Jedi Archive

Thread: Defining jedi and problem solving

Jacella
Mon Aug 29, 2005 11:06 am
#1

Jedi roles:


  1. Jedi vs Jedi

  2. Jedi vs BH

  3. High End PVE

  4. Jedi GCW pvp

These are our roles, but how are we balanced in this?


Jedi vs Jedi: Ok, this is the easy one, because if something is broken or nerfed, it doesn't really matter since both jedi will be faving that same issue. Barring gank squads, jedi 1 vs 1 combat is pretty eavenly matched...or is it? With the crystal/pearl drop issues, there are several jedi that are left out in the cold with poor sabers and with little hope of this changing anytime in the near future. The easiest and most effective way to do this is to adjust the impact that crystals and pearls have on the final quality of the sabers. I know that many of us (including myself) have spent many hours and many millions on getting the pearls/crystals that we have and feel that we SHOULD have better sabers...but is that fair to the rest? Not really. A realistic adjustment of base damage and redution in pearl stats (or even just the boost to base damage that we should already have by now) would put us on more even footings. When a vet jedi has a saber that does, quite literally, twice the damage that a newer jedi can possibly get, this causes not jealosy, but abject hatred. Therefore, base ls damage should be increased by 200 - 300 points.


Jedi vs BH: This is a more complicated problem. Since BH's can only count of fighting a jedi 1 vs 1, the reletive effectiveness of the bh needs to reflect this. Thisis where the healing comes to mind....or mind costs on that healing and the timer. The new FOTM is MCM/MBH. They can outheal any jedi and take down even competant jedi. My suggestion is to add a second heal to the novice box in healer (as suggested in another thread) that heals 500 points with little mind/force cost. That, coupled with more effective lightsabers, would balance the issue a bit. To keep the balance in perspective, I also want BH's to be able to group with one other player to help in battles. This adds variety and fun to the hunts. If I am fighting 1 vs 1 all the time, I don't feel as much like a Jedi as when facing multiple opponents.


High End PVE: This needs to be adjusted a bit aswell....the damage we do vs environment should be more reflective of that of a CL 90+. The trandoshans in the house for the Secrets of whatever quest seem to be a lot harder after the latest patch than before. I soloed it before and managed to keep from getting incapped...but the other day when helping a friend do it, I got incapped twice and was barely able to complete the quest. This just seems off a bit. Uber? no, I don't need uberness, but c'mon, pve should be where jedi shine like a 1000W bulb!


Jedi GCW pvp: This is the biggest point of debate. What is a our role here?






___________________(J)__________________
||There is no other (Sith-)||ggggggggggggggg
ggggggggggggggggggggggggg||Jacella||

Neomonk
Mon Aug 29, 2005 11:54 am
#2







Jacella wrote:


Jedi GCW pvp: This is the biggest point of debate. What is a our role here?






I feel that Jedi should be included in the GCW but not in the same role as the other elite professions. The elite professions should do most of the fighting to sway the tide of the war. Imperialsoldiers vs. rebel soldiers should make up 90% of the war. Jedi should only come in to play at a higher level. They should maybe lead groups into battle, go on special rescue missions (or assassination missions) or maybe protect certain people/places.


It seems right now Jedi are being played just to be the best in PVP/GCW and that doesn't seem to work. I would like to see a different role for Jedi in the war, instead of being the alpha class that everyone wants in order to compete.




EDIT: Oh, and before anyone rips me apart, I don't PVP anymore since the CU so this is just how I feel about things without much experience.

Message Edited by Neomonk on 08-29-2005 11:55 AM



__________________________________________________________
Knomoen Neomonk - Jedi Padawan Cancelled
Pnomoen - Bounty Hunter / Carbineer Cancelled
Gnomoen - Armorsmith / Architect Cancelled
Nomoen - Master Brawler / Teras Kasi Master Cancelled
Jacella
Tue Sep 06, 2005 1:53 pm
#3

/bump to show how to construct a non-whiney post





___________________(J)__________________
||There is no other (Sith-)||ggggggggggggggg
ggggggggggggggggggggggggg||Jacella||

KaliMaul
Tue Sep 06, 2005 1:56 pm
#4

You were wrong in one thing. Multiple BHs CAN attack a jedi (let me not explain how), but there is no way for multiple jedi to attack one BH This is obvious, but ganking is still there, and BHs are still crying to nerf our escape abilities.



Canceled
Gooba Kali - Nightelf Mage Dark Jedi Elder - pre-NGE Warmaster or whatever
Adyr Kali - Imperial slug
The pwner of Starsider's 8 year old xbox jedi (omg were do i loot a kryat peral?!?!?!)
The plural of jedi is jedi!
OMG LOLZ N00B YOU ARE PWNT OMG!!!!ONEHUNDREDANDELEVEN

KaliMaul
Tue Sep 06, 2005 1:58 pm
#5

BTW I suggest another solution to healing: put force heal and advanced force heal on one cooldown timer and improved force heal on a seperated one. So a jedi w/ 2000 could heal 1500 at a time, a jedi w/ 4000 could heal 2500. This still does NOT outheal CMs, and I think it would be pretty fair for everyone.



Canceled
Gooba Kali - Nightelf Mage Dark Jedi Elder - pre-NGE Warmaster or whatever
Adyr Kali - Imperial slug
The pwner of Starsider's 8 year old xbox jedi (omg were do i loot a kryat peral?!?!?!)
The plural of jedi is jedi!
OMG LOLZ N00B YOU ARE PWNT OMG!!!!ONEHUNDREDANDELEVEN

MrShipWright
Tue Sep 06, 2005 2:00 pm
#6






Neomonk wrote:







Jacella wrote:


Jedi GCW pvp: This is the biggest point of debate. What is a our role here?






I feel that Jedi should be included in the GCW but not in the same role as the other elite professions. The elite professions should do most of the fighting to sway the tide of the war. Imperialsoldiers vs. rebel soldiers should make up 90% of the war. Jedi should only come in to play at a higher level. They should maybe lead groups into battle, go on special rescue missions (or assassination missions) or maybe protect certain people/places.


It seems right now Jedi are being played just to be the best in PVP/GCW and that doesn't seem to work. I would like to see a different role for Jedi in the war, instead of being the alpha class that everyone wants in order to compete.




EDIT: Oh, and before anyone rips me apart, I don't PVP anymore since the CU so this is just how I feel about things without much experience.

Message Edited by Neomonk on 08-29-2005 11:55 AM




lol jedi lead groups of non jedi into battle maybe on your server, on mine there it would be more like one non jedi leading a group of jedi because theres sooo damn many of jedi everywhere




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TheGreatFreyr
Tue Sep 06, 2005 2:03 pm
#7






Jacella wrote:

Jedi roles:


  1. Jedi vs Jedi i personally think this is even atm but it would be moreso if the newer jedi had better sabers

  2. Jedi vs BH the FOTM template needs to be toned down a bit and i disagree that an extra heal would fix this

  3. High End PVE it'd be nice if we did more damage in pve yes

  4. Jedi GCW pvp should we have a role in this at this timeline? should be a more behind the sceens thing to me

These are our roles, but how are we balanced in this?


Jedi vs Jedi: Ok, this is the easy one, because if something is broken or nerfed, it doesn't really matter since both jedi will be faving that same issue. Barring gank squads, jedi 1 vs 1 combat is pretty eavenly matched...or is it? With the crystal/pearl drop issues, there are several jedi that are left out in the cold with poor sabers and with little hope of this changing anytime in the near future. The easiest and most effective way to do this is to adjust the impact that crystals and pearls have on the final quality of the sabers. I know that many of us (including myself) have spent many hours and many millions on getting the pearls/crystals that we have and feel that we SHOULD have better sabers...but is that fair to the rest? Not really. A realistic adjustment of base damage and redution in pearl stats (or even just the boost to base damage that we should already have by now) would put us on more even footings. When a vet jedi has a saber that does, quite literally, twice the damage that a newer jedi can possibly get, this causes not jealosy, but abject hatred. Therefore, base ls damage should be increased by 200 - 300 points.


Jedi vs BH: This is a more complicated problem. Since BH's can only count of fighting a jedi 1 vs 1, the reletive effectiveness of the bh needs to reflect this. Thisis where the healing comes to mind....or mind costs on that healing and the timer. The new FOTM is MCM/MBH. They can outheal any jedi and take down even competant jedi. My suggestion is to add a second heal to the novice box in healer (as suggested in another thread) that heals 500 points with little mind/force cost. That, coupled with more effective lightsabers, would balance the issue a bit. To keep the balance in perspective, I also want BH's to be able to group with one other player to help in battles. This adds variety and fun to the hunts. If I am fighting 1 vs 1 all the time, I don't feel as much like a Jedi as when facing multiple opponents.


High End PVE: This needs to be adjusted a bit aswell....the damage we do vs environment should be more reflective of that of a CL 90+. The trandoshans in the house for the Secrets of whatever quest seem to be a lot harder after the latest patch than before. I soloed it before and managed to keep from getting incapped...but the other day when helping a friend do it, I got incapped twice and was barely able to complete the quest. This just seems off a bit. Uber? no, I don't need uberness, but c'mon, pve should be where jedi shine like a 1000W bulb!


Jedi GCW pvp: This is the biggest point of debate. What is a our role here?






*i summed up my points in red*


jedi vs jedi thing: by even i meant like a jedi with 500max saber vs a jedi with 500max saber would fight it out and be a perfectly even and good fight, fight with 700max saber vs a 500max saber would prolly be a quick fight and not very even so the pearls need to be fixed to reflect this.


jedi vs bh thing: i really think that this goes outside even jedi vs bh to jedi vs normal templates. the healing costs arn't really high enough imo to be called balanced but the problem here is that if it's a normal vs a normal template the healling costs arn't as big a factor because they dont have to worry about running out of force.


jedi in gcw: i think this is prolly gonna be less of an issue when the FRS returns, as long as it doesn't require jedi to be SF 24/7.



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Freyr, Wookie God
0000000000000000000000000000Dark Wookie Jedi


Jive17
Tue Sep 06, 2005 2:20 pm
#8

How do you figure that CM's can out heal Jedi with heal 4xxx? this is not true.
TheGreatFreyr
Tue Sep 06, 2005 2:21 pm
#9






Jive17 wrote:

How do you figure that CM's can out heal Jedi with heal 4xxx? this is not true.





they can heal faster then we can kill them.



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Freyr, Wookie God
0000000000000000000000000000Dark Wookie Jedi


Jacella
Tue Sep 06, 2005 2:22 pm
#10






Jive17 wrote:

How do you figure that CM's can out heal Jedi with heal 4xxx? this is not true.





Yes it is. As a MBH/MP/CM 4000, I can heal many many more times than my jedi counterpart. At 1200 points a shot, every 3 seconds and 3 heals on different timers...I only stop healing when I run out of mind. If I do the right foods, that will be a long long time.





___________________(J)__________________
||There is no other (Sith-)||ggggggggggggggg
ggggggggggggggggggggggggg||Jacella||

MasterSheep
Tue Sep 06, 2005 2:23 pm
#11

currently in high end PvP level 90+ is where our sabers come into thier own - the very high min damage on them is what allows use to fight ancient krayts and NK much more effectively than a non jedi weapon can. However cs a CL81 avatar guard a laser rifle is more effective..



Force Sensitive Crafting Master
Master Freelance Pilot
-Jedi -

Guns n Roses Weaponry @ -2971 +0147 on Naboo
Jive17
Tue Sep 06, 2005 2:28 pm
#12






Jacella wrote:





Jive17 wrote:

How do you figure that CM's can out heal Jedi with heal 4xxx? this is not true.





Yes it is. As a MBH/MP/CM 4000, I can heal many many more times than my jedi counterpart. At 1200 points a shot, every 3 seconds and 3 heals on different timers...I only stop healing when I run out of mind. If I do the right foods, that will be a long long time.





I see what your saying, not on a point per heal basis but a frequency of heal one. That makes sense now.
blademaster30
Tue Sep 06, 2005 2:30 pm
#13

not to bad a post. i like it 90%





Stormzz / Thunderzz / Rainzz
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