Jedi Archive

Thread: Healer seriously needs some lovin

BeerMe21
Tue Sep 27, 2005 8:22 am
#1

I dont know how many Jedi now a days are still Master Healers, but I'am.


Healer in this new system are horribly gimped and need some serious re-work fast. Master Healers used to be some of the deadliest in 1 on 1 duels and were awesome to have around in group pvp to keep the Melee stackers with no healing abilities up and fighting. Now.......95% of Jedi I talk to simply say "master healer sucks".


In no way at all do I feel like I'm a "Master Healer".We have absolutely no defense being a Mls/Mhealer template and get hit like a truck. With the healing cooldowns along with being taken to no health in 2-3 shots/hits I find it extremely lame. If I do an attack, get my heal put on a cooldown, and get incapped in 2 hits, while still having 6800 force, there's a serious problem. Enhancers have force armor, Defenders have their passive defenses along with all their skills, and Master powers usually have a force armor tree or some defender trees.


What do I think could be done to solve the gimped healer proffesion?


1. Dramatically decreasemind cost and/or force cost on all healing abilities when having the Master box learned. Someone with 4000 healer should not be nearly as effective as a master, yet, they are.


2. Dramatically decrease cooldown on healing abilities while doing attacks (only for having the Master box learned).


3. Total Heal is nice, but running some tests against some bh/cm's, I was completely drained of mind while still having 4-5kforce left. Being a Master Healer, I feel it is extremely retarded that I would have to rely on stim packs to keep myself alive, my healing abilities should be more than enough. Pre-Cu, unless you lagged out or accidently did something wrong in a fight, you NEVER died unless your force bar was completely drained and you were completely spent on channeling.


4.Give healers force buffs, what kinds of buffs, I do not know. But we need something that will actually make being a Master Healer worthwhile.


I'm not asking for Healer to get so buffed up it becomes the new flavor of the month template and then goes right back to being nerfed again. I'd just like to have it actually be a viable mastery to have again. I'd like this to be a discussion. There is no reason for this to turn in to a flame fest. I stated problems I have found with the mastery, and offered solutions to the problems, so lets keep it civil and see if we can brainstorm what else we'd like to see happen to this mastery while still keeping us balanced.



(ggggggggggggggggxnnnnntnnntnnnnnxggggggggggggggggg)
Liquil Mallice
Jedi Knight
I HATE THE NGE

Zoei
Tue Sep 27, 2005 9:03 am
#2

You are right about it being gay how you have to depend on stims when a master healer for sure. It does seem like they just made it so there is no advantage to being a healer just use stims lol. Alot of stuff in CU i disagree with but thats a different story.



/agree with these ideas





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ssDeath is the verdict of lifess
Candali
Tue Sep 27, 2005 9:06 am
#3

making dizzy, stun, blind,intim, bleed, fire, and poisonhave more profound effects in pvp would justify a lot of the current healer skills.



3Candali4


Big-Rug
Tue Sep 27, 2005 9:20 am
#4

Iam all for Healer getting the loving it deserves... however post healer posts get bypassed on this forum by the whiners and those wanting to be 'uber' It really does make constructive ideas to improve and balance our profession very very hard to kep alive.

Regards,

BR




Big-Rug
*Elder Jedi*

Never underestimate the Power of the Pink Side!

Thought for the day: If a pink wookiee turns blue glowie, do
they turn some sort of purple colour?

DaTick
Tue Sep 27, 2005 9:45 am
#5

There are really 2 things that would make master Healer disirable. The ability to rez others like maaster doc or CM, & a second healing ability so you can alternate heals like doc can with bacta jab & bacta shot that way th long cooldown timer doesn't totally killyou at a master healer. I'm sure making states & DOT more powerfull would also help but rez & a second heal to alternate wouldbe the most important.



Datick, CIA, Ahazi
Former Master Powers Jedi
Spies Are Proof That Natural Selection Works
Froidian Slip Medic extrodinare
MsNiL
Tue Sep 27, 2005 1:19 pm
#6


There's some more ideas out there, but your points is accurate.





--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
Erel
Tue Sep 27, 2005 1:29 pm
#7

All four pointssound good. I mean, really. You're like totally right. Although I would also add a Rez ability in there somewhere. So /edit for five points, instead of four. I'm not a Healer; yet, I totally can see that Healer has been destoyed for you and for...all three of the others that decided to keep it. I'm Powers; yet, I totally would prefer to see Healer fixed (improved) long before I see Powers fixed (improved). For sure.

WookieOgre
Tue Sep 27, 2005 1:41 pm
#8

I think we are going to have to regroup and come up with another way to ask the devs for fixes.


Case in point, Powers Jedi have been asking for some "lovin" for a very long time and so far the response has been the Snare nerf on Cloak. Maybe the "lovin" will get you a snare when you total Heal but I don't think it's going to bring fixes you were looking for......unless you think of fixing in the same way as castrating.

MsNiL
Tue Sep 27, 2005 1:43 pm
#9





WookieOgre wrote:
I think we are going to have to regroup and come up with another way to ask the devs for fixes.
Case in point, Powers Jedi have been asking for some "lovin" for a very long time and so far the response has been the Snare nerf on Cloak. Maybe the "lovin" will get you a snare when you total Heal but I don't think it's going to bring fixes you were looking for......unless you think of fixing in the same way as castrating.


Good idea.


Publish 19:


Jedi Healing


  • Force Sap - Lowered duration and debuff amount
  • Force Heal - Increased cool down and execute timers
  • Total Heal - Increased cool down and execute timers
  • Added Mind and Action costs to most Healer abilities

We where terrible before that happened and had been asking for fixes for a long time.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
WookieOgre
Tue Sep 27, 2005 1:56 pm
#10






MsNiL wrote:


Good idea.


Publish 19:


Jedi Healing


  • Force Sap - Lowered duration and debuff amount
  • Force Heal - Increased cool down and execute timers
  • Total Heal - Increased cool down and execute timers
  • Added Mind and Action costs to most Healer abilities

We where terrible before that happened and had been asking for fixes for a long time.






Yeah I remember that patch very well. The nerf to Sap is a glaring example of how the devs over fix. Saying it needed to be balanced to be inline with normal professions yet it is nowless effective than normal professions. Can someone please bonk the devs in the head for that one, it was truely one of those fixes that made no sense. It should have been at the very least equal.


This is one of the reasons I've given up making Posts on fixing anything with Jedi. I'll comment on other peoples ideas but I have no faith they honestly look at this forum anymore. I'd say the only hope is the Correspondent to relay the info, even that is up in the air since the popular opinion is Jedi works good enough in the CURB. I might have actually believed that if SonG was able to actually test more than 2 days lol.


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