Jedi Archive

Thread: 0 conditon question?

manifest7
Thu Sep 29, 2005 7:37 pm
#1

I have +22 general melee speed on 0/1000 condition gloves, my question is if i put an adk on them will the conditon rise to

1000/1000 again? My second question is if i adk them can i still add atachmets to the 2 sockets left open on them?.My 3rd question is can jedi wear link stell reinforced gloves?

Thanx for your help









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BountyHunterTHX1138
Thu Sep 29, 2005 8:29 pm
#2

Yes, Yes and Yes.

Message Edited by BountyHunterTHX1138 on 09-29-2005 10:29 PM




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DarkWit
Thu Sep 29, 2005 8:43 pm
#3

you sure?



Egorjagi Alilka - Pre NGE Jedi
(gggggggggggg9Xnnn]]]]]]nn[[[[[]nnnW9gggggggggggg)

Aikes
Thu Sep 29, 2005 9:01 pm
#4

Ask a CSR or your guild
aetom
Thu Sep 29, 2005 9:01 pm
#5

i think so
KureJiBaka
Thu Sep 29, 2005 9:04 pm
#6



Aikes wrote:
Ask a CSR...





Hello , iwas wondering if I could repair my gloves to 1000/1000 Condition with an ADK, and if I can still put more SEAs on it? Also, can Jedi wear these?

"Greetings, this is CSR-GregM. The developers are aware of this and are working to correct it. In the meantime, have you tried adjusting your volume?

Wha?

"Working as intended. Please delete your ticket"



____________________________________________________

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I support Order 67: "POTATOES POTATOES POTATOES!"



dashx2525
Thu Sep 29, 2005 9:16 pm
#7

don't the mods work on stuff that is 0 condition? i have a 0 condition thing and the mods still work on it i think when i equip it. at least it adds the value in my character sheet



Auben Hologrind Jedi
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My SWG Movie "Grey" - Part 1: Descent, Part 2: Clarity, Part 3: Rebirth
Zedzuada
Thu Sep 29, 2005 11:08 pm
#8

If an item is at 1/1000 condition and you adk it, it'll go to 1000/1000.

If it's at 0/1000, it'll stay at 0/1000.


Zeddd



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DarkWit
Thu Sep 29, 2005 11:10 pm
#9



Zedzuada wrote:
If an item is at 1/1000 condition and you adk it, it'll go to 1000/1000.

If it's at 0/1000, it'll stay at 0/1000.


Zeddd


bummer whoever found that out :/



Egorjagi Alilka - Pre NGE Jedi
(gggggggggggg9Xnnn]]]]]]nn[[[[[]nnnW9gggggggggggg)

Ackehece
Thu Sep 29, 2005 11:13 pm
#10






DarkWit wrote:





Zedzuada wrote:
If an item is at 1/1000 condition and you adk it, it'll go to 1000/1000.

If it's at 0/1000, it'll stay at 0/1000.


Zeddd




bummer whoever found that out :/





not really... you would just destroy the object and get the adk back.



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
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Encoded as per Garva




Zedzuada
Fri Sep 30, 2005 12:16 pm
#11


Ackehece wrote:


DarkWit wrote:


Zedzuada wrote:
If an item is at 1/1000 condition and you adk it, it'll go to 1000/1000.

If it's at 0/1000, it'll stay at 0/1000.


Zeddd


bummer whoever found that out :/


not really... you would just destroy the object and get the adk back.



Not with a Nightsister Bicep. (Not mine, by the way. This was tested and documented in a thread in one of the entertainer profession forums.)


Zeddd

Edit: Found the link. Read about it here.

Message Edited by Zedzuada on 09-30-2005 03:26 AM



Collector of cool stuff
Master of all nine squadrons - twice!
Maker of fine space goods and weapons

Z&X Supplies, 680 -5050 near Coronet

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