Jedi Archive
Thread: fix the force resist buffs and nerf thyroid rupture...
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Valius_Altmer
Sat Sep 03, 2005 4:38 am
#1
dueled a CM buddy tonight, turned on all the force resist buffs; poisen, bleed, etc. He applied hemorrage (bleed) and poisen on first try with no problem while my resist buffs were on. And about thyroid....-40 combat speed?? when force speed 2 has a mod of +20? come on.
Sack_of_poos
Sat Sep 03, 2005 4:42 am
#2
Valius_Altmer wrote:
dueled a CM buddy tonight, turned on all the force resist buffs; poisen, bleed, etc. He applied hemorrage (bleed) and poisen on first try with no problem while my resist buffs were on. And about thyroid....-40 combat speed?? when force speed 2 has a mod of +20? come on.
well considering speed mods are broken, jedi that have +25 ls speed and +25 gen melee speed are about -50 speed down b4 the -40 is applied no wonder jedi think that mcm''s are gods. thats not to mention that a mls and a 0000 nov ls are about the same speed if their base ls speed are the same.
delanstarrunner
Sat Sep 03, 2005 4:42 am
#3
I'm just waiting for someone to comment:
*Working as intended*
Valius_Altmer
Sat Sep 03, 2005 4:50 am
#4
Sack_of_poos wrote:
Valius_Altmer wrote:
dueled a CM buddy tonight, turned on all the force resist buffs; poisen, bleed, etc. He applied hemorrage (bleed) and poisen on first try with no problem while my resist buffs were on. And about thyroid....-40 combat speed?? when force speed 2 has a mod of +20? come on.
well considering speed mods are broken, jedi that have +25 ls speed and +25 gen melee speed are about -50 speed down b4 the -40 is applied no wonder jedi think that mcm''s are gods. thats not to mention that a mls and a 0000 nov ls are about the same speed if their base ls speed are the same.
i don't think they are gods as i have killed the last 5 BH/cms who have come for me, just annoying that these buffs don't work. and for thyroid, not a huge fix needed...just go into the coding and change the 4 to a 2 so its -20, countering force speed and it will be fine...but seeing as the people of SoE don't know Game programming 101,i doubt they could accomplish it
SITHDUKE
Sat Sep 03, 2005 5:01 am
#5
Valius_Altmer wrote:
Sack_of_poos wrote:
Valius_Altmer wrote:
dueled a CM buddy tonight, turned on all the force resist buffs; poisen, bleed, etc. He applied hemorrage (bleed) and poisen on first try with no problem while my resist buffs were on. And about thyroid....-40 combat speed?? when force speed 2 has a mod of +20? come on.
well considering speed mods are broken, jedi that have +25 ls speed and +25 gen melee speed are about -50 speed down b4 the -40 is applied no wonder jedi think that mcm''s are gods. thats not to mention that a mls and a 0000 nov ls are about the same speed if their base ls speed are the same.
i don't think they are gods as i have killed the last 5 BH/cms who have come for me, just annoying that these buffs don't work. and for thyroid, not a huge fix needed...just go into the coding and change the 4 to a 2 so its -20, countering force speed and it will be fine...but seeing as the people of SoE don't know Game programming 101,i doubt they could accomplish it
No offence but what good is a de-buff if it simply cancells out a very common jedi buff? There isn't one imo. However i've heard it effects Jedi heal timers for some reason too. If it is true it should be fixed because that sucks.
Naplam
Sat Sep 03, 2005 5:57 am
#6
force resists really need to work better they cost to much force to do so little.
Eskie
Sat Sep 03, 2005 6:06 am
#7
SITHDUKE wrote:
Valius_Altmer wrote:
Sack_of_poos wrote:
Valius_Altmer wrote:
dueled a CM buddy tonight, turned on all the force resist buffs; poisen, bleed, etc. He applied hemorrage (bleed) and poisen on first try with no problem while my resist buffs were on. And about thyroid....-40 combat speed?? when force speed 2 has a mod of +20? come on.
well considering speed mods are broken, jedi that have +25 ls speed and +25 gen melee speed are about -50 speed down b4 the -40 is applied no wonder jedi think that mcm''s are gods. thats not to mention that a mls and a 0000 nov ls are about the same speed if their base ls speed are the same.
i don't think they are gods as i have killed the last 5 BH/cms who have come for me, just annoying that these buffs don't work. and for thyroid, not a huge fix needed...just go into the coding and change the 4 to a 2 so its -20, countering force speed and it will be fine...but seeing as the people of SoE don't know Game programming 101, i doubt they could accomplish it
No offence but what good is a de-buff if it simply cancells out a very common jedi buff? There isn't one imo. However i've heard it effects Jedi heal timers for some reason too. If it is true it should be fixed because that sucks.
Exactly that is the idea behind balance. You have skill A, your opponent hopefully has skill B to be able to counter it so its a level playing field again. Your question could be worded the other way around: What good is a buff if it doesnt even cancel out the de-buff that can be put on you? Buff and de-buff are each other's counter-measures and they should be balanced.
Having said that, I think CM de-buffs should be balanced against Doc buffs, so Thyrroid Rupture should give -25 while Adrenal Boost gives +25.
cloudwalker1
Sat Sep 03, 2005 6:28 am
#8
wasnt the old doc speed buff +40, whicj was balanced with thyroid from CM, but when they nerfed Speed buffs they forgot to to change the speed de-buffs at same time
PodgerTheGreat
Sat Sep 03, 2005 6:29 am
#9
thats why i keep mls/mdef/heal 4x4x... sap is a nice equaliser when they're trying to heal themselves, use specials and apply states
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