Jedi Archive

Thread: Doing maths: template

Distiler
Thu Sep 15, 2005 5:12 am
#1

Salute! I'm not still jedi but one of the fun things of this game is thinking templates and checking them with calculator (WoW and others suck at this...). I'm thinking in a MEnhancer, 3404 LS (or 0434 for faster grind), 4020 Heal and 0040 Defender.
Do you think its worth to have the XX2X Heal or anything under XX4X is crap?
Is it powerful enough 3404 or 0434 LS?
Having 0040 Defender means I'll have 20 (or 30 dunno rally) innate armor and force aura . Is it enough? I also have force armor from Menhancer...Is the effect of advance aura like advance CoB (cause I used to be TK and CoB made a big difference in reducing dmg taken)?

Meanwhile I'm at the cantina playing the omni-box! ^^
Thanks in advance!
Cartouche
Thu Sep 15, 2005 5:16 am
#2





Is the effect of advance aura like advance CoB (cause I used to be TK and CoB made a big difference in reducing dmg taken)?





Yes, Aura has exactly the same effect as COB. The only difference is that Aura doesn't have a warm-up (so you don't need to stand still to activate Aura).

Message Edited by Cartouche on 09-15-2005 05:16 AM



Cartouche
Gingali
Thu Sep 15, 2005 5:20 am
#3

Hi,
talking about template is quite uniteresting imho. It still depends on you and how you handle your specific template.
So, anyways... to ease the math and stuff, download that nice tool and spare us the calculator

www.bloodfin.org/downloads



--
RFC
Ke'enih -> Master Armors / Rebel Faction Armor at Theed -6600 3400
Ko-Tir -> PreCU Jedi
Ahnyboth -> Bounty Hunter
Kal_Choedan
Thu Sep 15, 2005 5:22 am
#4

Take out what you want in your template and build your jedi arround those skills.



Pirates of the Burning Sea

Comeing to you in June 07

Be there and sink a Frenchy


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