Jedi Archive

Thread: PLEASE READ: Combat, Delays, FC, SAC, LAG Here is a cumulative look (FRAPS Video Soon)

Tribones
Fri Sep 02, 2005 4:28 am
#1


LintonLisa wrote:

I think I am attacking much quicker.

The auto attack is even generating red boxes as well as yellow ones. (round the speicals).

I am sure aura and infusion cost no force (i.e. force regens totally before macro fires again). People have posted numbers about speicals being the same cost as well.

So we have two choices:

One: What I suggest, that speed has increased (bug/fix)

Two: That mystically Force is being drained, but only in combat, because its not showing up on peoples speical tests.






uhh many people have tested an aura macro sitting in a house doing nothing, and seeing thier pool drain to 0 within 20 minutes.


this was NEVER the case before. im not even full template but this was simply not the case for me before this publish.


something is wrong.

as for the 'combat speed increase causing red boxes blah blah' yes i have noticed this as well. HOWEVER. its not attacking any faster, its just firing the special (when for instance your default attack is set to improved spin) and using the force/action/mind, but not executing the attack. let me try to demonstrate, and when the servers come back up ill try to take a fraps video.


You set imp. Spin as your default and approach a lair

You begin your attack with a saber hit just to start it out, then let auto attack take over.

What immediately happens, if there are not mobs about to defend this lair, is you drop out of combat after the first auto attack fires. Its not keeping you in combat, another bug.

If there ARE mobs about to keep you in combat, what you will notice is the command executes, and then cycles as normal, the round timer cycles on all your other attacks, and you can watch the cool down on the spin cycle, and then it fires again. well as you know if you continue to spin attack SOMETHING is going to die, so, lets say one of the mobs dies.

Remember the bug pre-cu wher eyou could cue up a ton of attacks in the combat cue (RIP) and when one mob died it dumped the cue and you had to re-cue? (thats a lot of cues in one sentance...) It does the same thing


You will instantly see the button go RED as it attempts to fire the attack AGAIN. HOWEVER, SOME TIMES, it attempts to fire, triggers the cool down and round timers on all the other attacks, uses the force, the action, and the mind, BUT DOES NOT ATTACK, you will see no damage fly text, no attack spam in the combat chat, NOTHING.

What happens next? The auto attack begins to cue up attacks, without you doing anything, you see the yellow box form around the spin attack (the one you set to auto and have not even pushed with the mouse or keyboard). It then executes, and another yellow box appears. What happens when you try to execute a heal, or secondary attack, is it will finish the current spin, then spin AGAIN (because there was one cued) and THEN it will execute the secondary attack/heal you were trying to execute to save your life.
I grinded about 5 hours a while ago, and saw this reproduced on every, single, piket/bol/monkey/giraffe/jacklalope/dantari/janta/insertmobnamehere lair.

*EDIT: And the only way to break this cue is to de-select a target for the appropriate amount of time for the cool down/round timer to cycle, or to spam the escape key until the yelow box around your default attack disappears.


How does that bit about cueing up attacks affect the previous statements about attack costs firing with no actual attack? Guess what, It cues up MORE dud attacks and continues to exectute the cost modifiers without executing the actual attack, and it does it VERY VERY FAST, i noticed many many times that my 104 sac saber on imp. spin auto attack could keep my action bar EMPTY yes EMPTY, while doing less DPS overall than before this patch.

Something is broken. And dont get me started on the pikets that try to run away after thier little 'AI' upgrade....

Please attempt to reproduce my findings asap, and post what you find, i do not think you will be disappointed, all the defenders that have been having issues with AI firing but not firing: THIS IS THE SAME ISSUE

/discuss please!

(ill work on the fraps vid)

Message Edited by Tribones on 09-02-2005 04:32 AM




(gnn[[[[nnnnnnn[[]gggggggggggggggggggggggggggggggg)
Tribones Briar-san - Dark Jedi
Darkstone - Jedi Slayer - GR-1 Ranged Champion
Nikole Briar-san - Master Ranger
Tribolos Briar-san - 12pt Master WS/AS

Armor and Weapon vendors outside the MO, Dantooine (-235, 2347)
Q and J's Daddy. Valera's my babies momma.
mturnage
Fri Sep 02, 2005 4:52 am
#2






Tribones wrote:




LintonLisa wrote:

I think I am attacking much quicker.


The auto attack is even generating red boxes as well as yellow ones. (round the speicals).


I am sure aura and infusion cost no force (i.e. force regens totally before macro fires again). People have posted numbers about speicals being the same cost as well.


So we have two choices:


One: What I suggest, that speed has increased (bug/fix)


Two: That mystically Force is being drained, but only in combat, because its not showing up on peoples speical tests.









uhh many people have tested an aura macro sitting in a house doing nothing, and seeing thier pool drain to 0 within 20 minutes.


this was NEVER the case before. im not even full template but this was simply not the case for me before this publish.


something is wrong.

as for the 'combat speed increase causing red boxes blah blah' yes i have noticed this as well. HOWEVER. its not attacking any faster, its just firing the special (when for instance your default attack is set to improved spin) and using the force/action/mind, but not executing the attack. let me try to demonstrate, and when the servers come back up ill try to take a fraps video.


You set imp. Spin as your default and approach a lair

You begin your attack with a saber hit just to start it out, then let auto attack take over.

What immediately happens, if there are not mobs about to defend this lair, is you drop out of combat after the first auto attack fires. Its not keeping you in combat, another bug.

If there ARE mobs about to keep you in combat, what you will notice is the command executes, and then cycles as normal, the round timer cycles on all your other attacks, and you can watch the cool down on the spin cycle, and then it fires again. well as you know if you continue to spin attack SOMETHING is going to die, so, lets say one of the mobs dies.

Remember the bug pre-cu wher eyou could cue up a ton of attacks in the combat cue (RIP) and when one mob died it dumped the cue and you had to re-cue? (thats a lot of cues in one sentance...) It does the same thing


You will instantly see the button go RED as it attempts to fire the attack AGAIN. HOWEVER, SOME TIMES, it attempts to fire, triggers the cool down and round timers on all the other attacks, uses the force, the action, and the mind, BUT DOES NOT ATTACK, you will see no damage fly text, no attack spam in the combat chat, NOTHING.

What happens next? The auto attack begins to cue up attacks, without you doing anything, you see the yellow box form around the spin attack (the one you set to auto and have not even pushed with the mouse or keyboard). It then executes, and another yellow box appears. What happens when you try to execute a heal, or secondary attack, is it will finish the current spin, then spin AGAIN (because there was one cued) and THEN it will execute the secondary attack/heal you were trying to execute to save your life.
I grinded about 5 hours a while ago, and saw this reproduced on every, single, piket/bol/monkey/giraffe/jacklalope/dantari/janta/insertmobnamehere lair.

*EDIT: And the only way to break this cue is to de-select a target for the appropriate amount of time for the cool down/round timer to cycle, or to spam the escape key until the yelow box around your default attack disappears.


How does that bit about cueing up attacks affect the previous statements about attack costs firing with no actual attack? Guess what, It cues up MORE dud attacks and continues to exectute the cost modifiers without executing the actual attack, and it does it VERY VERY FAST, i noticed many many times that my 104 sac saber on imp. spin auto attack could keep my action bar EMPTY yes EMPTY, while doing less DPS overall than before this patch.

Something is broken. And dont get me started on the pikets that try to run away after thier little 'AI' upgrade....

Please attempt to reproduce my findings asap, and post what you find, i do not think you will be disappointed, all the defenders that have been having issues with AI firing but not firing: THIS IS THE SAME ISSUE

/discuss please!

(ill work on the fraps vid)

Message Edited by Tribones on 09-02-200504:32 AM





Something changed after the last patch. I turned the auto attack off.




Vakra Erl-i - Elec Osierdan
Lowca

EvilHomerSimpson
Fri Sep 02, 2005 5:05 am
#3

I tested the aura and infusion macros last night.


I sat in my house running aura and infusion while not wearing robes and my force bar did not move beyond the cost of firing it off every 48 seconds.



Whatever is happening may be localized to individuals.





101110110001000011101000000000
110111000101000000111000100000 Popi Av-Itt
000100000011001001000111100110 Jedi Padawan
101011001010000001111011000101
100010101101110111111011110011
110100000101000001001000111100
001111101100100111111001011010 Ipop Av-Itt
110001010110001011010010000100 MDE/MA/MSW
110110101110110100011100100010
110101101101100011001010011101 Popi's Droidworks
000010101000011001001011000101 Popi's Droidworks - Cyberia City Tatooine (-3900,-5425)
100011111110010011100011010001
10011010011101000010011111 1001
011010111001110011110000010010
001110011100100111100001110111
Tribones
Fri Sep 02, 2005 5:16 am
#4



EvilHomerSimpson wrote:

I tested the aura and infusion macros last night.

I sat in my house running aura and infusion while not wearing robes and my force bar did not move beyond the cost of firing it off every 48 seconds.

Whatever is happening may be localized to individuals.







this is a possibility, i have heard many folks talk about this issues, but certain pre-cu jedi have said nothing is different.


i am a post-cu jedi, and i have been getting drained to 0 force by a 90 second BH encounter, or one lair of pikets when the bugs i mentioned are in effect.


Last night i killed 2 bounty hunters within 20 minutes of eachother, one was a master rifles mbh with 4000 cm, the other was master pistols mbh with 4000 cm, both required almost exactly 85% of my 5400 or so force to kill. (luckily was able to channel in a safehouse before the second of the two arrived)




(gnn[[[[nnnnnnn[[]gggggggggggggggggggggggggggggggg)
Tribones Briar-san - Dark Jedi
Darkstone - Jedi Slayer - GR-1 Ranged Champion
Nikole Briar-san - Master Ranger
Tribolos Briar-san - 12pt Master WS/AS

Armor and Weapon vendors outside the MO, Dantooine (-235, 2347)
Q and J's Daddy. Valera's my babies momma.
Tribones
Fri Sep 02, 2005 5:43 am
#5

i have captured the fraps vids, but i may not be able to distribute them, as they are over 1gb in size, i will have to see after compression how big they are.


Can anyone reproduce the bug i'm describing?




(gnn[[[[nnnnnnn[[]gggggggggggggggggggggggggggggggg)
Tribones Briar-san - Dark Jedi
Darkstone - Jedi Slayer - GR-1 Ranged Champion
Nikole Briar-san - Master Ranger
Tribolos Briar-san - 12pt Master WS/AS

Armor and Weapon vendors outside the MO, Dantooine (-235, 2347)
Q and J's Daddy. Valera's my babies momma.
EvilHomerSimpson
Fri Sep 02, 2005 5:45 am
#6

I'm post CU too. I have noticed in combat my force bar is not lasting as long, but maybe there has been a speed fix.



101110110001000011101000000000
110111000101000000111000100000 Popi Av-Itt
000100000011001001000111100110 Jedi Padawan
101011001010000001111011000101
100010101101110111111011110011
110100000101000001001000111100
001111101100100111111001011010 Ipop Av-Itt
110001010110001011010010000100 MDE/MA/MSW
110110101110110100011100100010
110101101101100011001010011101 Popi's Droidworks
000010101000011001001011000101 Popi's Droidworks - Cyberia City Tatooine (-3900,-5425)
100011111110010011100011010001
10011010011101000010011111 1001
011010111001110011110000010010
001110011100100111100001110111
Tribones
Fri Sep 02, 2005 5:49 am
#7

im telling you there has been no fix.

try it, look at your combat log, attack something (or some one, dueling a friend with a gen1 is good for testing purposes)

execute your attacks as fast as possible alternating between your attacks as fast as you can.

i am willing to bet that if your saber has an attack speed of right around 3, you are going to be attacking once every 3 seconds. just like me.


there has been no speed fix... about to have a verdict on the fraps vids..




(gnn[[[[nnnnnnn[[]gggggggggggggggggggggggggggggggg)
Tribones Briar-san - Dark Jedi
Darkstone - Jedi Slayer - GR-1 Ranged Champion
Nikole Briar-san - Master Ranger
Tribolos Briar-san - 12pt Master WS/AS

Armor and Weapon vendors outside the MO, Dantooine (-235, 2347)
Q and J's Daddy. Valera's my babies momma.
EvilHomerSimpson
Fri Sep 02, 2005 5:51 am
#8

Use a copy of MediaCleaner Pro to bring the filesize down. They may have a trial copy floating around.



101110110001000011101000000000
110111000101000000111000100000 Popi Av-Itt
000100000011001001000111100110 Jedi Padawan
101011001010000001111011000101
100010101101110111111011110011
110100000101000001001000111100
001111101100100111111001011010 Ipop Av-Itt
110001010110001011010010000100 MDE/MA/MSW
110110101110110100011100100010
110101101101100011001010011101 Popi's Droidworks
000010101000011001001011000101 Popi's Droidworks - Cyberia City Tatooine (-3900,-5425)
100011111110010011100011010001
10011010011101000010011111 1001
011010111001110011110000010010
001110011100100111100001110111
Tribones
Fri Sep 02, 2005 6:00 am
#9

OK here is vid number 1

in this one, i begin to auto attack a lair, and you can see it is executing the attacks ridiculously fast, this is a 'game generated' version of the 'speed hack' bug that has been floating around, you know the one im talking about.

no macros at all are running during this.

you can see me start to attack and its swinging once every 2 seconds (my mod. attack speed is around 1.9), this is the ONLY time during combat (because this is the only time its bugged) that i swing this fast, otherwise its once per 3 seconds, as 3 is my base attack speed on the saber.


then as mobs attack, the speed slows to incoperate the cool down for improved spin, however you can still see the yellow box (barely) around the spin attack icon

(sorry for low rez, it was litterally cut in half by compression to make it a reasonable size)

EDIT: removed link, my host apparently does not allow files over 5mbytes anymore, wasnt aware of this until after it was fully uploaded and i refreshed the directory... sigh no videos from me... but i've provided enough info to reproduce

Message Edited by Tribones on 09-02-2005 06:04 AM




(gnn[[[[nnnnnnn[[]gggggggggggggggggggggggggggggggg)
Tribones Briar-san - Dark Jedi
Darkstone - Jedi Slayer - GR-1 Ranged Champion
Nikole Briar-san - Master Ranger
Tribolos Briar-san - 12pt Master WS/AS

Armor and Weapon vendors outside the MO, Dantooine (-235, 2347)
Q and J's Daddy. Valera's my babies momma.
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