Jedi Archive

Thread: Force Run Changed?

Ozu
Sun Oct 31, 2004 5:16 am
#1


Well I am not sure if anyone else noticed this or not. I logged in my jedi last night for a little grinding and noticed that the force run timer has been shortened. I usually get to my hunting ground store my bike and FR1 in the area to maximize the creature spawning. Well normally I can clear 2-3 lairs through a FR cycle. Last night I was lucky to get one lair done before the FR running out. Anyone else notice this or did I miss a patch note somewhere about this. I did not bug this but probably should have.


And before any of the local bounty hunter trolls post. This is not a cry, this is a concern about MY profession not yours. Thank you and have a good day.
Cablegod
Sun Oct 31, 2004 5:19 am
#2






Ozu wrote:


Well I am not sure if anyone else noticed this or not. I logged in my jedi last night for a little grinding and noticed that the force run timer has been shortened. I usually get to my hunting ground store my bike and FR1 in the area to maximize the creature spawning. Well normally I can clear 2-3 lairs through a FR cycle. Last night I was lucky to get one lair done before the FR running out. Anyone else notice this or did I miss a patch note somewhere about this. I did not bug this but probably should have.


And before any of the local bounty hunter trolls post. This is not a cry, this is a concern about MY profession not yours. Thank you and have a good day.




sorry i cant help you with your problem...but i would like to say that its bad when u have to put this ^ in your post




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BlazeHoliday
Sun Oct 31, 2004 6:31 am
#3






Cablegod wrote:





Ozu wrote:


Well I am not sure if anyone else noticed this or not. I logged in my jedi last night for a little grinding and noticed that the force run timer has been shortened. I usually get to my hunting ground store my bike and FR1 in the area to maximize the creature spawning. Well normally I can clear 2-3 lairs through a FR cycle. Last night I was lucky to get one lair done before the FR running out. Anyone else notice this or did I miss a patch note somewhere about this. I did not bug this but probably should have.


And before any of the local bounty hunter trolls post. This is not a cry, this is a concern about MY profession not yours. Thank you and have a good day.




sorry i cant help you with your problem...but i would like to say that its bad when u have to put this ^ in your post







/agree its a sad... but nessacary.. btw i don't know if they nerfed it don't use FR that much



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React0
Sun Oct 31, 2004 8:05 am
#4

I have noticed that FR1 is indeed shorter. It seems it wears off with 20sec left on the timer.



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NazgulRider
Sun Oct 31, 2004 8:12 am
#5

I noticed the same thing too and the bad thing is you can't reuse it until the timer goes away.




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Ozu
Sun Oct 31, 2004 9:11 am
#6

Well at least I am not the only one seeing this. Songouki could you comment on this?
Stuyf
Sun Oct 31, 2004 9:37 am
#7

what are the timers for


FR1?

FR2?

FR3?


how long can u forcerun with them?



____________ A'rato Arkoma ____________
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____________________________________________
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Dubrekken
Sun Oct 31, 2004 10:15 am
#8

if this is the case, it sounds like one of two things.


An unintentional bug.


Or a direct change. Having force run 1 (which is slower than burst run) on while running away from a bh. The bh will often hit burst run which keeps them right next to you till the bh burst runs out. If what the posters are talking about is true, there's 20 seconds of time in which you have 0 terrain neg and can't force run again, giving the bh time to catch up to you. So if this is the case, our escape has been nerfed again. I don't mind the initial nerf, I see force run as a method of escape, but if this is the case now, it's clearly trying to give the bh more of an edge.



Moncal 4 LIFE
Greenyman
Sun Oct 31, 2004 10:21 am
#9

If i remember correctly all force run types have a 2 min timer.


If force run fades away after 1:40 now , leaving 20 sec sounds buggy ....



DaesDream
Sun Oct 31, 2004 10:53 am
#10






Greenyman wrote:

If i remember correctly all force run types have a 2 min timer.





Yup, they all last 2 minutes, and they all show up in your buff timer window.



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Llazarus
Sun Oct 31, 2004 11:10 am
#11

If they nerf it right after I grinded my ass of to get it Im friggen quitting .



mm. dM8
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YMMMMb dMMM'
`YMMMb dMMMP
`YMMM MMM'
"MbdMP
.dMMMMMM.P
dMM MMMMMM
YMMMMMMMMM
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MxM .mmm
W"W """

Shadowreapx
Sun Oct 31, 2004 11:31 am
#12




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SonGouki
Sun Oct 31, 2004 5:06 pm
#13

Just letting you know that I'm watching this thread...


If anyone's experiencing this please write the details here so I have some solid data to bring to the devs.


Thanks





- SonGouki

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