Jedi Archive
Thread: New way to get to jedi from FS
Well I was workin on this bout 3 weeks ago, but amidst the chaos that hit our lives called NGE - most of my work is somewhat now null, but I am gonna post everything that I was working at. It is about 50% complete from a draft form. I am postin hopin maybe there be some peeps out there with intuitive and creative imaginations on how I could adapt this over into the NGE system. I know, I know- its too hard to make a call about adapting this into NGE, but take away all ur negativity for this post and let me know what you are thinkin- so if u simply don't like it, just say "Not interested". Quite interesting though looks like NGE is pickin up the idea of startin Jedi at CL 1... interesting to me I think Ok here it goes: REMEBER this is about 50% done so yes I know it has holes and is found a bit lacking but you will get the idea.
SeraphXero’s Jedi Temple Idea
After Village Unlock, a man approaches you and asks if you would give everything up for the sake of the force and to continue on the jedi ways through perilous times. (now void after NGE)
You are put into force coma and are transported to another area/planet where you arrive at the Jedi Temple Training Grounds. You’re CL 1 and a trainer introduces you to where you are at, The Jedi Temple / Academy / Training grounds / Whatever
Solo exit quest that causes you to use your skills to show you are ready to return to the populated world with use of ur jedi skills for PVE and PVP
Jedi Padawan:
Skilled in the basics of the force, basic melee combat training and wilderness survival, and crafting of a saber, and mind disciplines of the jedi.
Nuetral Jedi Skills:
Force Sense: Creature Harvest,Creature Knowledge
Sense 1 > Using this skill will tell you what creatures and NPCs are in you area
Sense 2 > Using this skill will tell you what direction and distance of creatures and NPCs as well
Sense 3 > Using this skill will tell you what players are in the area as well and will tell you their profession masteries
Sense 4 > This skill grants you passive sense to detect bounty hunters when they enter your area.
Force Telekenesis:
TK 1: Grants ability Force Push 1 which does a short instant burst of kenetic damage to an opponent
TK 2: Grants Force Pull 1 which gives you a 15 second buff to a 10% chance to crit on offensive combat actions
TK 3: Grants Force Push 2 which does a short instant burst of kenetic damage to an opponent and has a chance to interrupt a players next action.
TK 4: Grants Force Pull 2 which gives you a 15 second buff to a 25% chance to crit on offensive combat actions
Force Agility: Focus Katas 1-4 Melee Defense +78, Ranged Defense +50 Innate Jedi Armor +49
FA: 1 – Grants Innate Terrain negotiation +25
FA: 2 – Grants Innate terrain negotiation +10 and the ability Force Speed burst (25% quicker than Speed burst and lasts 25% longer)
FA: 3 – Grants innate terrain negotiation +10 and the ability Force adrenal burst (grants +10 general melee speed for 30 seconds)
FA: 4 – Grants innate terrain negotiation +10 and force adrenal burst 2 (Grants +10 general melee speed and +10 dodge for 30 sec)
Jedi Teras Kasi and melee weapon specialist: One-handed Melee Defense +32 One-handed Weapon Accuracy +52,One-handed Weapon Speed +25, Polearm Accuracy +52, Polearm Defense +32, Polearm Speed +25 Two-handed Melee Accuracy +52, Two-handed Melee Defense +32, Two-handed Melee Speed +25
TK:1 Grants ability Concentrated Strike – deals more damage than regular unarmed combat blows and has a 20% chance to crit on targets.
TK: 2 Grants ability Defensive stance (gives 50 general defense) for 30seconds
TK: 3 Grants ability Advanced Concentrated Strike – Deals more damage than Concentrated strike
TK: 4 Grants ability Advanced defensive stance (gives 100 general defense for 30 secs)
Jedi Crafting:
Craft 1: Grants improved surey/sample
Craft 2: Grants crystal pack Schem
Craft 3: Grants Advanced survey/sample
Craft 4: Grants inner mechanics schematic
Craft 5: Grants LS Hilt Schematics
Jedi Healing focus: diagnose,
Healing 1: Meditate 2 (boost regen health and action rates by 50%)
Healing 2: Heal self 1 (Heal yourself for 150)
Healing 3: Heal other 1 (heal player for 150)
Healing 4: Meditate 3 (boost regen rates by 100% and heal wounds on self)
Healing 5: Heal self (250) (heal other 250)
So thats what I had so far
Message Edited by Nasedo on 11-08-2005 02:57 PM