Jedi Archive
Thread: Just an Idea to balance Ranged with Melee
I hit 38 targets out of 40 on average at 300m ( Sometimes when your 300ms away you get a warning shot)
At 10 meters if I have a pistol your dead.
your fist versus my bullet = bullet wins.
If your arguing for reality's sake then I'm wondering what reallity your in.
While I do agree with an accuracy penality for ranged players kiting your other suggests flat don't make sense.
its not from reality, but for balance, if you want to argue reality any attack with a melee weapon should be a 1 hit death
DigitalSpider wrote:
I can pull a trogger faster then you can swing a sword.
I hit 38 targets out of 40 on average at 300m ( Sometimes when your 300ms away you get a warning shot)
At 10 meters if I have a pistol your dead.
your fist versus my bullet = bullet wins.
If your arguing for reality's sake then I'm wondering what reallity your in.
While I do agree with an accuracy penality for ranged players kiting your other suggests flat don't make sense.
DigitalSpider wrote:
I can pull a trogger faster then you can swing a sword.
I hit 38 targets out of 40 on average at 300m ( Sometimes when your 300ms away you get a warning shot)
At 10 meters if I have a pistol your dead.
your fist versus my bullet = bullet wins.
If your arguing for reality's sake then I'm wondering what reallity your in.
While I do agree with an accuracy penality for ranged players kiting your other suggests flat don't make sense.
wow... im sorry, i didnt think anyone would get so worked up about this... i jst thought something about balance that had a suggestion instead of just sated it wasnt balanced was good...
thanx for flaming me for trying to help man...
to the jedi boards of old, i salute thee, as we tryed to fix things and not just say they r broken
Pday wrote:
its not from reality, but for balance, if you want to argue reality any attack with a melee weapon should be a 1 hit death
DigitalSpider wrote:
I can pull a trogger faster then you can swing a sword.
I hit 38 targets out of 40 on average at 300m ( Sometimes when your 300ms away you get a warning shot)
At 10 meters if I have a pistol your dead.
your fist versus my bullet = bullet wins.
If your arguing for reality's sake then I'm wondering what reallity your in.
While I do agree with an accuracy penality for ranged players kiting your other suggests flat don't make sense.
never thought of that, if i got shot in the arm, i could rpolly still swing a sword, in pain and not hard, but i could, but if i cut off your arm, ud be on the ground... most likely ylling or crying or something... im not trying to make it a reality debate, because this is a fantasy world that ive loved since i was really young...
I'm not worked up I'm just explaining to you why all but one of these ideas is not feesable for implementaion.
Sure you could hit me with a sword once and I'd drop. *Shrug* I could hit you center mass once and you would be dead.
Only police officers try and hit you in the arm. Everyone else is trying to kill you.
Anyways Melee should always be at a disadvantage when out in the open versus a range opponent.
The only imbalances that exist between melee and range is the snare effect.
Pday wrote:
its not from reality, but for balance, if you want to argue reality any attack with a melee weapon should be a 1 hit death
DigitalSpider wrote:
I can pull a trogger faster then you can swing a sword.
I hit 38 targets out of 40 on average at 300m ( Sometimes when your 300ms away you get a warning shot)
At 10 meters if I have a pistol your dead.
your fist versus my bullet = bullet wins.
If your arguing for reality's sake then I'm wondering what reallity your in.
While I do agree with an accuracy penality for ranged players kiting your other suggests flat don't make sense.
Uhmm.... NO.... 1 hit death from a melee weapon would result from utter and severe tramua to the central nervous system...nothing else. Take a step back into reality...if you think getting stabbed in the arm is going to kill you. An old friend of mine...in real life, was stabbed near his HEART when he got jumped once....he's alive. A knife is a melee weapon.
Reality...a blaster bolt/gun shot would be extremely crippling if not fatal, especially when delivered to a lethal area. Reality...a trained gunman/sniper would have little to no trouble tracking a moving opponent. Reality...only a HIGHLY skilled melee fighter would ever be able to close on an equally skilled Ranged one. Reality... Melee weapons would NOT break armor. Reality... Armor was designed to defeat melee weapons...it succeeded. Reality... guns continue to defeat personal body armor to this day, despite rapid advances in Kevlar technology.
kkthnkxbye
Yes I have a Jedi. Yes I think melee sucks and should be the weakest fighting style. Melee however, is not Jedi. Say "NO" to "WoW-ing" up the game even more by spreading the disease of Barbarian Swordsmen running around.
RebelArchAngel wrote:
Things to do to ranged profs:
Decrease overall possible accuracy, its unfair that someone can have the same accuracy with a gun from 80m as a person a meter away with a weapon.
Melee accuracy is eqaul to/if not higher than Ranged accuracy as it is when one builds properly. A highly trained gunslinger COULD have this kind of accuracy as is evinced from REAL LIFE. Besides every melee fighter out there has +500 defenses from TK. These defenses offset the Ranged accuracy anyway. Ranged has nothing to compare, save for Duelist stance, and that comes at a much high points cost and provides less defense.
Moving Accuracy decrease: Moving should decrease accuracy just like pre-CU
Yes, to some extent, although people can be trained to move and shoot. This penalty should apply to melee as well.
Decrease highest possible speed for ranged weapons, at least rifles and carbines
Why? Guns are superior weapons.
OR put in these Melee changes
Increase speed: Ranged profs have a speed devuff for holding a wepaon, but with their roots and snares etc, its of no consequence, melee should movea little faster.
No, they sholdn't. The same hinderance should be inflicted upon someone weilding a powerhammer.
Increase speed: for tk quite a bit, or fencer a little bit, even smaller bit than the fencer for pieks and swords
Don't see a need for this honestly.
Increase damage: ranged weapons easily out damage any melee weap
They should outdamage melee weapons. Guns have greater damage potential than melee weapons. The onyl melee weapon that should outdamage a gun is a lightsaber.
increase accuracy: seems easier to hit someone ith a sword at a meter away than to hit them from 80m away with no scope and robot arms....Not if the training is there. Robotic arms would increase shooter-platform stability, so when you want to get down to the bio-mechanics, the robot arms would actually make it much easier to hit someone at 80 meters.
Message Edited by HarlequinMK19 on 10-22-2005 07:18 PM
HE, HEAP, HEAT, AP, AP-I, Wadcutter, Semi-Jacketed Hollwpoint, Glaser, APFS-DS, Raufoss....the list goes on...
DigitalSpider wrote:
Depends on the round I'm using.
I'm not worked up I'm just explaining to you why all but one of these ideas is not feesable for implementaion.
Sure you could hit me with a sword once and I'd drop. *Shrug* I could hit you center mass once and you would be dead.
Only police officers try and hit you in the arm. Everyone else is trying to kill you.
Anyways Melee should always be at a disadvantage when out in the open versus a range opponent.
The only imbalances that exist between melee and range is the snare effect.