Jedi Archive
Thread: Forcus Thread Force Powers
As others have mentioned, the greatest threat to Powers is apathy. The Devs simply do not care. The CU is now live and the "balancing pass" has been done. I see no sign of any further care from the Devs here. They have done their job - project file closed.
The Devs must know we are concerned - 17 pages on this thread alone. Sure, some of the suggestions calling for new abilities would require developer/designer time, but the point for me is, that MANY WOULDNT.
There are quick wins the Devs can do - if they wished. Removing the warmup timer on Force Strike is quick and simple commenting out of code. Same with Lightning if they felt that was required. After all, when the CU went live, these 2 moves didnt have warmup timers so it cant be hard to remove them again.
As the Devs never state their "vision" we dont really know if they even see there is an issue here. If they dont feel there is a problem - they do nothing (like now!).
If they do feel there is a problem, some of the fixes are so easy it leads me to conclude that either they dont agree there is a problem - or they cant be bothered with Powers.
Honestly, how is this any different than the feign death of past? I don't have the problem with an "alpha strike" ability as you described it before Tanks, but what's the point is fighting if one of the combatants can leave practically on a whim?
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If you were to do that then there should be no restrictions on when a player can and can not cloak, and there should also be a way for me to strip away all of your defenses with 1 button as well.
Buku
Naritus
Tamianx wrote:
Tanks wrote:
Currently a Powers Jedi using an Advanced Laser Rifle with the basic "Ranged Attack" has a higher DPS than any Force Powers skill. Force Powers is "supposed" to be a vaible alternative to Lightsaber skills. This does not mean it should have the same overall DPS, but using the overall skill set it should be a viable alternative. Currently due to a variety of factors it is NOT.
To Correct This:
- Change Force Weaken to work as Armor Break for Force Powers only, reducing Force Defenses.
- Eliminate zip bars from Force Strike and Force Lightning.
- Make sure that General Ranged Speed and General Ranged Accuracy mods work with Powers attacks.
- Make sure that Force Accuracy CAs/SEAs work for Force Powers.
- Reduce action costs to be more inline with LS action costs for similar attacks.
- Make state attacks really mean something (issue for all professions).
- Increase the range of Powers attacks (45m?). Currently an MLS just using Adv. Saber Throw only can outdamage a Master Powers Jedi. So, where is the advantage of being ranged?
Possible enhancements:
It has been brought up in these forums that MLS should be much much more powerful than Powers due to cost of Lightsabers. Notice that I never said the DPS should be the same.
However, an alternative approach could be to have a Powers Jedi get an added boost to Force Powers by either a Force Amulet (that can work as a container for Pearls/Crystals), or for simplicity's sake from their Saber which can also work as a container for the Pearls/Crystals as they do now.
Pretty f00king sad that the BH Correspondent is responding and the Jedi Cor is not ... /bow Tanks, you keep gaining more and more respect in my eyes.
Tanks has a jedi...
As has already been remarked it's almost laughable that Tanks, a BH correspondant, is more active on this thread than our very own Jedi correspondant (thanks Tanks for your input). I shouldn't be too surprised though I guess, all of his efforts thus far have been entirely concentrated on lightsabre resources and premium pearls. He hasn't even bothered replying to this thread yet.
plz make force breach more effective, it should be a dueling changing move, like armor break
plz make choke go thru inate jedi armor, and lightning
Powers definatly should be able to hold its own against other Jedi. This is the Dark Jedi proffesion they are ment to be able to be more independent then your normal Jedi due to the fact there always there fore self gain. Power Definatly not be all support its main focus should be killing other Jedi and dealing dmg should be very close to the affect of master saber atm when it comes to dmg.
- Force Lighting needs major work Alot more dmg needs to be delt I mean yoda got messed up after a lighting hit and its LIGHTING where not throwing cotton at them.
- Force choke I know some jedi that can bring it down to 48 dmg when it hits them really needs to break through force armors alot better then that come on 48 dmg you gotta be kidding me.
- Force breack should braek all Jedis defense abilitys as a form of breaching through there armor. Force Armor, Force aurora , Force Valor, Avoid Incap all defenseive abilitys that are stacked on them. Force run force speed things like that it should not tuch
Other then that I have no problems O yea after 2 yrs + of playing this game I am finaly a Jedi
Represent for Wanderhome!!!!
- As previously mentioned in another post... If they follow through with snaring cloak, why not break cloak down into 3 seperate skills (force cloak, improved force cloak, and advanced force cloak). Each additional Force Cloak upgrade would decrease the snare effect by a certain percentage, and the Advanced Force Cloak skill would be in the Master Powers skill box and have little or no snare at all.
- Force Lightning: I'd suggest improving the damage to force cost ratio of this skill. And another idea for this, in the movie, Return of the Jedi, when the emporer uses his Force Lightning on Luke, the lightning continues to flow through his body, even after the Emporer had stopped, much like an additional DOT + base damageor maybe a state effect. Just a thought....
- I'm not sure what the currect mitigations of Force Intimidate are, but I have read where they USED to be 30% and 60% and now they are much less, like 10% and 20%... this could use some rethinking, considering Powers have no other defense at all. The 30/60% sounds real nice, but again I am not positive as to the current percentage on this skill, how much damage reduction it causes... if anyone can clarify that would be helpful.
- Force Weaken another good skill, but again I'm not sure on the current stats of this skill.
- Force Breach could definitely use a higher chance to hit, right now it's way to low to be a skill in the master box IMO. It's a good skill that should stay where it's at, but perhaps raise the chance to hit on it and ALSO let it have a chance to take away ANY type of jedi buff/skill INCLUDING Avoid Incap
I'm definitely Pro-Powers, and would love nothing more than to see the entire class get improved to the point that it is as useful as enhancer/defender/lightsabers.