Jedi Archive

Thread: A question for dueling jedi out there

dalordofSWG
Mon Oct 03, 2005 7:04 am
#1



Hi, I'm an RPer and I'm close to getting jedi padawan.

Now, I realise you can't roleplay a jedi in this time, but my char is a force wielding warrior.

That's why I'm taking TKM with 4/0/0/0 healing, the thing is, I'll have enough sp to master another force aspect (powers, enhancer, etc.), now I'm wondering, wich one is good for dueling (not mass PvP), thank you.

I was thinking of powers (cloak sounds cool), but I don't think the abilities from it are good for dueling :S

Don't forget I'll be using a knuckler in the duel, not a lightsaber


Message Edited by dalordofSWG on 10-03-2005 04:10 PM



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KRAKEN666
Mon Oct 03, 2005 7:09 am
#2

defender for your template. you would never be touched.


NalfeinQ
Mon Oct 03, 2005 7:13 am
#3

Defender, most likely, or perhaps some enhancer/defender to make up for your lack of force regen.

If you go with defender, you will basically not take damage. Aura and CoB do not stack, and I think aura is probably the superior version, as long as you have a forcepool. You'd have high enough defense that anyone will hit you towards the low end of the damage range, and 70 innate armor from master defender. The real funny thing is, though, when you finally get near incap, you can avoid and take a break for mind regen, and then hop right back into the fight. Would probably be very good, assuming, of course, your forcepool holds.



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dalordofSWG
Mon Oct 03, 2005 7:16 am
#4






NalfeinQ wrote:

Defender, most likely, or perhaps some enhancer/defender to make up for your lack of force regen.

If you go with defender, you will basically not take damage. Aura and CoB do not stack, and I think aura is probably the superior version, as long as you have a forcepool. You'd have high enough defense that anyone will hit you towards the low end of the damage range, and 70 innate armor from master defender. The real funny thing is, though, when you finally get near incap, you can avoid and take a break for mind regen, and then hop right back into the fight. Would probably be very good, assuming, of course, your forcepool holds.





Sweet, wich are the better trees of defender? So I can choose wich ones to take



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Star Wars Galaxies really captured the elusive Star Wars feeling....with every new publish you instant think: I've got a bad feeling about this!" -DarthMynock
EvilHomerSimpson
Mon Oct 03, 2005 7:18 am
#5

Defender 0044 Aura and Valor.



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110111000101000000111000100000 Popi Av-Itt
000100000011001001000111100110 Jedi Padawan
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001111101100100111111001011010 Ipop Av-Itt
110001010110001011010010000100 MDE/MA/MSW
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110101101101100011001010011101 Popi's Droidworks
000010101000011001001011000101 Popi's Droidworks - Cyberia City Tatooine (-3900,-5425)
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NalfeinQ
Mon Oct 03, 2005 7:19 am
#6

Well, first thing you'd want would probably be aura, but here's the deal. A lot of TKM and defender overlap. There's no real point in getting only aura, and no real point in getting only the defender innate armor, because TKM has either equivalent moves or better. Valor would also be worthless to you, since you won't be wielding a saber. I think what this means is that for you, it's either defender mastery or nothing. But that almost seems like a waste to me, with TKM.



Nalfein - Dancer/Tailor
Patron Saint of Purple
Glass Howitzer - Lone
dalordofSWG
Mon Oct 03, 2005 7:23 am
#7






NalfeinQ wrote:
Well, first thing you'd want would probably be aura, but here's the deal. A lot of TKM and defender overlap. There's no real point in getting only aura, and no real point in getting only the defender innate armor, because TKM has either equivalent moves or better. Valor would also be worthless to you, since you won't be wielding a saber. I think what this means is that for you, it's either defender mastery or nothing. But that almost seems like a waste to me, with TKM.





I'll take master defender then



=_--=_--=_--=_--=_--=_--=_--=_--=_--=_--=_--=_--=_--=_--=_--=_--=_--=_--
Star Wars Galaxies really captured the elusive Star Wars feeling....with every new publish you instant think: I've got a bad feeling about this!" -DarthMynock
EvilHomerSimpson
Mon Oct 03, 2005 8:42 am
#8

Oh, but in future patches they may require you to wield a saber to use force powers.



101110110001000011101000000000
110111000101000000111000100000 Popi Av-Itt
000100000011001001000111100110 Jedi Padawan
101011001010000001111011000101
100010101101110111111011110011
110100000101000001001000111100
001111101100100111111001011010 Ipop Av-Itt
110001010110001011010010000100 MDE/MA/MSW
110110101110110100011100100010
110101101101100011001010011101 Popi's Droidworks
000010101000011001001011000101 Popi's Droidworks - Cyberia City Tatooine (-3900,-5425)
100011111110010011100011010001
10011010011101000010011111 1001
011010111001110011110000010010
001110011100100111100001110111
Srider_Killarney
Mon Oct 03, 2005 8:49 am
#9

I can't possabley understand why you wouldn't use a lightsaber but I don't see you useing force much in that case, go master defender, 0202 enhancer if you have enough SP.



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vnicula
Mon Oct 03, 2005 11:54 am
#10

pick menhancer, you'll thank me later



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shadowdragon2k
Tue Oct 04, 2005 12:01 am
#11

lol id either go with the Menhancer idea or even Tkm/def 4300/enhancer 4003/healer 4000


think about it Aura youve already got with TKM's COB iniate armor doesnt stack though im not to sure with Force armor but even then your only going to have about 3k force bar.


with this template you can run up to someone knock them about sh!t'less use force speed to increase your attack rate use Drain to decrease their force pool as well as increaseing your own and healer to keep yourself generally healed. also if you get a kiter Force run 2 up to them KD turn it off then lay back into them Sound Template in my opinon





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poorboywrx
Tue Oct 04, 2005 12:12 am
#12

pwrs for teh win. Tka with maseter defender?? beh, go swords/masteer defender. much betta



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Diable
Tue Oct 04, 2005 12:23 am
#13

If you were to purely dabble in jedi here are some descriptions and uses


Healer:


Master Healer - Don't even think about it


4xxx - Best healing in game aside from master doc/cm's


xx4x - Great for debuffing those 2handers with the high action drain


Defender


Master Defender - Great defense but may lack the offense to balance, Many redundancies with non-jedi defenses


4xxx - Great for melee mitigation


x4xx - Mediocre line only use it if you want to couple with 4xxx for innate armor


xx4x - Must have for any template, force aura is hands down most widely used defensive buff by jedi (xx2x 250 defense, xx4x 500 defense)


xxx4 - Mediocre line only for jedi trying to fight ranged


Lightsaber


x4x4or master only way to go


Enhancer


Master Enhancer - Force Run 3, Stasis for crowd control, and regain consciousness all nice to have but might not be worth committing to master this


3xxx - if you just want the perma force run, suppression, and improved speed


4xxx - Gives force run 2 and improved suppression, improved speed


x4xx - Force Armor is good for mitigation but costs force probably stay away as a hybrid. Feedback and absorb are good for fighting powers jedi that's it


xx4x - Mediocre line just gives restances


xxx2 - Must have for any force user to regen force quickly or while running away from people


xxx3 - If you want force drain could be a very useful line if you're tanking a jedi


xxx4 - Meditate is mediocre compared to channel


Powers


3xxx - if you want to shoot lightning at people


x4xx - Fun to cloak and another ranged attack


Don't know much else about powers really the only profession i haven't done





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