Jedi Archive

Thread: Another template question...focus on healing abilities

SageEidolon
Sat Sep 17, 2005 2:15 pm
#1

Okay, here we examine two template options...both include MLS and MDef. After much thought, I am convinced I need these two on the basis that they match my game play style and requirements. Now, what to do with the rest of the SP? Deciding that 4000 Healer is a must, based mostly on input from these forums, that leaves me 20 SP to play with. I have narrowed what to do with these 20 SP down to 2 options...


Option 1

Another 4XXX line in Healer (probably XX4X, but I would like suggestions)

Benefits: Force Max 6850, Force Regen 63 (not counting robes)


Option 2

0200 Medic

Benefits: two more healing abilities (Bacta Jab and Bacta Toss) = less roundtime between heals

Downside: Force Max 6325, Force Regen 58 (not counting robes)


So, my question is this...is the loss of 525 Force and 5 Force Regen worth the ability to heal more, or will the extra heals just kill my Mind that much faster?




[cn[[[[[[[[[]vn[]Xggggggggggggggggggggggggggggggggg)
Nuro Tarkona (Kettemoor), cl 90 Jedi and Alliance Colonel
"I follow the Light, and the Darkness recedes before me..."

Rami (Kettemoor), cl 1 Trader and Imperial Pilot
"I'm not your Princess, bub...just here for the credits!"

Loot Vendor: "Rami's Loot" on Corellia (4253 3697) in the South Vilas Mall
lovisa
Sat Sep 17, 2005 2:20 pm
#2

yes the force + regain is worth that



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SageEidolon
Sat Sep 17, 2005 4:32 pm
#3

Are you saying the extra Force and Regen are worth having? Or the extra Force and Regen are worth giving up for two Heal abilities?


Any other opinions?






[cn[[[[[[[[[]vn[]Xggggggggggggggggggggggggggggggggg)
Nuro Tarkona (Kettemoor), cl 90 Jedi and Alliance Colonel
"I follow the Light, and the Darkness recedes before me..."

Rami (Kettemoor), cl 1 Trader and Imperial Pilot
"I'm not your Princess, bub...just here for the credits!"

Loot Vendor: "Rami's Loot" on Corellia (4253 3697) in the South Vilas Mall
Shebs
Sat Sep 17, 2005 4:37 pm
#4

IMO your best bet would be to go 3000 heals ... 0002 enh ... so you can channel force .... cuz with those 2 options you can not regen any force whatsoever (aside from a holo) so if you are pvping ... or pveing ... and you need to go AI ... you may not have enough force to do so ... and after one AI if need be, which costs 1000 force ... you will be low on force and have no way to regen it ... the lowered heals are the drawback to it ... however you will be able to heal more than the other two options since you will be able to regen your force up a little bit so you can continue to heal ....

... this is what most PvP jedi with M. Def ... and MLS use ... it is very effective



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SageEidolon
Sat Sep 17, 2005 5:49 pm
#5

My intent is to prevent HAVING to use Avoid Incap...thus, the added Heal abilities.


Channel Force is an enigma to me. I hear stories that Force is not an issue unless you get into a 40 minute fight or so. If this is the case, why would you need the extra Force from Channel? I also hear that it is one's Mind and Healing ability that determines victory most of the time. If this is the case, why would you want to use Channel, something that LOWERS your Health?


Anyone else care to weigh in?






[cn[[[[[[[[[]vn[]Xggggggggggggggggggggggggggggggggg)
Nuro Tarkona (Kettemoor), cl 90 Jedi and Alliance Colonel
"I follow the Light, and the Darkness recedes before me..."

Rami (Kettemoor), cl 1 Trader and Imperial Pilot
"I'm not your Princess, bub...just here for the credits!"

Loot Vendor: "Rami's Loot" on Corellia (4253 3697) in the South Vilas Mall
SageEidolon
Sun Sep 18, 2005 3:17 pm
#6

/bump




[cn[[[[[[[[[]vn[]Xggggggggggggggggggggggggggggggggg)
Nuro Tarkona (Kettemoor), cl 90 Jedi and Alliance Colonel
"I follow the Light, and the Darkness recedes before me..."

Rami (Kettemoor), cl 1 Trader and Imperial Pilot
"I'm not your Princess, bub...just here for the credits!"

Loot Vendor: "Rami's Loot" on Corellia (4253 3697) in the South Vilas Mall
JessieJames19
Sun Sep 18, 2005 3:19 pm
#7

Jedi heals as in 4 -0-0-0- > medic



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ The Outlaw ~
~Master of the Saber~
Jesse' James - "One of Intrepids Most Dangerous"
Killing SF imps afk and LD because I AM the bad guy.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Duedroth
Sun Sep 18, 2005 3:24 pm
#8



SageEidolon wrote:

My intent is to prevent HAVING to use Avoid Incap...thus, the added Heal abilities.

Channel Force is an enigma to me. I hear stories that Force is not an issue unless you get into a 40 minute fight or so. If this is the case, why would you need the extra Force from Channel? I also hear that it is one's Mind and Healing ability that determines victory most of the time. If this is the case, why would you want to use Channel, something that LOWERS your Health?

Anyone else care to weigh in?





If your intent is to avoid having to use AI, then you should go 4x4x Defender and x4xx Enhancer as you'll have just the same amount of innate armour and far fewer skill points locked up in Defender.



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