Jedi Archive

Thread: CU2 = pre pub 9 type jedi trees?

H-I-M
Fri Nov 04, 2005 1:32 am
#1

ok so there will be only 9 professions now right? do you think there will be trees like pre pub 9 then?


note: not the power we had nor the fun or anything, just do you think the new jedi tree(s) will be anything like it was pre pub 9?



Guess Who...
What Happened To The Game I Bought
I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
--We go out and say, ‘'you know what, we want more of those players, we want that 3.5 million from that game over there.' So instead of sticking to the thing that our players really love, we start changing it. And now we’re alienating the players playing our game, losing our subscribers." - Jeff Hickmanstart

esfnighthawk
Fri Nov 04, 2005 1:35 am
#2

Where everyone has the same skills? I believe so. Right now, the closet example I can think of is Diablo 2, where the only difference between you and the other Barbarian/Sorceress/Amazon/Paladin/Druid/Assasin/Necromancer will be your "gear" (I.E. weapons, clothing, armor, etc.) Atleast, that's how I see it.





____Jedi Hermit ______________________________
Jedi Defender
___________________________________________

gnn[[[[[[[[[[$nnnWX9gggggggggggggggggggggggggggggggg)


CrulenTheFish
Fri Nov 04, 2005 1:37 am
#3

only workable wayi can see... fun fun



CREE
H-I-M
Fri Nov 04, 2005 1:43 am
#4

i like the idea of a pre pub 9 type skill tree. where every jedi has the same temp/skills. it will be based on game play and player skills more then, and i liked how the pre pub 9 trees worked. altho i dont see the same pre pub 9 trees coming back, just a type of that.



Guess Who...
What Happened To The Game I Bought
I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
--We go out and say, ‘'you know what, we want more of those players, we want that 3.5 million from that game over there.' So instead of sticking to the thing that our players really love, we start changing it. And now we’re alienating the players playing our game, losing our subscribers." - Jeff Hickmanstart

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