Jedi Archive

Thread: Remove FR2/3 Damage Reduction

Cukova
Wed Oct 19, 2005 9:35 am
#1

Now since snare removes FR and is the counter to FR2/3, Devs should remove the damage reduction. And before I get flamed I have neither skill.



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Casshern_Greyfox
Wed Oct 19, 2005 9:36 am
#2

They really should since FR2 and 3 stay active while we are snared so we have to waste time to turn it off.



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Dbizzle5
Wed Oct 19, 2005 9:48 am
#3






Cukova wrote:

Now since snare removes FR and is the counter to FR2/3, Devs should remove the damage reduction. And before I get flamed I have neither skill.





Dunno why you would get flamed...For something that most of the community probably has no problem with.



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lajduke
Wed Oct 19, 2005 9:51 am
#4

The reason why the damage reduction was put on Force Run was because PreCU there was no counter to someone running in on FR3 and wacking someone and running out of range.


Now that a simple snare or root, which nearly EVERY profession has, can counter all 3 types of force run. A damage mitigation on 2 and 3 is unacceptable.


Please remove it.






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Oisal
Wed Oct 19, 2005 9:53 am
#5

as well, the cost to reactivate it once it's been deactivated.



Oisal
VJ500
Wed Oct 19, 2005 9:54 am
#6

Good point. I'd like Bac to take this to the Devs, I can't think of any negative effects now there is a counter, unless anyone points them out. Good thinking



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Goddess101
Wed Oct 19, 2005 9:56 am
#7

time to grind for MENH =) lol (i wish this woud happen)




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Gohma_Manovich
Wed Oct 19, 2005 9:57 am
#8

remove the snare from avoid incap would also be good too but i doubt they will do it



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VJ500
Wed Oct 19, 2005 9:58 am
#9

Hehe im going Mpowers / Menhancer, lol I need a lot of loving, ATM I am Menh / Powers 442x. I can't think of any negative points, Force run has a counter but is a usefull skill, unless there is damage reduction, but again we can't get online to try it so we'd better wait before drawing conclusions...



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Goddess101
Wed Oct 19, 2005 9:58 am
#10

lol Avoid incap is just... nothing at all now lol




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Armengar7
Wed Oct 19, 2005 9:59 am
#11

so true now that we can be snared to hell and back there really is no use for the dmg mitigation effects on FR since when we are sanred we loose all of its ablities

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DaNumpty
Wed Oct 19, 2005 9:59 am
#12

This has made sense since the CU and has been asked for a number of times. Now that we are playing Snare Wars, removing the inhibitor to improved and advanced force run makes more sense then ever.



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MsNiL
Wed Oct 19, 2005 10:00 am
#13





Dbizzle5 wrote:





Cukova wrote:

Now since snare removes FR and is the counter to FR2/3, Devs should remove the damage reduction. And before I get flamed I have neither skill.



Dunno why you would get flamed...For something that most of the community probably has no problem with.



I have mentioned this many times since the CU, and got flamed for it.




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