Jedi Archive
Thread: Master Healer Ideas
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SBJ
Tue May 24, 2005 7:59 am
#1
does anyone besides me think that master healer should be able to rez and buff slightly?
Drodig
Wed Sep 28, 2005 2:06 pm
#4
I would like to see the healer havemany more abilities due to the fact that it takes a lot to master a Jedi Discipline and you lose a lot of def/off by taking healer.
Just some idea's I was rolling around in my head to make healer a lot more of a support rule for groups.. Sorry if someone has had these already.
Jedi Buffs - (my numbers might be a little high) Able to apply to other Jedi
Force Power Max Buff - healer 0200 - 5% to max force (10 minutes)
Improved Force Power Max Buff - healer 0400 - 10% to max force (20 minutes)
Advanced Force Power Max Buff - Master Healer - 20% to max force (40 minutes)
Force Regen Buff - healer 0300 - 2X regen (15 minutres)
Improved Force Regen Buff - Master Healers - 4X Regen (15 minutes)
Jedi Healing
Area Heal - healer 0004 (not sure why there) - 1K all around(cost depending on amount of people)
Total Area Heal - Master Healer - Totally heal everyone in your party within 10m. Huge force cost, and mind cost. This skill would be a last ditch which would basically leave the healer useless.
Area Revive - Master healer - Rez any amount of down members in group for a flat force cost of 800 per person. Intensely heavy cost to use. Would take 5600 force to get 7 members up.
I would like to see a few CM style offensive moves, but with what I would like to see in healer it wouldn't make a lot of sense. This all might be too much, but just some ideas that maybe people can discuss, and if I am lucky I will get called a noob and made fun of.
BountysFear
Wed Sep 28, 2005 2:28 pm
#5
Master Defender/Master Healer/0404 LS would be God. Nuff said.
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