
Master Bounty Huner / Master Doctor / Novice Rifleman

MELKOR-
0040 BH / 0040 Pistoleer / 0040 Smuggler
TKM / Master Pistoleer / 3400 Fencer / Force sensitive.
Master Powers / 0040 LightSabers / 3402 Enhancer / 3000 Healer / 0020 Defender

emovamalla
Wed Sep 14, 2005 1:11 pm
#9






sanct_squadleader wrote:
try to get up to +25 you will notice a good difference, also get +25 general ranged accuracy





As posted higher up in the post, I have the 277 cap and it is nothing special.



Foginock ~ 12pt Master Architect ~ 12pt Master WS ~ 12pt Master Artisan
Haciv ~ Master Powers ~ 4440Defender ~ 3002 Enhancer ~ 4000 Healer
Vicah ~ Master BH ~ MasterPistoleer ~ 4000CM


emovamalla
Thu Sep 15, 2005 12:08 am
#10






mattskiski wrote:

...thanks for the great reply! .....now I just hope they won't end up taking my rifle away from me.... it's the only way my mpowers template is viable....


you gotta love rooting/choking/snaring, and kiting bounty hunters. It really throws them off....








LOL, your template (just like mine) is 100% viable vs. non-jedi. M-Powers is (IMHO) the most feared Jedi template base there is for NON-Jedi... and sadly enough the worst against other Jedi. I feel that using a rifle actually HURTS my gameplay (yes... even with an "uber" 1050 dmg rifle). The speed and min dmg on rifles is WELL below what you can do w/ your LS even on default attack. Look into it, you'll see what I'm talking about... my 617 max dmg saber on default attack will outdmgmy 1050 dmg rifle on default attack.


I'm also unclear on how you (with a 64m range) are"kiting" a BH(with a 64m range w/ Rifle or 79m w/ rifle + cybernetics) unless all the BH's that come for you are Pistoleers or Carbineers.





Foginock ~ 12pt Master Architect ~ 12pt Master WS ~ 12pt Master Artisan
Haciv ~ Master Powers ~ 4440Defender ~ 3002 Enhancer ~ 4000 Healer
Vicah ~ Master BH ~ MasterPistoleer ~ 4000CM


mattskiski
Thu Sep 15, 2005 12:18 am
#11






emovamalla wrote:





mattskiski wrote:

...thanks for the great reply! .....now I just hope they won't end up taking my rifle away from me.... it's the only way my mpowers template is viable....


you gotta love rooting/choking/snaring, and kiting bounty hunters. It really throws them off....








LOL, your template (just like mine) is 100% viable vs. non-jedi. M-Powers is (IMHO) the most feared Jedi template base there is for NON-Jedi... and sadly enough the worst against other Jedi. I feel that using a rifle actually HURTS my gameplay (yes... even with an "uber" 1050 dmg rifle). The speed and min dmg on rifles is WELL below what you can do w/ your LS even on default attack. Look into it, you'll see what I'm talking about... my 617 max dmg saber on default attack will outdmgmy 1050 dmg rifle on default attack.


I'm also unclear on how you (with a 64m range) are"kiting" a BH(with a 64m range w/ Rifle or 79m w/ rifle + cybernetics) unless all the BH's that come for you are Pistoleers or Carbineers.








....most of the bh's who come for me are mbh mcm's with 4 in either pistols, for stopping shot, or carbines, for crippling shot. The kiting part, is getting out of that 0-14 meter range that most CM's operate in.....


I guess I just never got around to putting down my rifle, and really trying toe-to-toe combat with my saber. I've only got 3 decent crystals (pre pub 9) and no extras to LS crafting, seeing as how I have no lightsaber in my template. I'd pretty much be swinging a training saber.....





Bloat Spikeyhead - Rebel Bounty Hunter

Rappatoowie Spikeyhead - Rebel Jedi Paddie-Whacker
Mahl Nourished - Hungry Weaponsmith

Vendor located at 2531 5586
Ravens Bluff, Dantooine

Drop off at vendor.
emovamalla
Thu Sep 15, 2005 12:24 am
#12






mattskiski wrote:





emovamalla wrote:





mattskiski wrote:

...thanks for the great reply! .....now I just hope they won't end up taking my rifle away from me.... it's the only way my mpowers template is viable....


you gotta love rooting/choking/snaring, and kiting bounty hunters. It really throws them off....








LOL, your template (just like mine) is 100% viable vs. non-jedi. M-Powers is (IMHO) the most feared Jedi template base there is for NON-Jedi... and sadly enough the worst against other Jedi. I feel that using a rifle actually HURTS my gameplay (yes... even with an "uber" 1050 dmg rifle). The speed and min dmg on rifles is WELL below what you can do w/ your LS even on default attack. Look into it, you'll see what I'm talking about... my 617 max dmg saber on default attack will outdmgmy 1050 dmg rifle on default attack.


I'm also unclear on how you (with a 64m range) are"kiting" a BH(with a 64m range w/ Rifle or 79m w/ rifle + cybernetics) unless all the BH's that come for you are Pistoleers or Carbineers.








....most of the bh's who come for me are mbh mcm's with 4 in either pistols, for stopping shot, or carbines, for crippling shot. The kiting part, is getting out of that 0-14 meter range that most CM's operate in.....


I guess I just never got around to putting down my rifle, and really trying toe-to-toe combat with my saber. I've only got 3 decent crystals (pre pub 9) and no extras to LS crafting, seeing as how I have no lightsaber in my template. I'd pretty much be swinging a training saber.....








Do a test and look into it. Make yourself a 4th gen and dump in your 4 most high dmg pearls / crystals. Default attack on a friend w/ it and then try the rifle under the same conditionsand you'll see what I am talking about.


Again, w/ MCM's you have an AWESOME template for them. There's no need for a rifle at all. Check this post out that I made about a month ago:


http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=1159460




Foginock ~ 12pt Master Architect ~ 12pt Master WS ~ 12pt Master Artisan
Haciv ~ Master Powers ~ 4440Defender ~ 3002 Enhancer ~ 4000 Healer
Vicah ~ Master BH ~ MasterPistoleer ~ 4000CM


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