Jedi Archive

Thread: for all you haters and naysayers Powers = dmg dealer not ranged support!

sanct_squadleader
Fri Sep 02, 2005 6:01 pm
#1



Im sick of people saying powers is ranged support and there for shouldnt be improved or it should never be as good as lightsaber, that isa total crockand you know it. The devs said themselves that it is supposed to be a viable alternative to lightsabers not ranged support. It is supposed to be viable as a primary dmg dealer so your argument of saying its ranged support and doesnt need to be improved is thrown out the window and most likely you are just saying that cause god forbid anyone else should be as good as you.

Message Edited by sanct_squadleader on 09-02-2005 06:02 PM



================================================================================================================================
FREEZER
Master Swordsman / Master Doctor
Master Bounty Huner / Master Doctor / Novice Rifleman

MELKOR-
0040 BH / 0040 Pistoleer / 0040 Smuggler
TKM / Master Pistoleer / 3400 Fencer / Force sensitive.
Master Powers / 0040 LightSabers / 3402 Enhancer / 3000 Healer / 0020 Defender

gera
Fri Sep 02, 2005 6:06 pm
#2

Whatever you think mate,


As long as other tools in this proffession, such as Cloak, Force Intimidate, Force Weaken, Mind Blast there, EVEN your playstyle does not include this properties, it is a ranged support proffession. Just because you don't use those abilities, does not change the main fact.


You picked Force Powers because of being Dark Jedi? Dark Jedi uses Lightsaber as main weapon as well..







Armor removed from Jedi so they can be kited 'as designed' - Blixtev

sanct_squadleader
Fri Sep 02, 2005 6:09 pm
#3






gera wrote:

Whatever you think mate,


As long as other tools in this proffession, such as Cloak, Force Intimidate, Force Weaken, Mind Blast there, EVEN your playstyle does not include this properties, it is a ranged support proffession. Just because you don't use those abilities, does not change the main fact.


You picked Force Powers because of being Dark Jedi? Dark Jedi uses Lightsaber as main weapon as well..








Think whatever you want but the devs have said themselves that its supposed to be damage dealing proffesion. what dont you get about that?



================================================================================================================================
FREEZER
Master Swordsman / Master Doctor
Master Bounty Huner / Master Doctor / Novice Rifleman

MELKOR-
0040 BH / 0040 Pistoleer / 0040 Smuggler
TKM / Master Pistoleer / 3400 Fencer / Force sensitive.
Master Powers / 0040 LightSabers / 3402 Enhancer / 3000 Healer / 0020 Defender

gera
Fri Sep 02, 2005 6:10 pm
#4







sanct_squadleader wrote:
Think whatever you want but the devs have said themselves that its supposed to be damage dealing proffesion. what dont you get about that?





Show me post where Devs said that and I'll edit my post and apologize from you. In my opinion, you just understood as how you want it to be.


Message Edited by gera on 09-02-2005 06:10 PM




Armor removed from Jedi so they can be kited 'as designed' - Blixtev

sanct_squadleader
Fri Sep 02, 2005 6:12 pm
#5

I will gladly try to dig up that link for you. It was right after the cu came out and they placed all the proffesions in certain classes such as damage dealer, healer, tank , and so on. Powers was listed under the dmg dealer class. I will try to find a link but it may be gone by now since the cu has been out for a while now...



================================================================================================================================
FREEZER
Master Swordsman / Master Doctor
Master Bounty Huner / Master Doctor / Novice Rifleman

MELKOR-
0040 BH / 0040 Pistoleer / 0040 Smuggler
TKM / Master Pistoleer / 3400 Fencer / Force sensitive.
Master Powers / 0040 LightSabers / 3402 Enhancer / 3000 Healer / 0020 Defender

gera
Fri Sep 02, 2005 6:13 pm
#6






sanct_squadleader wrote:
I will gladly try to dig up that link for you. It was right after the cu came out and they placed all the proffesions in certain classes such as damage dealer, healer, tank , and so on. Powers was listed under the dmg dealer class. I will try to find a link but it may be gone by now since the cu has been out for a while now...





After CU, they did not list any Jedi proffessions in this table. Please do and dig it up and I want to see the results too.





Armor removed from Jedi so they can be kited 'as designed' - Blixtev

fireburt
Fri Sep 02, 2005 6:27 pm
#7


well, sabers and powers start out pretty close..its pearls and crystals that make such a gap


(assumeing all the moves function properly anyway)


they should put in craftable components and lootable enhancers for amplifying powers, then itd be able to compete with sabers.


to me, thats the only reason powers shouldnt be equal to sabers, simply because sabers are much more of an investment. finding good resources, tuneing billions of pearls for good ones, replaceing pearls if you dont have an adk. i think powers should get to loot and craft stuff too to make htem better.


if they just changed powers so its as tough as sabers as is, thered be no reason to go sabers...youd get super damage, AND a 32m range AND not have to worry about crafting or tuneing anything..which would be really unfair
sanct_squadleader
Fri Sep 02, 2005 6:37 pm
#8






fireburt wrote:


well, sabers and powers start out pretty close..its pearls and crystals that make such a gap


(assumeing all the moves function properly anyway)


they should put in craftable components and lootable enhancers for amplifying powers, then itd be able to compete with sabers.


to me, thats the only reason powers shouldnt be equal to sabers, simply because sabers are much more of an investment. finding good resources, tuneing billions of pearls for good ones, replaceing pearls if you dont have an adk. i think powers should get to loot and craft stuff too to make htem better.


if they just changed powers so its as tough as sabers as is, thered be no reason to go sabers...youd get super damage, AND a 32m range AND not have to worry about crafting or tuneing anything..which would be really unfair





Thats an invalid argument, its like saying why should you be a mellee class when you can do as much dmg as a ranged class? As im sure you know there are plenty of mellee fighters still around even though ranged is potentially more powerfull. Also some people prefer mellee over ranged and some people prefer sabers over powers and the other way around. Plus lightsabers are a cool weapon and i doubt if powers was almost as strong as sabers that everyone would just drop sabers and go master powers. so i find this argument to be quite rediculous.


As for that post by the devs saying powers is meant to be a damage dealer not a ranged support, i know it exists and i will find it eventually and post it here but right now the stupid forum search isnt working so ill have to look again later




================================================================================================================================
FREEZER
Master Swordsman / Master Doctor
Master Bounty Huner / Master Doctor / Novice Rifleman

MELKOR-
0040 BH / 0040 Pistoleer / 0040 Smuggler
TKM / Master Pistoleer / 3400 Fencer / Force sensitive.
Master Powers / 0040 LightSabers / 3402 Enhancer / 3000 Healer / 0020 Defender

sanct_squadleader
Fri Sep 02, 2005 6:39 pm
#9






fireburt wrote:


well, sabers and powers start out pretty close..its pearls and crystals that make such a gap


(assumeing all the moves function properly anyway)


they should put in craftable components and lootable enhancers for amplifying powers, then itd be able to compete with sabers.


to me, thats the only reason powers shouldnt be equal to sabers, simply because sabers are much more of an investment. finding good resources, tuneing billions of pearls for good ones, replaceing pearls if you dont have an adk. i think powers should get to loot and craft stuff too to make htem better.


if they just changed powers so its as tough as sabers as is, thered be no reason to go sabers...youd get super damage, AND a 32m range AND not have to worry about crafting or tuneing anything..which would be really unfair




Its not so much the pearls and crystals as much as the defense that most jedi have specifically against a powers user.




================================================================================================================================
FREEZER
Master Swordsman / Master Doctor
Master Bounty Huner / Master Doctor / Novice Rifleman

MELKOR-
0040 BH / 0040 Pistoleer / 0040 Smuggler
TKM / Master Pistoleer / 3400 Fencer / Force sensitive.
Master Powers / 0040 LightSabers / 3402 Enhancer / 3000 Healer / 0020 Defender

Jaenen
Fri Sep 02, 2005 6:40 pm
#10






gera wrote:







sanct_squadleader wrote:
Think whatever you want but the devs have said themselves that its supposed to be damage dealing proffesion. what dont you get about that?





Show me post where Devs said that and I'll edit my post and apologize from you. In my opinion, you just understood as how you want it to be.



Message Edited by gera on 09-02-2005 06:10 PM




Whats wrong, get your a$$ kicked my a M Powers guy one to many times? yup i bet you did.
Kiodo
Fri Sep 02, 2005 6:40 pm
#11






sanct_squadleader wrote:





fireburt wrote:


well, sabers and powers start out pretty close..its pearls and crystals that make such a gap


(assumeing all the moves function properly anyway)


they should put in craftable components and lootable enhancers for amplifying powers, then itd be able to compete with sabers.


to me, thats the only reason powers shouldnt be equal to sabers, simply because sabers are much more of an investment. finding good resources, tuneing billions of pearls for good ones, replaceing pearls if you dont have an adk. i think powers should get to loot and craft stuff too to make htem better.


if they just changed powers so its as tough as sabers as is, thered be no reason to go sabers...youd get super damage, AND a 32m range AND not have to worry about crafting or tuneing anything..which would be really unfair





Thats an invalid argument, its like saying why should you be a mellee class when you can do as much dmg as a ranged class? As im sure you know there are plenty of mellee fighters still around even though ranged is potentially more powerfull. Also some people prefer mellee over ranged and some people prefer sabers over powers and the other way around. Plus lightsabers are a cool weapon and i doubt if powers was almost as strong as sabers that everyone would just drop sabers and go master powers. so i find this argument to be quite rediculous.


As for that post by the devs saying powers is meant to be a damage dealer not a ranged support, i know it exists and i will find it eventually and post it here but right now the stupid forum search isnt working so ill have to look again later







lol.....r-i-g-h-t.



.:MASTER BOUNTY HUNTER:.
____________________________________________________
I am the hunter, you are the prey, not the other way around. I am paid to kill you, not duel you. I have first strike and I have no obligation to warn you of my presence. You are a paycheck. Someone else put you on the terminal. I accepted the mission. I'm obligated to do everything I can to fulfill that contract. My ONLY obligation when I'm hunting, is to clone you by any means necessary. ____________________________________________________
Khufu:: Unguilded
gera
Sat Sep 03, 2005 1:29 am
#12






Jaenen wrote:

Whats wrong, get your a$$ kicked my a M Powers guy one to many times? yup i bet you did.





Umm, no.. I didn't get killed by an MPowers guy except that insta-kill bug of Force Intimidate. Beside that your opinion is no meaning on this matter in the topic of claim that Devs said "it is a damage dealing proffession" and I argued it is not and Devs never said that...


Still waiting for this guys claim and link where devs ever said that.





Armor removed from Jedi so they can be kited 'as designed' - Blixtev

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