Jedi Archive

Thread: how pre cu and post cu Jedi are different non flame post

AOD_Brose
Thu Oct 27, 2005 11:22 am
#1

just so you know i am a post cu jedi but could have easily had been a pre cu jedi. But to tell you the truth i would rather be both a pre cu and a post cu jedi.This post is to show only the differences. Not all are listed.


PRE CU


solo grind- forced


no need to find missions to get somewhat decent xp. Random spawns


skill lose


xp lose from any death


broken spawn points for grinding


during early days broken bh terminals and droids


more skills to use.


pre cu skills didn't seem to use as much force.


only two items to experiment on for saber building


bh groups and group tefs.


POST CU


3 items to experiment on for sabers


no really good tunes on post cu looted items


group grinding- more or less forced. you can grind solo but it will take 1year to a year and a half or more depending on game play.


no pve death xp lose


alot less skills to use- ie spin attack, body part hits.


slower combat due to cooldowns


more lag even though pre cu servers had more people


cloak


armor break


bh's resistent to armor break


less need for buffs


more need for food


IF I left any out please feel free to post.


p.s. i hope that you have a great day!!





ELDER JEDI
Cyborg-Shoryuken
Thu Oct 27, 2005 11:52 am
#2

I think you forgot the time difference for grinding out the temps for the two groups. It took the average player 6 months to grind out jedi pre cu (maybe 3 for the all day powergamer). While post CU could be done in about a month.(Those lucky enough to get in during the respect period had people managing to knock it out in about a week or two)




________________________________________________________
"My 'Leet speak' is a little rusty, but I speak fluent 'Noobish'....."
Liani
Thu Oct 27, 2005 11:55 am
#3






AOD_Brose wrote:

just so you know i am a post cu jedi but could have easily had been a pre cu jedi. But to tell you the truth i would rather be both a pre cu and a post cu jedi.This post is to show only the differences. Not all are listed.


PRE CU


solo grind- forced


no need to find missions to get somewhat decent xp. Random spawns


skill lose


xp lose from any death


broken spawn points for grinding


during early days broken bh terminals and droids


more skills to use.


pre cu skills didn't seem to use as much force.


only two items to experiment on for saber building


bh groups and group tefs.


uber buffs


90% comp armor


could use any weapon to grind (was fixed but stayed like this for a long time)


FR3 and Saberthrow (with bleed) stacked


POST CU


3 items to experiment on for sabers


no really good tunes on post cu looted items


group grinding- more or less forced. you can grind solo but it will take 1year to a year and a half or more depending on game play.


no pve death xp lose


alot less skills to use- ie spin attack, body part hits.


slower combat due to cooldowns


more lag even though pre cu servers had more people


cloak


armor break


bh's resistent to armor break


less need for buffs


more need for food


IF I left any out please feel free to post.


p.s. i hope that you have a great day!!











Liani Ivy h Jedi Witch
Galactic Security Agency Riverbend, Nabooze
Wini
Thu Oct 27, 2005 1:04 pm
#4






Leatherneck_of_Alderaan wrote:


Pre-CU.Pre-Pub-9


Jedi was one profession. Everyone had the same skills. So, you'd not have the self-nerf calls that Jedi have today, but you suffered from a lack of diversity.



Message Edited by Leatherneck_of_Alderaan on 10-27-2005 12:53 PM





Pre-9 only had all the same skills. personally i dont see where it did not give you the possibility for diversity, since you could use the skills you wanted, you were not fforced to use lightning. P-9 was just a huge nerf basicly, taking awy the possibility to become a jedi master once again since FRS was impossible to upkeep, without the so called fight clubbing.






Jedi Master Hirozu Esegoju
-------------------------------------------------
Guardian of the Force Crystal Temple

Philosofikal
Thu Oct 27, 2005 1:06 pm
#5

you forgot the armor jedi could wear not that it made sense but I remember composite armor on jedi's




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11100001011000100000PHILOSOFIKAL - INPROGRESS TEMP
0111000000110100000
0DAMAGE INCORPORATED
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00010111101001010110
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lunas
Thu Oct 27, 2005 1:30 pm
#6

the gcw fights where if 1 jedi showed up we all died lol




Lunas Llunari Master ranger Master rifleman;
Idak Esmaw master artisan master weaponsmith;
Idaki gear Knyghts Gate Mall Knyghts gate, Naboo;
- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
My new idol
livfast
Thu Oct 27, 2005 1:38 pm
#7


Might want to add BH's were weaker early on having to master both Marksman and Scout.





ROckR
Ock - Master Force Wielder k Teras Kasi Master
Adrock - Master Bazaar Bargain Hunter
Ockeen - Master Bio Engineer k Master Ranger
IronChickenPro
Fri Oct 28, 2005 12:31 am
#8

you forgot Pre-CU:



  • Defense stacking TKM/BH's - only needed 3-0-0-0 BH to hunt Jedi...rest could be spent on other skill

  • ADK'ed PSG's with LS resists

  • Random spawns would run out until server resets

  • Intimidate for the 50% damage reduction

  • KD/Dizzy combos

  • Lack of Jedi CA's or BE clothes max was melee def +4





[Kordell Lealee[
- FS Elder Slacker -
Proud member of ZEN - Zenith, Rori
Goddess101
Fri Oct 28, 2005 12:34 am
#9

pre cu:


FRS FRS FRS FRS lol


and whoa u dont think we used much force? 1 fight = whole force bar + holo sometimes...






-Trina - Dark Jedi Guardian
finished knight trials in under 24 hours
Rank IV Enforcer - Jedi Guardian achieved without fight club
Sith Goddess -Empress of Ahazi







iskareot
Fri Oct 28, 2005 12:35 am
#10


One difference that made the most was the mere face we had respect back then, over time it got worse but patch 6/7/8/9 we had alot more.


*


Now people spit on Jedi at Star ports... so yeah...


*


Im going with respect.... for each other and we (get this) helped each other-- didnt cry nerf this or that..., imagine that concept

Message Edited by iskareot on 10-27-2005 02:36 PM



__________________________________________________________________
In the context of new development methods adopted within the past year by the studio responsible for Star Wars Galaxies, which a year ago saw several drastic changes to the game-world's overall experience, SOE's John Blakely and Todd Fiala issued a warning: "Don't make our mistakes."
AOD_Brose
Fri Oct 28, 2005 12:48 am
#11

thank you all for the informative additions and staying postitive




ELDER JEDI
Leatherneck_of_Alderaan
Fri Oct 28, 2005 12:52 am
#12


Pre-CU.Pre-Pub-9


Jedi was one profession. Everyone had the same skills. So, you'd not have the self-nerf calls that Jedi have today, but you suffered from a lack of diversity.


Message Edited by Leatherneck_of_Alderaan on 10-27-2005 12:53 PM



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