Jedi Archive
Thread: Initial Testing of SL Changes. Hard Numbers inside. Looks to be troublesome.
Just ripped this from the SL forums.
Black-Sun wrote:
Ok i have some hard testing numbers here now. The test subjects was a TKM and a MBH/MSL/4000CM. The weapons being used on the tkm was a 509-895 kinetic dmg kateran knuckler with 120 cold damage and the bh/sl was useing a proton rifle thats 428-855energy dmg and 90 cold dmg.
The testing i performed went over the effectiveness of the armor effictiveness buffs, the damage buffs, and the accuracy buff.
Armor Resist Buffs - BH shooting the TKM with a PSG 2095 resist. (will be listing resists as %'s) This was tested by useing advanced critical shot on my TKM.
This is wearing a PSG Useing the Proton Rifle (energy+cold dmg)
No Buffs - 68.9% Damage Resist Call To Arms Buff - 74.1% Damage Resist
Toughen - 76.3% Damage ResistToughen + Call To Arms Buffs - 80.3% Damage Resist
Summary - basicly this ammount of armor resist is off the charts and way above the 10k resist cap thats been estimated. Basicly both of the resist buffs stacked together will = 80% resist armor on a tkm just like it was pre cu, is roughly a 11.5% increse in armor resist persentage.
This is wearing a PSG Useing a ALR (all energy dmg)
No Buffs - 69.5%
Call To Arms - 74.3%
Toughen - 76.4%
Call To Arms + Toughen - 80.3%
This is not wearing a PSG useing a ALR (463-927 Dmg)
No Buffs - 48.5% Resist
Toughen Buff - 55.3% Resist
Toughen + Call to Arms - 59.3% Resist
Damage Increse Buffs - TKM hitting the BH wearing no armor.
No Buffs - 930 Damage Taken High Yeild Buff - 1132 Damage Taken
High Yeild + Blaze Of Glory - 1132 Damage Taken, note this was not a critical hit.
High Yeild + Steady Aim (+150 acc) - 1190 Damage Taken
Summary - With the high yeild buff it incresed the damage by 202 damage. This translates out to a 21.7% increse in damage output (202 / 930 = .217) (930 x 1.217 = 1131.81 damage)
Damage Reduction Buff - BH shooting the TKM.
Without Volly Fire Buff - 68.9% Damage Resist
With Volly Fire Buff - 59.6% Damage Resist
Summary - With this buff basicly your targets armor is reduced by ~10%
Ho'mer
Message Edited by Opie76 on 09-06-2005 11:01 PM
There some secret motto I didn't know about?
Like: 'Jedi, not every profession hates us. Yet. But, we're working on it.'
Turd_Ferguson523 wrote:
Hey great, another profession for everyone to cry nerf to.
There some secret motto I didn't know about?
Like: 'Jedi, not every profession hates us. Yet. But, we're working on it.'
yep - nice improvements for a SL..
however only one can be active at once
SL buffs cant be applied through a tef and the duration of even the best ones is like 30-40 sec (just like volley fire is now)
Lorelai_Seabreeze wrote:
Sounds like a new FOTM for BH's soon
I hope so, I bet the action and mind costs on these SL buffs are pretty wicked. They'll kill themselves for me refreshing these.
never ending heals
self buffing
could be worse then an MCM