Jedi Archive

Thread: Pearl/Crystal drop rate answer from Tiggs

myjedi
Wed Jul 27, 2005 2:01 am
#1

im not an uber programmer at all but i could fix this bug in 2-5 mins






Unsung'hero
"U have sustained more poisen "


starji
Wed Jul 27, 2005 2:07 am
#2

2-5 min?!? LMAO...


Based on what. You know absolutly nothing about the actual code of this game unless you are working for SOE...


It's like saying...I'm not an uber football player...but I could play in the NFL.
Ryoma_Sakamoto
Wed Jul 27, 2005 2:09 am
#3






starji wrote:

2-5 min?!? LMAO...


Based on what. You know absolutly nothing about the actual code of this game unless you are working for SOE...


It's like saying...I'm not an uber football player...but I could play in the NFL.





QFE!



urakMDkankrriDDteDDMDuiraxeaDaaaMrnekauciMktcakakk [Mugatu - Elder Jedi - Radiant - Dark]
nietckkurerkaakaxarritMikakutiurricnDknkDixDDDkixt
ikuaekkMrntkaxkxcxDuxiinkiaxiuakai
ecnuutMektektDae
[Replochre - Officer - Radiant - Dark]
iinckkaniDDaDrcrkakixuiariDiuktcaxuakkixiDMarkktxM
DDauiaaixaMaiiMkDicekxkkaaiDurDite
DraratakDictkcua
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iMriMarrrieictkxuktxuDaknkukMMkaicirDtuukekattkuer
krkrkceccDkeciextnaekkiMcixDuirktx
kikekkaxrixikMkr
~Ryuzo's Mexican Diktakur~
naxecaxMkukiikencrittrukeMtitDnMkcrrMxDeDcciaknrar
tDtxaiunMaeuiauirxiutikiiDDaxauDck
ikDnctkekrkuacek

nekrkikMiiDakkaiDckiknrtiiankkkrikititkiiareiiikxu
kckkruaaDekktuDkDiiMniacrcarMiecxianixxeMaitkriiik

JackSaltec
Wed Jul 27, 2005 2:14 am
#4






Baciacca wrote:

Taken from this thread:

Clicky


Oracle74 wrote:





Premium and Flawless pearls are no longer dropping, only "good". Since the CU (at least). Altough the use of ADK's helps current jedi maintain high quality sabers without decay, new jedi are at a significant disadvantage - I dare you to find a new jedi with a 10 FC saber (that didn't get ahold of pre-nerf premiums). And while we're on the subject, why in the world have I been looting Krayt Dragon Pearls and Krayt Dragon Tissues off of dead imperials at high end bases?!?!



Tiggs wrote:


This issue has been bugged but is on hold until other bugs are fixed first.






Not to be negative here, but i almost believe Tiggs answer was aimed only at the part in red and not at all at the premium/flawless issue.


I still think the not-dropping of premiums/flawless is intended to "balance" jedi (however devs define balance, i dont know).








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myjedi
Wed Jul 27, 2005 2:14 am
#5







starji wrote:

2-5 min?!? LMAO...


Based on what. You know absolutly nothing about the actual code of this game unless you are working for SOE...


It's like saying...I'm not an uber football player...but I could play in the NFL.






lol ok based on the fact that ive programmed more games then u have ever played and i would never take a paycut to work for soe lol

Message Edited by myjedi on 07-27-2005 02:15 AM






Unsung'hero
"U have sustained more poisen "


Issoxi
Wed Jul 27, 2005 2:18 am
#6

I must say, I wish i wouldnt have sold a flawless I had back pre-CU. I managed to save a prem and a flaw for my saber, got a few good tunes on some crystals, but i will never be uber unless i wanna drop 20 mill and up for a pearl



Issoxi Owo
Knight-Ready Padawan
Anuket Owo
Master Bounty Hunter/CM
-ElF-
(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)

Your theme Song
Ozosc
Wed Jul 27, 2005 2:23 am
#7

tag



(gggggggggggggxnnnnnnnn Ozosc nnnnnnnnxggggggggggggg)



Ocek
Master Carbineer/Master Ranger

Bami
Wookie Rifleman/CM
Bermag
Wed Jul 27, 2005 2:27 am
#8




myjedi wrote:
im not an uber programmer at all but i could fix this bug in 2-5 mins






At least if it works like I think it should work, a loot table for different types of creatures and what they can drop and the chance to drop.


But it might be on hold because they want to look at all looting and not just pearls. That would take some testing to do.


At least they have confirmed that it is not intentional.



---
Bermag [SiyBer Arms]

ex-NGE 12 pt Master Weaponsmith/FS Crafting Mastery- Wanderhome
Corellia: (Coronet -200, -5500) Dantooine Imp op -4422 -2383
High quality and low price
Now playing Eve
Aeon_Luxideus
Wed Jul 27, 2005 2:43 am
#9





Well when you see all the bugs in one place on the bug thread... you start to see why Pearl Drops are just one of many problems.


And this is just a HARP ON THE OLD STUFF post, not a critical bugs post. Tiggs responses are in purple.


This is all posted over from the 7/26 TC board because it gets deleted daily (so clicky does no good)



Chat tabs resetting on every character login.
Since publish 19.
This is not only frustrating and irritating, but IMHO it's slowly killing the game, as people have a harder and harder time communicating and end up logging out. Yes, it's possible to get around it and change tabs, but the defaults never allow for both tells and guildchat in the same window, for example, and changing it every time is unsatisfactory.


We are hoping to get this fixed with Publish 21. Keep watch on TC.



  1. When connection to SWG is lost and you are sent to the loading screen, it is impossible to reconnect without doing a total exit.
    Since publish 6-ish.
    This is time consuming and frustrating and has never been acknowledged or fixed.

This has been bugged.



  1. Premium and Flawless pearls are no longer dropping, only "good".
    Since the CU (at least).
    Altough the use of ADK's helps current jedi maintain high quality sabers without decay, new jedi are at a significant disadvantage - I dare you to find a new jedi with a 10 FC saber (that didn't get ahold of pre-nerf premiums). And while we're on the subject, why in the world have I been looting Krayt Dragon Pearls and Krayt Dragon Tissues off of dead imperials at high end bases?!?!

This issue has been bugged but is on hold until other bugs are fixed first.



  1. When switching between characters, your HAM bars get steadily farther apart, resulting in your force pool vanishing after only a few switches.
    Since publish 19.
    It's possible to even get your mind (and action eventually I guess) bar to disappear if you do it enough, and a total exit is usually required to fix this. Again, VERY time consuming for many and irritating for all.

This bug is on our list.



  1. Y-8 mining vessel cannot be used for mining, as mining lasers in the turrets don't work.
    Since ROTW release.
    In addition, the quest has since been borked and apparently no one can do it now. I'd love to use mine, but the requirement that you only have 2 decorated POB's keeps it grounded, as my yacht is done up for parties and my YT-1300 is done up like a smuggler ship. Way to go SOE, thanks for limiting my playstyle. I'm not yanking 75 items (though that number has apparently gone up with no fanfare or announcement) and redecorating my ship just to go "play for 30 minutes before dinner" in the space mining mini-game.

This bug is being looked into.



  1. Lag in combat, chat, email and even emote/spatial is attrocious, and getting worse.
    Since publish 20.
    It was like you flipped a "let's slow the server communication down 30%" switch when you released this publish, and it's getting worse. Loading in on a system with 1GB RAM should not take 3 minutes. And my framerate when I arrive at a new location is abysmal, even with 2 GB RAM and a 2.8 gHz processor with a Radeon 9800 Pro.

This isn't a bug.

(not really a bug, but...)



  1. Smugglers still can't smuggle.
    Since release. Since PRE-release. Since...
    Mission terminals, space quests, slicing mini-game, bounty hunters.. the pieces are all out there, just put them together for us! Give me a reason to use my YT-1300 and give me a chance to be interdicted and fight or evade detection with a secret compartment.. And the new loot system is horrible. I was optimistic at first, but the fact that the components don't stack, the rarity of the high end items (ICB, Mandalorian Intraframes, etc.) is insulting.

We are currently focusing on fixing what is currently broke. New features will be move out to a longer term implementation.



  1. Bio-Engineer/Tailor skill mods don't work.
    Since publish 18.
    And while you're at it, can we get you to make those things applicable to all types of clothing so we can actually see some true diversity in clothes? I mean come on.. why on earth would I jedi choose to wear a hood-up cloak when it doesn't have the same +17 melee defense capability as a duster? Don't force us all to migrate to the only logical choice when it doesn't hurt to provide variability. This same argument applies to the speed of the new multi-passenger vehicles - they're so slowthat they rarely get used (which is a good thing, because the next patch is going to render them nearly useless...). But I digress.

This bug is on our list.



-=----- And here is another player's list ---->


· The /bug interface is applicable to about 10 publishes ago. It needs to be updated (i.e. add JTL and CU stuff, etc.). (Publish 11)


· The most basic "saber hit" attack description states that it "has no ability cost", when in reality is has a force, mind, and action cost. Please remove the costs, per the description. (CU Publish 15)


· I still get battle fatigue when I fight. It clears on death. (Publish 20)


· The force regen +10 mod from jedi robes is not showing up in the skills window when you equip the robe. (CU Publish 15)


· Unable to wear Jedi robes with cybernetics. The only cybernetics we see in the movies are on Jedi, so this one really baffles me. (CU Publish 15)


· While in combat mobs have a radial option for "Peace", but it doesn't do anything since /peace has been removed. (CU Publish 15)


· Crystals and pearls above GOOD quality are not dropping. Please add them back to the game. (CU Publish 15)


· HUD opacity resets every time you zone, or if you turn the HUD off then on again, or if you move a piece of the HUD. The opacity slider bar remains where you set it, but the actual opacity of the HUD resets to default. If you move the opacity slider bar the HUD opacity will change to your setting until one of the above actions is taken, then it resets again. I found one instance that does NOT cause the opacity to reset: launch into space, hyperspace to another system, fly to a space station, ask to land. This is the only time you can zone and not reset HUD opacity. (CU Publish 15)


· The chat tabs reset to default every time I log in. (Publish 18)


· HAM bar window still resets to default size and becomes un-resizable. It is linked to buff icons. If you have a buff icon you can resize the HAM bar, but once the icons go away the bar resets to default size and becomes un-resizable (you can resize it, but it instantly shrinks back to default size). If you get a buff icon you can resize it again. (CU Publish 15)


· Your language resets to Basic when you log out. It should remember what I set it at, or make a species default to their language (i.e. Trando's default to Dosh on log-in). (Day 1 bug)


· Options doesn't remember the setting of the 'show detail objects' check box. This option was said to be inactive, so it should be removed as an option. (Day 1 bug)


· The target reticule size slider (JTL option) position is saved; however, when you log into space the first time each session the actual target reticule size (the big circle around your aimer) is the default size regardless of what your slider says. If you click the slider once the circle pops down (or up) to the correct size. The correct size will be remembered between space and ground during that session, but if you log out next time the actual size will be back to default even though the slider remembers your setting. (JTL Publish 11)


· Synthsteak converted with only a 30 second duration. Intentional? (CU Publish 15)


· The mind focus crystal from the village doesn't do anything, but if you use it, it resets the timer on the health focus crystal, too. (CU Publish 15)


· Converted pearls and crystals should have SAC reduction modifiers. Currently they all have a 0 value. (CU Publish 15)


· Mission lairs disappear when you get to them randomly. Other times the mobs initially spawn at the correct level, but then drop down to about 75% of their level (i.e. level 82 drops to level 22) while you are fighting them. (Publish 16)

Message Edited by Aeon_Luxideus on 07-27-2005 02:50 AM

duurron
Wed Jul 27, 2005 2:55 am
#10

seems like fixing chat tabs is more important then such an unbalancing issue! Guys tell me how a low lvl paddy or someone with non pre cu pearls kill an MBH/MCM? This bug is on hold til others..... FFS



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Miffo
Wed Jul 27, 2005 4:00 am
#11

i dont mind if they postpone it till they fix the important bugs but... The CUrrent hotfix is just very small bugs. (except the crafters bug)


But... They are still adding new content lol if you check the launchpad pub22/23 will get new content. Maybe they should wait with adding content till they fix all the bugs



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I support a PRECU server !
Wahootey
Wed Jul 27, 2005 4:05 am
#12






Baciacca wrote:

Taken from this thread:

Clicky


Oracle74 wrote:





Premium and Flawless pearls are no longer dropping, only "good". Since the CU (at least). Altough the use of ADK's helps current jedi maintain high quality sabers without decay, new jedi are at a significant disadvantage - I dare you to find a new jedi with a 10 FC saber (that didn't get ahold of pre-nerf premiums). And while we're on the subject, why in the world have I been looting Krayt Dragon Pearls and Krayt Dragon Tissues off of dead imperials at high end bases?!?!



Tiggs wrote:


This issue has been bugged but is on hold until other bugs are fixed first.





You sure she isn't replying to this sentence been bugged and not the pearl drops?




Valeri Stormreaver
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Xzero {Dark Jedi Master} w Popsicle' {Master Bounty Hunter}

Turd_Ferguson523
Wed Jul 27, 2005 4:06 am
#13



Baciacca wrote:
Taken from this thread:
Oracle74 wrote:

Premium and Flawless pearls are no longer dropping, only "good". Since the CU (at least). Altough the use of ADK's helps current jedi maintain high quality sabers without decay, new jedi are at a significant disadvantage - I dare you to find a new jedi with a 10 FC saber (that didn't get ahold of pre-nerf premiums). And while we're on the subject, why in the world have I been looting Krayt Dragon Pearls and Krayt Dragon Tissues off of dead imperials at high end bases?!?!

Tiggs wrote:

This issue has been bugged but is on hold until other bugs are fixed first.






I wouldn't mind being able to get one, but I for one am more than willing to put the rest of the SWG gaming populace ahead of my goals and interests. Sorry but there are much more important things to get fixed other than this.

There are a load of other bugs that rank leaps and bounds ahead of this, that I would rather see fixed.



Makiino
I've found no people for killing time, so I found time for killing people
[Combat Medic] - [Master Rifleman]
Melting Imperials, from the IMPside out

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