Jedi Archive
Thread: Maker master healer useful!
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GunFu
Mon Oct 24, 2005 11:02 am
#1
1. Should have a rez.
2. should have force buffs
3. Should have self rez, not master enh.
Tellahane
Mon Oct 24, 2005 11:05 am
#2
Move regain conciousness to mhealer, give it the ability to work on self or other, (for other it should have warm-up and cooldown timers and cost more force then self), I think the buffs should stay in enhancer, just allow them to put up things like resist buffs on other people but the more buffs they have on other people the more force they drain per tick. Might have to give menh another ability if you take their self- res though, maybe advanced versions of root/snare, or since improved force wave is a tier 3 box give them advanced force wave thats a small cone ability.
Mythrindir
Mon Oct 24, 2005 11:07 am
#3
or make force/mind cost on total heal the same as it is for advanced heal...
Tellahane
Mon Oct 24, 2005 11:08 am
#4
I'd be happy if the more boxes you have in healer the less force/action/mind it takes to heal with., or even the faster you can heal
GunFu
Mon Oct 24, 2005 11:09 am
#5
I still feel a master healer should be able to self buff his/her health 1k hitpoints.
Tellahane
Mon Oct 24, 2005 11:12 am
#6
that might be slightly over-powered but at least reduce it to say 2 seconds or so, even if they leave the fc as it is, being able to heal instantly whenever you wanted to could be deadly with a defender/healer template, there woudn't be a way to kill them if you can't out-damage there heals per sec befre you run ou of force.
GunFu wrote:
Tellahane wrote:
I'd be happy if the more boxes you have in healer the less force/action/mind it takes to heal with., or even the faster you can heal
Yes, master healer should have no cool down timer.
GunFu
Mon Oct 24, 2005 11:14 am
#7
I dont feel it would be overpowering for a master healer. Hell, if you have ever read the jedi healer book there should be alot more healers should be able to do.
Tellahane wrote:
that might be slightly over-powered but at least reduce it to say 2 seconds or so, even if they leave the fc as it is, being able to heal instantly whenever you wanted to could be deadly with a defender/healer template, there woudn't be a way to kill them if you can't out-damage there heals per sec befre you run ou of force.
GunFu wrote:
Tellahane wrote:
I'd be happy if the more boxes you have in healer the less force/action/mind it takes to heal with., or even the faster you can heal
Yes, master healer should have no cool down timer.
RobbieDt
Mon Oct 24, 2005 11:24 am
#8
making master healer able to cure all cm debuffs would be nice, but that's probably asking for to much
Veustuh
Mon Oct 24, 2005 11:28 am
#9
GunFu wrote:
1. Should have a rez.
I agree with that and have always felt that it should be a Master Healer deal.There should be an option for them to resurrect others but at a great cost to the force / mind / action pool.
2. Should have force buffs.
No disagreement there but make them like Doctor buffs though for a lesser value in order to allow a Master Doctor about the only thing that's beneficial to them outside of resurrect. Basically make it how Force Speed is canceled out by a Doctor's adrenal boost if buffs are added. Additionally, allow them to apply the buffs to players but once again at a decent cost to force / mind and action.
3. Should have self rez, not master enh.
Honestly you can have it for it's practically worthless with Enhancer. Sure we can self resurrect ourselves though the penalty hurts especially if you use it more than once in the 90 minute downtime as it will stack.
Message Edited by Veustuh on 10-24-200501:36 PM
Message Edited by Veustuh on 10-24-2005 01:36 PM
Tellahane
Mon Oct 24, 2005 11:28 am
#10
Total heal does heal all the cm stuff, its just that total heal costs 1000 some force, plus more for the amount of health healed, and i don't know if it was fixed but it was also costing more force for healing action and mind even though it doesn't heal action or mind.
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