Jedi Archive

Thread: Idea For M Healer Comments please

hyjaax
Mon Sep 26, 2005 5:24 am
#1

Ok I had an idea for master healer this morning that would hopefully revive interest in it somewhat. First the obvious would be to allow Master Healer to rez people. I would like to see a master able to heal more damage than current but I could live with it being the same for the time being.


The main thing I thought is if you put Mind/Action cost mitigation throughout the healer line, similar to the way armor mitigation is put throughout combat lines, with the idea that a Master Healer would have 100% of the mind/action costs for healing mitigated. Logically it seems to make sense that a Master Healer would be more proficient at healing people and it fits their role as more of a support character. The force costs would be the same and the Master Healer would still be constrained in that he could only heal so long as he had force.


I think a lot of people would be more interested in healer with these changes.

Comments please.


H



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jalexu
Mon Sep 26, 2005 5:40 am
#2

Sorry for the (not entirely) off-topic question, but is currently total heal on a different timer than force heal ? Thanks.





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hyjaax
Mon Sep 26, 2005 9:22 am
#3

no comments at all???



Hyjaax
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Ciscero
Mon Sep 26, 2005 10:45 am
#4

1. Yes, Total Heal is on a seperate timer than Force Heal.


2. Many Healers would like to see Rez ability. I as a Master Healer do not, nor do I believe it will create interest in the Master Healer Box. I would much rather have an Advanced Force Sap with effects equal to Pre-Nerf levels of Imp Force Sap, and a Total Heal that removed ALL states (including post CU roots/snares)


3. Your idea of Mind/Action mitigation would increase dabblers, (slightly) but it would not promote more MASTER Healers.


The main issues for a Master Healer...


1. They can not heal faster enough to support a group.


2. Total Heal is too costly to be used as a Force Heal replacement.


3. Unless you pair Master Healer with Master Defender the healer is forced to heal him/herself twice as much... again limiting effectiveness in a support role.


4. 4204 can beas effective a Healer as a Master Healer. Some would argue 4100 Healer.




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Eleutherios
Mon Sep 26, 2005 10:51 am
#5


1) MHealer should have a rez.


2) Healers should be able to heal others for less cost (Force/mind) than heal themselves. This emphasizes their role as a support template. Healing was prettymuch meant to be support (Jedi and otherwise), so healing others should have a bonus. It makes people rely more on other players healing them rather than them healing personally.





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Colossus0079
Mon Sep 26, 2005 11:03 am
#6




1)Master Healer have Rez


2) the 0004 line where its the cure states line should add regeneration buffs (I.E mind, health, action regen buffs- benefits for themselves; Master is Regen Other)


3) for the 4000 line should have area heal line where it has a longer cool timer (1-2min)than normal self healing. This prevents spamming of area healing


4.) the 0200 line should be the heal wound plus a new feature of a buff line (I.E. Plus to armor, plus to health, plus to mind, plus to speed, plus to accuracy that benefits them selfs.. master can do other)






Netha (ign)
MsNiL
Tue Sep 27, 2005 1:24 pm
#7

This is a good idea and would improve some.


I have voted for the addition of a mindbuff in the 0400 line with advanced in master. This would do the same thing.


The forcecost on the heals needs to be reduced as well though.


Healing is our role. Paying 550 force for a total heal +160 per force heal is alot more than what a Master Lightsaber pays for Dervish.




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