Jedi Archive
Thread: Doc or CM for the Padawan grind?
Kanga
With the lack of offense, defense, and utility skills a pady has, I strongly urge you to go TKM prior to starting this grind. I was 2h/MCM and wasn't doing to well, a switch over to TKM/Pikeman (despite the lack of healing) and suddenly I could solo again. Doc may have been better than MCM, but healing wasn't the problem. The problem was doing 100 dmg to a 6K HAM creature while being hit for 600-800a tick. TKM defense mods made these fights very easy. So easy that a Stim was all I needed, well, till the MBH's started coming around. Just my 2cents.
EDIT: Oh yeah, don't give to the urge to fight NPC's cuz they drop so much easier than PvE creatures. The fast XP isn't worth the early BH visits.
Message Edited by RosaShyanne on 09-29-2005 01:59 PM
RosaShyanne wrote:
With the lack of offense, defense, and utility skills a pady has, I strongly urge you to go TKM prior to starting this grind. I was 2h/MCM and wasn't doing to well, a switch over to TKM/Pikeman (despite the lack of healing) and suddenly I could solo again. Doc may have been better than MCM, but healing wasn't the problem. The problem was doing 100 dmg to a 6K HAM creature while being hit for 600-800a tick. TKM defense mods made these fights very easy. So easy that a Stim was all I needed, well, till the MBH's started coming around. Just my 2cents.
EDIT: Oh yeah, don't give to the urge to fight NPC's cuz they drop so much easier than PvE creatures. The fast XP isn't worth the early BH visits.
Message Edited by RosaShyanne on 09-29-2005 01:59 PM
I agree here. I am TKM while grinding up. No it is not as good as Defender but provides you with some defense. I am also a Powers Jedi so I can use Center Of Being when I don't have a saber equipped. For healing, in general, I use stimpacs and Novice Healer.
Myk'el Rojo
Jedi Padawan
I too say go Master Doc. Heres why
1. As pointed out, you save 15 skill points.
2. Carry the Master Doc title on your toon, and all groups will want you around due to your skills.
3. Self healing, buffing and curing. (Curing very important against the MBH/MCM)
4. Stabilizers for removing states.
5. Eventhough you can hurt your jedi XP when in combat by healing yourself, it is not that big a deal in the long run. Besides, I lost count of the number of times the master doc heals have save my butt from a third incap in 10mins.
Look at my template in sig for Thorkahn. With Master Doc and the Jedi Skills I have, lvl 80.