Jedi Archive

Thread: Forcus Thread Force Powers

ahood
Wed Sep 14, 2005 8:39 am
#1

As others have mentioned, the greatest threat to Powers is apathy. The Devs simply do not care. The CU is now live and the "balancing pass" has been done. I see no sign of any further care from the Devs here. They have done their job - project file closed.


The Devs must know we are concerned - 17 pages on this thread alone. Sure, some of the suggestions calling for new abilities would require developer/designer time, but the point for me is, that MANY WOULDNT.


There are quick wins the Devs can do - if they wished. Removing the warmup timer on Force Strike is quick and simple commenting out of code. Same with Lightning if they felt that was required. After all, when the CU went live, these 2 moves didnt have warmup timers so it cant be hard to remove them again.


As the Devs never state their "vision" we dont really know if they even see there is an issue here. If they dont feel there is a problem - they do nothing (like now!).


If they do feel there is a problem, some of the fixes are so easy it leads me to conclude that either they dont agree there is a problem - or they cant be bothered with Powers.


BukuJohnson
Wed Sep 14, 2005 9:04 am
#2

Sounds fine... assuming a reasonable way to bring someone out of cloak is also added.

Honestly, how is this any different than the feign death of past? I don't have the problem with an "alpha strike" ability as you described it before Tanks, but what's the point is fighting if one of the combatants can leave practically on a whim?
___________________________________________________________________________________________________________

If you were to do that then there should be no restrictions on when a player can and can not cloak, and there should also be a way for me to strip away all of your defenses with 1 button as well.


Buku
Naritus
Arrogance79
Wed Sep 14, 2005 11:26 am
#3



Tamianx wrote:


Tanks wrote:

Currently a Powers Jedi using an Advanced Laser Rifle with the basic "Ranged Attack" has a higher DPS than any Force Powers skill. Force Powers is "supposed" to be a vaible alternative to Lightsaber skills. This does not mean it should have the same overall DPS, but using the overall skill set it should be a viable alternative. Currently due to a variety of factors it is NOT.

To Correct This:

  • Change Force Weaken to work as Armor Break for Force Powers only, reducing Force Defenses.
  • Eliminate zip bars from Force Strike and Force Lightning.
  • Make sure that General Ranged Speed and General Ranged Accuracy mods work with Powers attacks.
  • Make sure that Force Accuracy CAs/SEAs work for Force Powers.
  • Reduce action costs to be more inline with LS action costs for similar attacks.
  • Make state attacks really mean something (issue for all professions).
  • Increase the range of Powers attacks (45m?). Currently an MLS just using Adv. Saber Throw only can outdamage a Master Powers Jedi. So, where is the advantage of being ranged?

Possible enhancements:

It has been brought up in these forums that MLS should be much much more powerful than Powers due to cost of Lightsabers. Notice that I never said the DPS should be the same.

However, an alternative approach could be to have a Powers Jedi get an added boost to Force Powers by either a Force Amulet (that can work as a container for Pearls/Crystals), or for simplicity's sake from their Saber which can also work as a container for the Pearls/Crystals as they do now.




Pretty f00king sad that the BH Correspondent is responding and the Jedi Cor is not ... /bow Tanks, you keep gaining more and more respect in my eyes.




Tanks has a jedi...



YUKON VR GAURDIAN
Durzel
Tue Sep 27, 2005 2:37 am
#4

Great ideas there Saevio, I agree with all of them. Would be nice if Lightning had some sort of brief DoT afterwards, even if it was only for 5 seconds or so. Failing that, even some sort of visual thing would be nice - kinda like the weird blue crackle you see from Choke.

As has already been remarked it's almost laughable that Tanks, a BH correspondant, is more active on this thread than our very own Jedi correspondant (thanks Tanks for your input). I shouldn't be too surprised though I guess, all of his efforts thus far have been entirely concentrated on lightsabre resources and premium pearls. He hasn't even bothered replying to this thread yet.



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Dracz / Jashin Acroyear / Ikarus Sterling
Pre-pub 9 Jedi
- Intrepid (email)


FreceValaimian
Tue Sep 27, 2005 3:59 am
#5

I didn't read the whole thread but at the start someone said something about powers being or should be"Darkside" only. What about Gray Jedi? Gray Jedi have not turned to the Dark Side, rather they use both light and dark side powers and view the Force as two pieces of a whole.



Leimrey Nightweld
-Elder Jedi
Blackthorn Nightweld
-Newby McNewbsterism
ToOW Beta tester
magneto2
Tue Sep 27, 2005 4:12 am
#6

plz make force breach more effective, it should be a dueling changing move, like armor break


plz make choke go thru inate jedi armor, and lightning






MaGnEtODark Jeedai "Carebear"
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Eveliddia
Tue Sep 27, 2005 4:14 am
#7

And leave cloak where it is at with out snare and current xploits fixed, mind blast is weak, states rarely stick, lightning is a joke, powers should be an alternative to MLS
StealthII
Tue Sep 27, 2005 4:17 am
#8

Powers definatly should be able to hold its own against other Jedi. This is the Dark Jedi proffesion they are ment to be able to be more independent then your normal Jedi due to the fact there always there fore self gain. Power Definatly not be all support its main focus should be killing other Jedi and dealing dmg should be very close to the affect of master saber atm when it comes to dmg.



  • Force Lighting needs major work Alot more dmg needs to be delt I mean yoda got messed up after a lighting hit and its LIGHTING where not throwing cotton at them.

  • Force choke I know some jedi that can bring it down to 48 dmg when it hits them really needs to break through force armors alot better then that come on 48 dmg you gotta be kidding me.

  • Force breack should braek all Jedis defense abilitys as a form of breaching through there armor. Force Armor, Force aurora , Force Valor, Avoid Incap all defenseive abilitys that are stacked on them. Force run force speed things like that it should not tuch

Other then that I have no problems O yea after 2 yrs + of playing this game I am finaly a Jedi Represent for Wanderhome!!!!





<Lord of the Trandoshans>
Title earned in blood
-StealthIII-
<Dark Jedi Assasin>
_Saevio_
Tue Sep 27, 2005 12:53 pm
#9


I've been going over the entire powers tree for a while now, trying to pick and choose some areas that are in need of some improvement to make this "profession" a bit more desirable and a lot more playable. These changes may not be the BEST way to go, but I'd like to at least think they are a good start. Powers is basicly the darkside of the force, and therefore it should be rather strong, but in a sense, at the moment... it seems rather gimped, does it not? Well... let's just get to it, shall we...



xxx4 Powers :PsychokinesisI &III - Force Throw/Improved Force Throw should be changed to Force Push/Improved Force Push and/or Force Pull/Improved Force Pull. Basicly these skills would literally push/pull your target a calculated distance away from your character, obviously the improved version would push/pull farther and have a higher probability to actually connect and/or cause additional state effects. Perhaps both skills could have a percentage chance to knockdown, slow down, dizzy or even stunyour target which would be a resulting state effect from the initial force push/pull. Force Push would be a very valuable skill for those Jedi that prefer ranged attacks, pure powers Jedi for instance... while Force Pull would be ideal for melee (lightsaber) Jedi, balancing out some of the stuns/roots/electrolyte drain issues that are our nemesis against ranged professions.


x4xx Powers : Subjugate I & III - I honestly don't know how effective Mind Blast really is but in my mind Powers, being of mosty dark jedi nature should have some kind of life siphon skill. So I would replace Mind Blast/Improved Mind Blast with Life Siphon/Improved Life Siphon. Basicly Life Siphon would take health away from the target while it heals you over time, so Life Siphon would almost work like an infusion. Improved Life Siphon would work more like a heal, instead of causing DOT to your target it would just do damage once, but substantially more damage than thebasic Life Siphon skill, and then it would return the damage stolen and heal your character, just like the original Life Siphon, however the improved version would be all at once instead of over time. I imagine the animation for this skill being some kind of RED beam that flows from the Jedi's hands to his target.


Other changes:


  • As previously mentioned in another post... If they follow through with snaring cloak, why not break cloak down into 3 seperate skills (force cloak, improved force cloak, and advanced force cloak). Each additional Force Cloak upgrade would decrease the snare effect by a certain percentage, and the Advanced Force Cloak skill would be in the Master Powers skill box and have little or no snare at all.
  • Force Lightning: I'd suggest improving the damage to force cost ratio of this skill. And another idea for this, in the movie, Return of the Jedi, when the emporer uses his Force Lightning on Luke, the lightning continues to flow through his body, even after the Emporer had stopped, much like an additional DOT + base damageor maybe a state effect. Just a thought....
  • I'm not sure what the currect mitigations of Force Intimidate are, but I have read where they USED to be 30% and 60% and now they are much less, like 10% and 20%... this could use some rethinking, considering Powers have no other defense at all. The 30/60% sounds real nice, but again I am not positive as to the current percentage on this skill, how much damage reduction it causes... if anyone can clarify that would be helpful.
  • Force Weaken another good skill, but again I'm not sure on the current stats of this skill.
  • Force Breach could definitely use a higher chance to hit, right now it's way to low to be a skill in the master box IMO. It's a good skill that should stay where it's at, but perhaps raise the chance to hit on it and ALSO let it have a chance to take away ANY type of jedi buff/skill INCLUDING Avoid Incap


I'm definitely Pro-Powers, and would love nothing more than to see the entire class get improved to the point that it is as useful as enhancer/defender/lightsabers.




Saevio Metatron

Bladeborn
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Peace is a lie...


Drop Off All Winnings @ Trade-In Vendor: /waypoint -5738 5313 (Lok)

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