Jedi Archive

Thread: Changing MP [discussion]

Ehre
Tue Oct 11, 2005 10:28 pm
#1

After looking at Master Powers once again theres no disagring with the fact that it is in an extrremly sad state. The profession has absolutly no defense, healer as all its state heals and just healing is a defense; enhancer has force armor, shield, feedback, and all the state resists; lightsaber has the 25% block to all attacks; but powers has nothing. Powers also only has 2 attacks that can be used over and over without you having to stop and wait for a warm-up timer and the damage from these attacks are lower that a saber hit from a gen 4 lightsaber with 4 70/70 crystals yet cost more force. The following are my ideas on how to make Masters powers better.


Dissipate: all ranged attacks, including those from force feedback have a 25% chance of being stoped. We saw this when vader stoped Han's blaster bolt with his hand.


Move cloak to the FRS so that once one achieves dark knight he gets cloak and the only things that break you from cloak is doing something to another person or opening a crate.


Force Breach doesnt allow the target to reapply the buffs he/she lost for 15 seconds.


Animal control is brought back.


Powers gets natural defense to force attacks because power weildersare one with the force and have absolute control over it.


Mind Blast reduces the targets defense to force attacks


Damage on lightning is reduced and the timers are removed.


Choke reduces the targets combat speed by 20.


Enchancers can only have feedback or shield on at once.


Life drain: target loses 750 health and you gain 750 health.




If you have any ideas to improve these or differant please discuss them.



Amaste Liegoxi

"Pain is only the beginning of your suffering."
magneto2
Tue Oct 11, 2005 10:41 pm
#2

i agree with alot of that


powers needs some major love from the devs






MaGnEtODark Jeedai "Carebear"
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Virtuell
Tue Oct 11, 2005 10:48 pm
#3


Agree that some are borked in Powers. But some comments below.





Ehre wrote:

Dissipate: all ranged attacks, including those from force feedback have a 25% chance of being stoped. We saw this when vader stoped Han's blaster bolt with his hand.


Look closely next time, Vader is deflecting the shot, not dissipating it (see the mark in the wall).


Move cloak to the FRS so that once one achieves dark knight he gets cloak and the only things that break you from cloak is doing something to another person or opening a crate.


Can't agree here. Since this is a mind trick it has nothing to do with dark side.

Damage on lightning is reduced and the timers are removed.


Don't get this one, I rather have the zippers than reducing thedamage









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Stryfermon
Wed Oct 12, 2005 2:28 am
#4

Some very good idea's there, I would love to see some changes to MP in the future.



IMPERIAL LOYALISTS r
Aker DarkstarLogan'ZahiKamui Roni
MasterTailorStormtrooperForceWielder
_Saevio_
Wed Oct 12, 2005 12:33 pm
#5






magneto2 wrote:

i agree with alot of that


powers needs some major love from the devs







what he said



Saevio Metatron

Bladeborn
ugnnnn/\]nngWXgggggggggggggggggggggggggg)
Peace is a lie...


Drop Off All Winnings @ Trade-In Vendor: /waypoint -5738 5313 (Lok)

Ajee
Wed Oct 12, 2005 12:37 pm
#6

I agree with most of it aswell - exept the moving cloak to FRS for dark jedi knights only. Why should they have that ability, and not the light side ?


As another one posted, its a mind trick.





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Back from quitting little over a year.
--- Missed Star Wars universe
-------- Ajee, Pre CU jedi, lvl 90, Bria server
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